Zee Jay (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) yes, try it out, get any bloon that summons bloons after leaking, and then you will get zee jay to count for previous round if you don't send bloons on the round that the bloon leaks by the player who sent that attacking bloon |
Blimp Construction Hangar is da BMC building! MOAB Construction Facility is what ya meant, Radical Monkey Dude! |
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{{ | {{zee jay hat}} | ||
{{BCS hero info | {{BCS hero info | ||
|id=ZeeJay | |id=ZeeJay | ||
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|ability 1 description=Your first Bloon summoned each turn gives you a Rad Token and gains +20 Health | |ability 1 description=Your first Bloon summoned each turn gives you a Rad Token and gains +20 Health | ||
|ability 1 req=0 | |ability 1 req=0 | ||
|ability 1 type=Passive | |||
|ability 2 name=Rad Enhancements | |ability 2 name=Rad Enhancements | ||
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|ability 2 description=Remove a Rad Token. Target Monkey gains +25 ATK until the start of your next turn | |ability 2 description=Remove a Rad Token. Target Monkey gains +25 ATK until the start of your next turn | ||
|ability 2 req=3 | |ability 2 req=3 | ||
|ability 2 type=Active | |||
|ability 3 name=Rad Bloon Time! | |ability 3 name=Rad Bloon Time! | ||
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|ability 3 description=Remove all Rad Tokens and summon a Rad Bloon with Delay 3. It gains 60 Health per Rad Token removed | |ability 3 description=Remove all Rad Tokens and summon a Rad Bloon with Delay 3. It gains 60 Health per Rad Token removed | ||
|ability 3 req=10 | |ability 3 req=10 | ||
|ability 3 type=Active | |||
}} | }} | ||
'''Zee Jay''' is a [[Hero (BCS)|Hero]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. He can be unlocked from the [[Store (BCS)|Store]] by purchasing him for {{BCS mm|2000|name=y}} or by purchasing the Zee Jay Hero Bundle for real money. | '''Zee Jay''' is a [[Hero (BCS)|Hero]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. He can be unlocked from the [[Store (BCS)|Store]] by purchasing him for {{BCS mm|2000|name=y}} or by purchasing the Zee Jay Hero Bundle for real money. | ||
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*'''Rad Bloon Time!''' — Costs all of his Rad Tokens and 10 Bloontonium, summoning a [[Rad Bloon]] with health equal to 60 times the number of Rad Tokens removed (which can trigger Passive Awesomeness). Each Rad Bloon in play generates one Rad Token at the start of each turn. It cannot be used if Zee Jay has no Rad Tokens. | *'''Rad Bloon Time!''' — Costs all of his Rad Tokens and 10 Bloontonium, summoning a [[Rad Bloon]] with health equal to 60 times the number of Rad Tokens removed (which can trigger Passive Awesomeness). Each Rad Bloon in play generates one Rad Token at the start of each turn. It cannot be used if Zee Jay has no Rad Tokens. | ||
{{TOC}} | |||
{{clear|right}} | |||
==Exclusive cards== | ==Exclusive cards== | ||
{{BCS card list | {{BCS card list|exclusive=Zee Jay}} | ||
[[Rad Bloon]] is not available in the Collection, though it is treated as a card exclusive to Zee Jay and displays his {{icon|BCS ZeeyJayHeroSpecificPin.png}} icon. | |||
==Strategy== | ==Strategy== | ||
{{BCS last updated|5.0|section=y}} | {{BCS last updated|5.0|section=y}} | ||
Zee Jay is a versatile hero who works well on aggro and midrange decks. He is also effective in OTK strategies that involve multiple [[Quick Ready]], [[Quincy Action Figure]] for extra cash, and [[Double Trouble]]. Due to his complete lack of direct defense, Zee Jay is not suitable for control decks. Most of his power derives from a combination of his abilities, and maximizing Rad Tokens if possible. | Zee Jay is a versatile hero who works well on aggro and midrange decks. He is also effective in OTK strategies that involve multiple [[Quick Ready]], [[Quincy Action Figure]] for extra cash, and [[Double Trouble (BCS)|Double Trouble]]. Due to his complete lack of direct defense, Zee Jay is not suitable for control decks. Most of his power derives from a combination of his abilities, and maximizing Rad Tokens if possible. | ||
The bonus HP from Passive Enhancements improves potential chip damage, and for certain Bloons he can make Bloons harder to pop (especially [[Steady Growth Bloon]] and [[Blooming Bloon (BCS)|Blooming Bloon]]). Use Rad Enhancements to boost Monkeys, preferably those that have multiple attacks (e.g. [[Robo Monkey (BCS)|Robo Monkey]], [[Frag Bomb Shooter]]<!--like boss swarms-->), and activate [[Rad Bloon]] if the opponent is unable to afford enough to handle your offense. | The bonus HP from Passive Enhancements improves potential chip damage, and for certain Bloons he can make Bloons harder to pop (especially [[Steady Growth Bloon]] and [[Blooming Bloon (BCS)|Blooming Bloon]]). Use Rad Enhancements to boost Monkeys, preferably those that have multiple attacks (e.g. [[Robo Monkey (BCS)|Robo Monkey]], [[Frag Bomb Shooter]]<!--like boss swarms-->), and activate [[Rad Bloon]] if the opponent is unable to afford enough to handle your offense. | ||
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**[[Booster Bloon]] not only acts like a Power, it's a Bloon, so it also will synergize with Zee Jay's passive. | **[[Booster Bloon]] not only acts like a Power, it's a Bloon, so it also will synergize with Zee Jay's passive. | ||
**Double Bloons are good pick for Zee Jay's aggro decks, because of his Passive Enhancements' boosting HP. | **Double Bloons are good pick for Zee Jay's aggro decks, because of his Passive Enhancements' boosting HP. | ||
*For Rad OTK decks, send non-Large Bloons steadily to build tokens, and before the OTK, set up a [[ | *For Rad OTK decks, send non-Large Bloons steadily to build tokens, and before the OTK, set up a [[MOAB Construction Facility]] or two, store high Gold, and have [[Quick Ready]]s in your hand. | ||
*If he plays a [[Pink Bloon (BCS)|Pink Bloon]] as the first bloon, it will guarantee +20 (120 face value without Defenders, [[Adora (BCS)|Adora]]'s passive, or [[Hero Protection]]), assuming no [[Ability Ban]]. Hence, Pink Bloons as finishers are effective in Zee Jay decks. | *If he plays a [[Pink Bloon (BCS)|Pink Bloon]] as the first bloon, it will guarantee +20 (120 face value without Defenders, [[Adora (BCS)|Adora]]'s passive, or [[Hero Protection]]), assuming no [[Ability Ban]]. Hence, Pink Bloons as finishers are effective in Zee Jay decks. | ||
*If a Bloon spawns on the round after Zee Jay ends his turn, such as from the [[Storm (BCS)|Storm]] or Bloons that summon Bloons (e.g. Nested Bloons, Blooming Bloon), he will guarantee Rad Tokens. Thus, he can save up sending his own Bloons for another round. | *If a Bloon spawns on the round after Zee Jay ends his turn, such as from the [[Storm (BCS)|Storm]] or Bloons that summon Bloons (e.g. Nested Bloons, Blooming Bloon), he will guarantee Rad Tokens. Thus, he can save up sending his own Bloons for another round. | ||
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BCS Zee Jay Defeat.png|Defeat screen | BCS Zee Jay Defeat.png|Defeat screen | ||
BCS Zee Jay Victory.png|Victory screen | BCS Zee Jay Victory.png|Victory screen | ||
File:BCS ZJ Side Ready to Rock.png|Side view, when he's just about to perform victory animation | |||
File:BCS Hero Menu ZJ.png|Hero menu screen | |||
</gallery> | </gallery> | ||
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|what happened 2 caption="Woah... what happened?" | |what happened 2 caption="Woah... what happened?" | ||
}} | }} | ||
===Zee Jay Voice Pack=== | |||
{{#lst:Voice Pack|Zee Jay Voice Pack}} | |||
==In other languages== | ==In other languages== | ||
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==Navigation== | ==Navigation== | ||
{{BCS | {{BCS hero nav}} | ||