Howl: Difference between revisions

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{{stub}}
{{research|Can it be applied to Mountain Obyn, and if so, is he actually affected?}}
{{BCS power info
{{BCS power info
|id=Howl
|id=Howl
|numeric id=
|numeric id=253


|name      =Howl
|name      =Howl
|image      =BCS Howl CardArt.png
|image      =BCS Howl CardArt.png
|icon      =BCS Howl Icon.png
|description=Your Wolves have +10 ATK for the remainder of the game
|description=Your Wolves have +10 ATK for the remainder of the game
|flavor    =Do it - you know you want to. Awooooooo!
|flavor    =Do it - you know you want to. Awooooooo!
Line 14: Line 13:
|rarity    =Rare
|rarity    =Rare
|keywords  =
|keywords  =
|exclusive =Obyn Greenfoot<!--, Mountain Obyn-->
|exclusive =Obyn Greenfoot;Mountain Obyn
|introduced=5.0
|introduced=5.0


|cost  =4
|cost  =2
|charges=1
|charges=1
}}
}}
'''Howl''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. If played, all friendly [[Wolf|Wolves]] gain +10 Attack Power for the entire match, including any Wolves placed after the card. It can only be equipped to [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] and [[Mountain Obyn (BCS)|Mountain Obyn]] decks.
'''Howl''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. It grants all Wolf-type [[Monkey (BCS)|Monkey]]s ([[Wolf]], [[Dire Wolf]]) +10 ATK while on the player's side, including any Wolves moved to their side with [[Expert Negotiator]]<!--must be exneg to the player's side--> or placed after using this card, for the rest of the match. It can only be added to [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] and [[Mountain Obyn (BCS)|Mountain Obyn]] decks.


==Tips==
==Tips==
{{BCS last updated|5.0|section=y}}
{{outdated|v6.4 howl buff might make his anti-aggro better}}
*Full Wolf armies will benefit from this card the most. With all three of this card, they'll do 70 damage per turn, which rivals most 1-delay Monkeys, not including certain Ultra Rare Monkeys (e.g. [[Total Transformation Monkey]], [[Sun Temple (BCS)|Sun Temple]]).
{{BCS last updated|6.4|section=y}}
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*Full [[Wolf]] armies will benefit from this card the most. With all three of this card, they'll do 60 damage per turn, which rivals most 1-delay Monkeys, not including certain Ultra Rare Monkeys (e.g. [[Total Transformation Monkey]], [[Sun Temple (BCS)|Sun Temple]]). It's even better with [[Dire Wolf]], which will synergize well with its splash damage, for up to 80 ATK with three Howls alone.
*While this card doesn't have use before Wolves are made, the relatively cheap cost makes it still viable early on once the defenses stabilize by other means.
*This will still be hard to see value when going into [[Mountain Obyn (BCS)|Mountain Obyn]], due to the slow production of [[Dire Wolf|Dire Wolves]], but the huge buff to groups can make this strong win condition against anything but OTK and extremely high-HP Bloons.
 
==Update history==
==Update history==
{{BCS change list by name|Howl}}-->
{{BCS change list by name|Howl}}
 
==Development==
Howl had its cost reduced to make it way less of a brick for both Obyns.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> Although Mountain Obyn players would see more usage of Mountain Obyn surviving with just [[Dire Wolf|Dire Wolves]], the buffed Howl makes early-game less difficult for both Obyns, and won't really change how difficult Dire Wolves are to create or handle rushes when used correctly.<ref name="odysseyTOS-6.4" />


==Gallery==
==Gallery==
{{screenshot needed|Normal Obyn Howl on his own non-dire Wolves}}
<gallery>
<gallery>
BCS Howl Icon.png|Icon
BCS Howl Icon.png|Icon
BCS Howl Dire Wolves.png|Mobyn's Howl on his Dire Wolves
</gallery>
</gallery>