Super Maelstrom (BTD6): Difference between revisions

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'''Super Maelstrom''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It upgrades the [[Blade Maelstrom (BTD6)|Blade Maelstrom's]] ability to last 9 seconds instead of 3, shoot out 4 blades at a time instead of 2, and increases the pierce of the ability's blades from 100 to 300. Additionally, its regular attack gains +3 additional damage (5 total) and can now pop all Bloon types. However, the blades from the ability can not pop Lead and do 2 damage.
'''Super Maelstrom''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The [[Blade Maelstrom (BTD6)|Blade Maelstrom's]] [[Activated Ability|ability]] is improved to last 9 seconds instead of 3, shoot out 4 blades at a time instead of 2, gain +8 bonus [[Ceramic damage]], and increase the [[pierce]] of the ability's blades from 100 to 300. Additionally, its regular attack gains +3 additional damage (5 total), +5 bonus Ceramic damage, and its [[damage type]] is changed to {{BTD6 dt|Normal}}. These changes do not apply to the ability.<section end="lede" />


== Super Maelstrom Ability ==
== Super Maelstrom Ability ==
[[File:BTD6 TackShooter SuperMaelstromUpgradeIconAA.png|right|100px]]
[[File:BTD6 TackShooter SuperMaelstromUpgradeIconAA.png|right|100px]]
The Super Maelstrom ability has a cooldown of 20 seconds, with an initial cooldown of 6.67 seconds. When activated, it fires extra-strong blades in four directions for 9 seconds, and the direction in which it fires rapidly spin clockwise creating a spiral pattern with the blades. Each blade deals 2 [[Damage#Shatter|Shatter]] damage, has 300 [[pierce]], and is fired with an attack cooldown of 0.045 seconds. It can be affected with all types of buffs (damage, attack speed, pierce...).
The Super Maelstrom ability has a cooldown of 20 seconds, with an initial cooldown of 6.67 seconds. When activated, it fires out four blades (separated by 90° angles) with extra-high pierce per shot at a rapid rate. While spinning, the ejection angle rotates 360° per second clockwise; this creates a spiral pattern with the ejected blades. The ability lasts for 9 seconds. Each blade deals 2 {{BTD6 dt|Shatter}} damage (+8 bonus damage to [[Ceramic Bloon (BTD6)|Ceramics]]) with 300 [[pierce]], and shots of 4 blades are fired with an attack cooldown of 0.045 seconds. This attack can be affected by all types of buffs (e.g. damage, attack speed, pierce).


The ability also receives crosspathing benefits:
The ability also receives crosspathing benefits:
* [[Faster Shooting (BTD6) (Tack Shooter)|Faster Shooting]] — ability gains ~17.6% increased attack speed (0.85x attack cooldown).
* [[Faster Shooting (BTD6) (Tack Shooter)|Faster Shooting]] — ability gains ~17.6% increased attack speed (0.85x attack cooldown).
* [[Even Faster Shooting (BTD6)|Even Faster Shooting]] — ability gains ~38.4% increased attack speed total (0.85x attack cooldown on top, total of 0.7225x).
* [[Even Faster Shooting (BTD6)|Even Faster Shooting]] — ability gains ~38.4% increased attack speed total (0.85x attack cooldown on top, total of 0.7225x).
* [[More Tacks (BTD6)|More Tacks]] — ability gains +1.5s duration and spins counter-clockwise.
* [[More Tacks (BTD6)|More Tacks]] — ability lasts 1.5 seconds longer and spins counter-clockwise instead.
* [[Even More Tacks (BTD6)|Even More Tacks]] — ability gains +3s duration total.
* [[Even More Tacks (BTD6)|Even More Tacks]] — ability lasts 1.5 seconds longer (+3 seconds overall).
The ability does not prevent Super Maelstrom from using its main attack simultaneously.


==Stats==
==Stats==
{{BTD6 stat list by tiers|Tack Shooter|050}}
{{BTD6 stat list by tiers|Tack Shooter|050}}
==Costs and sell values==
{{BTD6 cost list by upgrade|Tack Shooter|2|5}}


==Strategy==
==Strategy==
{{BTD6 last updated|49.3|section=y}}
{{BTD6 last updated|56.3|section=y}}
With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom effectively guarantees victory in [[Race Event]]s. Due to the fact that it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active, Super Maelstrom transitions extremely smoothly from Blade Maelstrom in Race Events. 0-5-2 is the optimal crosspath in Race Events, due to the base damage of the blades being strong enough there and shorter downtime giving Bloons less time to reach the exit.
With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom is a win condition in [[Race Event]]s. Super Maelstrom transitions smoothly from Blade Maelstrom as it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active. 0-5-2 is the preferred crosspath in Race Events because of the longer duration. Super Maelstrom is also powerful against {{BTD6|Bloonarius}}'s spawns, especially in Timed settings.


Super Maelstrom is also powerful against {{BTD6|Bloonarius}}'s insides, especially in Timed settings, where one-shotting Bloonarius spawns an extreme amount of Bloons that Super Maelstrom is well-suited against. Elsewhere, Super Maelstrom is a relatively effective mid-game tower, but heavily falls off on [[Expert]] maps (due to spread-out tracks) and after Round 80 (due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]). In both cases, 2-5-0 and 0-5-2 are on roughly equal footing, the former having stronger burst damage and the latter being more reliable. However, stacking ability cooldown reduction via [[Primary Expertise (BTD6)|Primary Expertise]] and [[Energizer (BTD6)|Energizer]] will allow for virtually 100% uptime with 0-5-2,<!--20*.8*.75=12, vs 12s of 0-5-2--> so 0-5-2 is sometimes favored for consistency if these supports are present.
[[Thunder's Decree]] can enable Super Maelstrom to be even more effective against grouped bloons, by making ability blades ricochet to better utilize their high pierce, and potentially having them trigger the second Lightning Combo effect for extra chain lightning damage. Its stun also helps cover Super Maelstrom's weakness against ZOMGs.


==Costs and sell values==
Otherwise, Super Maelstrom is a below average DPS option that falls off on [[Expert]] maps, but fulfills a niche role in cleaning up Super Ceramics for cheaper than most T5s (e.g. [[The Bloon Solver (BTD6)|The Bloon Solver]]). In CHIMPS, 2-5-0 and 0-5-2 are equally favorable, with the former having stronger burst damage and the latter being more consistent with its higher ability uptime. It benefits from [[Primary Mentoring (BTD6)|Primary Mentoring]]'s cooldown reduction; {{BTD6|Primary Expertise}} and {{BTD6|Energizer}} are far too expensive for what they add to Super Maelstrom, unless also being used for other synergies.
{{BTD6 cost list by upgrade|Tack Shooter|2|5}}


==Update history==
==Update history==
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BTD6 050-TackShooterInsta.png|[[Insta Monkey]] icon
BTD6 050-TackShooterInsta.png|[[Insta Monkey]] icon
</gallery>
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==Trivia==
*Its portrait resembles that of [[Blade Maelstrom (BTD5)|BTD5 Blade Maelstrom]]. This is ironically not the case with [[Blade Maelstrom (BTD6)|BTD6 Blade Maelstrom]].


==In other languages==
==In other languages==