Damaged MOAB: Difference between revisions

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|name      =Damaged MOAB
|name      =Damaged MOAB
|image      =BCS DamagedMoab CardArt.png
|image      =BCS DamagedMoab CardArt.png
|icon      =BCS DamagedMoab Icon.png
|description='''On Play''': Deal 150 damage to this Bloon
|description='''On Play''': Deal 150 damage to this Bloon
|flavor    =A result of Bloon factory budget cuts.
|flavor    =A result of Bloon factory budget cuts.
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|delay  =4
|delay  =4
}}
}}
The '''Damaged MOAB''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It starts with 500 Health, but loses 150 Health immediately upon being played. Compared to a regular [[MOAB (BCS)|MOAB]], it has the same Health before it gets cut, has a lower cost and reduced rarity. Cards that depend on damage effects, such as an opponent's [[Extractor Bloon]], consider the health loss as damage.
'''Damaged MOAB''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It starts with 500 health, but takes 150 points of damage immediately upon being played (triggering opposing [[Extractor Bloon]]s). Compared to a regular [[MOAB (BCS)|MOAB]], it has the same health before it gets cut, has a lower cost and reduced rarity.


In-game, the Damaged MOAB has identical stats and in-game models to regular MOABs, before the health cut, but they are treated as a separate card and display the Damaged MOAB card when selected.
In-game, Damaged MOAB has identical stats and in-game models to the regular MOAB before the health cut, but it is treated as a separate card and displays the Damaged MOAB card when selected.


==Tips==
==Tips==
{{BCS last updated|5.1|section=y}}
{{BCS last updated|6.1|section=y}}
* Despite the damage done to the bloon on play, at 4 Gold it is the most cost-effective Large Bloon, at 87.5 power per gold after its damage. This is also currently the only Uncommon rarity Large Bloon, making it affordable to budget players. Because of its slow speed, it is less useful in very aggressive decks, and more useful for fast paced midrange decks.
* Despite the damage done to the Bloon on play, at 4 Gold it is the most cost-effective Large Bloon, at 87.5 power per gold after its damage. As an Uncommon rarity Large Bloon, it is affordable to budget players. Because of its slow speed, it is less useful in very aggressive decks, and more useful for fast-paced midrange decks.
* Cards such as [[Necromancer (BCS)|Necromancer]] and [[Healing Bloon]] can heal the MOAB back up before it is removed too quickly, and with [[Healing Bloon]] it can be used to instantly heal a Damaged MOAB if played on the same turn as it.
* Cards such as [[Necromancer (BCS)|Necromancer]] and [[Healing Bloon]] can heal the MOAB back up before it is removed too quickly, and with [[Healing Bloon]] it can be used to instantly heal a Damaged MOAB if played on the same turn as it.
* Playing both charges gives you a total of 700 health on field for 8, making it better the earlier you can play it, as its high amount of health per cost allows you to create large pushes earlier than most cards allow.
* Playing both charges gives you a total of 700 health on field for 8, making it better the earlier you can play it, as its high amount of health per cost allows you to create large pushes earlier than most cards allow.
* Damaged MOAB is not a good substitute for [[MOAB (BCS)|MOAB]] in more slow paced midrange decks, due to the health you are receiving being spread out between two Bloons, and the higher amount of health two [[MOAB (BCS)|MOABs]] can provide. Damaged MOAB shines the earlier you can play it, giving it a different role than most Large Bloons.
* Damaged MOAB is not a good substitute for [[MOAB (BCS)|MOAB]] in more slow-paced midrange decks, due to the health you are receiving being spread out between two Bloons, and the higher amount of health two [[MOAB (BCS)|MOABs]] can provide. Damaged MOAB shines the earlier you can play it, giving it a different role than most Large Bloons.
* [[Zombie Rainbow Bloon]] does give more health per gold than Damaged MOAB, but due to Damaged MOAB's faster delay and higher initial health, it is often still worth it in decks.


==Update history==
==Update history==