Necromancer: Unpopped Army: Difference between revisions
Qwertyxp2000 (talk | contribs) →Undead Bloons: about lock in lock out, try it |
Pymonkibot (talk | contribs) m Text replacement - "[[Attack Cooldown|" to "[[Attack speed|" |
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=== Graveyard === | === Graveyard === | ||
The Graveyard counter increases by 1 for each Bloon layer popped by any means within 70 [[Unit|units]] of Wizard Monkey | The Graveyard counter increases by 1 for each Bloon layer popped by any means within 70 [[Unit|units]] of the Wizard Monkey, which is unaffected by range modifiers. On rounds 81 and later, popped layers add 7–10 points each to the Graveyard instead of 1. Every layer can only contribute to one Graveyard. Each Wizard Monkey with this upgrade has a maximum Graveyard of 500. If not consumed, points in the Graveyard disappear at the end of the second round after the round they were earned on (for example, any points earned on round 1 disappear at the end of round 3). | ||
All of Wizard Monkey's attacks gain +1 damage for every 200 | All of the Wizard Monkey's attacks gain +1 damage for every 200 points stored in its Graveyard. This includes its main bolts, undead Bloons, [[Fireball (BTD6)|fireballs]], and [[Wall of Fire (BTD6)|walls of fire]] (if [[crosspath]]ed). | ||
=== Undead Bloons === | === Undead Bloons === | ||
With this upgrade, Wizard Monkey gains a new attack which summons sets of undead Bloons at the cost of Graveyard | With this upgrade, Wizard Monkey gains a new attack which summons sets of undead Bloons at the cost of Graveyard points. One set of undead Bloons consumes a random number of points, between 1–10, and contains a random number of undead Bloons, between 1–4. Each undead Bloon deals 2 damage, has 2–11 [[pierce]] (1 plus 1 more for each Graveyard point consumed), and has a 7-second lifespan. The [[Attack speed|attack cooldown]] of this attack is 1.5 seconds, and the attack cooldown reduces by 10% additively for every 100 points in the Graveyard, up to 50% reduction. Undead Bloons can damage any Bloon type. | ||
Undead Bloons travel backwards along the track at the speed of a [[Red Bloon (BTD6)|Red Bloon]]. By default undead Bloons | Undead Bloons travel backwards along the track at the speed of a [[Red Bloon (BTD6)|Red Bloon]]. By default, undead Bloons spawn at the point closest to the exit within the Wizard Monkey's range, but the player may change the position using its second Monkey Special. If the player sets a summoning position, opening the selection menu disables it until a new position is selected, and the player can cancel it by closing the menu without selecting a point. | ||
==Stats== | ==Stats== | ||
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{{main gallery|Wizard Monkey}} | {{main gallery|Wizard Monkey}} | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | |||
BTD6 Necromancer 004.png|Necromancer with no crosspath | |||
BTD6 Necromancer 014.png|Necromancer with 014 crosspath | |||
BTD6 Necromancer 024.png|Necromancer with 024 crosspath | |||
BTD6 Necromancer 104.png|Necromancer with 104 crosspath | |||
BTD6 Necromancer 204.png|Necromancer with 204 crosspath | |||
BTD6 Necromancer Projectile.png|Necromancer's reanimated bloon | |||
BTD6 Necromancer Projectile Cosmetic.png|Necromancer's reanimated bloon with Wizard Necro Bloons cosmetic | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||