Shrink: Difference between revisions

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{{BCS power info
{{BCS power info
|id=Shrink
|id=Shrink
|numeric id=66


|name      =Shrink
|name      =Shrink
|image      =BCS Shrink CardArt.png
|image      =BCS Shrink CardArt.png
|icon      =BCS Shrink Icon.png
|description=Turn target Monkey into a Baby Monkey
|description=Turn target Monkey into a Baby Monkey
|flavor    =It's more of a temporal contraction, but it does also get smaller!
|flavor    =It's more of a temporal contraction, but it does also get smaller!


|class =Basic
|pack      =Classic
|rarity=Rare
|class     =Basic
|cost  =5
|rarity   =Rare
|introduced=Full Playable test
|introduced=Full Playable test
|cost  =5
|charges=1
}}
}}
'''Shrink''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]''. It permanently replaces the selected [[Monkey (BCS)|Monkey]] on either player's side with a [[Baby Monkey]].
'''Shrink''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]''. It replaces a target [[Monkey (BCS)|Monkey]] on either player's side with a [[Baby Monkey]].
 
The card artwork depicts a Baby Monkey created from magic.


==Tips==
==Tips==
{{BCS last updated|5.0|section=y}}
{{BCS last updated|6.4|section=y}}
*Unlike [[Bed Time]], the cheaper and less rare alternative, Shrink has no restriction for neutralising an opponent's Monkey.
*Unlike [[Bed Time]], the cheaper and less rare alternative, Shrink has no restriction for neutralizing an opponent's Monkey.
**Good candidates for Monkeys outside of Bed Time range include: [[Super Monkey (BCS)|Super Monkey]], most Monkeys that can ramp up their Attack Power (e.g. high-powered [[Wizard Monkey (BCS)|Wizard Monkey]]s, [[Spike-o-Pult (BCS)|Spike-o-Pult]], [[Sun Temple (BCS)|Sun Temple]]), [[Dire Wolf]], high-damage Defenders (such as [[Elite Defender (BCS)|Elite Defender]]), and most Ultra Rares.
**Good candidates for Monkeys outside of Bed Time range include: [[Super Monkey (BCS)|Super Monkey]], most Monkeys that can ramp up their Attack Power (e.g. high-powered [[Wizard Monkey (BCS)|Wizard Monkey]]s, [[Spike-o-Pult (BCS)|Spike-o-Pult]], [[Sun Temple (BCS)|Sun Temple]]), [[Dire Wolf]], high-damage Defenders (such as [[Elite Defender (BCS)|Elite Defender]]), and most Ultra Rares.
**If bad luck cannot draw a Bed Time, Shrink might be worth it against a Monkey regardless. Examples include: [[Jungle's Bounty Druid]], [[Prince of Darkness (BCS)|Prince of Darkness]].
**Candidates for Bed Time are still worth it. Examples include: [[Jungle's Bounty Druid]], [[Prince of Darkness (BCS)|Prince of Darkness]].
*The Baby Monkey generated still takes up a Monkey slot, which prevents the opponent from moving the player's Monkeys to their side with [[Expert Negotiator]], unless they first free up their own Monkey slot with cards (e.g. [[Return to Sender]] or [[Favored Trade]]) or Adora's sacrifice. Likewise, the Baby Monkey could interrupt Monkeys that depend on positioning, such as [[Monkey Village (BCS)|Monkey Village]].
*At the same cost as [[Return to Sender]], there is more of a decision to equipping it or the other. The hard removal of Shrink is more useful at completely removing the possibility of an enemy Monkey being replayed, but Return to Sender is more versatile offensively.
**On the other hand, a Baby Monkey still counts as a Monkey, so it'd still be a fodder for Adora's Ultimate Sacrifice or [[Total Transformation Monkey]].
*The Baby Monkey generated still takes up a Monkey slot, which prevents the opponent from moving the player's Monkeys to their side with [[Expert Negotiator]], unless they first free up their own Monkey slot with cards or Adora's sacrifice. Likewise, the Baby Monkey could interrupt Monkeys that depend on positioning, such as [[Monkey Village (BCS)|Monkey Village]].
**On the other hand, a Baby Monkey still counts as a Monkey, so it'd still be a fodder for Adora's Ultimate Sacrifice, [[Total Transformation Monkey]], or [[Sun Temple (BCS)|Sun Temple]].
*Shrink can be used to waste a boosted Monkey; it is a counter to monkey-buffing Power cards such as [[Try this!]].
*Shrink can be used to waste a boosted Monkey; it is a counter to monkey-buffing Power cards such as [[Try this!]].
**If suspecting a Shrink, spread boosts across multiple Monkeys, and don't always buff the strongest Monkey.
**If suspecting a Shrink, spread boosts across multiple Monkeys, and don't always buff the strongest Monkey.
*Computer opponents using Shrink always target the most expensive enemy Monkey. You can use this behavior to alter which Monkeys will get removed first.


== Update history ==
== Update history ==
Line 28: Line 37:


==Gallery==
==Gallery==
{{screenshot needed}}
<gallery>
<gallery>
BCS Shrink Icon.png|Icon
BCS Shrink Icon.png|Icon