Whoops: Difference between revisions
Qwertyxp2000 (talk | contribs) order matters; temporary monkeys disappear after turn ends, but doomed monkeys disappear after turn starts |
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{{BCS power info | {{BCS power info | ||
|id=Whoops | |id=Whoops | ||
|numeric id=73 | |||
|name =Whoops | |name =Whoops | ||
|image =BCS Whoops CardArt.png | |image =BCS Whoops CardArt.png | ||
|icon =BCS Woops Icon.png | |||
|description=Target Monkey loses all ammo | |description=Target Monkey loses all ammo | ||
|flavor =Some say lost. Some say stolen. | |flavor =Some say lost. Some say stolen. | ||
|class =Advanced | |pack =Classic | ||
|rarity=Uncommon | |class =Advanced | ||
|rarity =Uncommon | |||
|introduced=Full Playable test | |introduced=Full Playable test | ||
|cost =1 | |||
|charges=1 | |||
}} | }} | ||
'''Whoops''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]''. It removes all | '''Whoops''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]''. It removes all ammo from a target [[Monkey (BCS)|Monkey]]. It requires a target in order to play it, and can target a Monkey on either side. It can target a Monkey that has no ammo, but it consumes the card without doing anything. | ||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.0|section=y}} | ||
*Most players will use all their Ammo from their Monkeys to defend against rushes, but a player using Whoops can interrupt Monkeys that haven't used their ammo yet. For its cost, it's niche but effective if the opponent insists on keeping spare ammo on Monkeys that rely on keeping their ammo full. | *Most players will use all their Ammo from their Monkeys to defend against rushes, but a player using Whoops can interrupt Monkeys that haven't used their ammo yet. For its cost, it's niche but effective if the opponent insists on keeping spare ammo on Monkeys that rely on keeping their ammo full. | ||
*Whoops can be used to disarm an enemy Defender so more damage can get to the opponent. It can also be used to deplete any Temporary Monkey, especially [[Corvus Academy of Arts]] and [[Robo Monkey (BCS)|Robo Monkey]]; the target will be removed | *Whoops can be used to disarm an enemy Defender so more damage can get to the opponent. It can also be used to deplete any Temporary Monkey, especially [[Corvus Academy of Arts]] and [[Robo Monkey (BCS)|Robo Monkey]]; the target will be removed once the owner ends the following turn if ammo is not restored. | ||
*Whoops is practically useless against non-Defenders with 1 delay, because they'll regain ammo on the next turn anyway, unlike [[Stunned (card)|Stunned]] which blocks for a full turn. However, it works well against a Monkey with 2 or more delay. | *Whoops is practically useless against non-Defenders with 1 delay, because they'll regain ammo on the next turn anyway, unlike [[Stunned (card)|Stunned]] which blocks for a full turn. However, it works well against a Monkey with 2 or more delay. | ||
*If the opponent is trying to use your Defender to activate a Bloon with an On Popped effect, and you can't spread out all of your Defender's damage such that it doesn't pop that Bloon before emptying all of their Ammo, you can use Whoops on that Defender to prevent them from popping that Bloon. | *If the opponent is trying to use your Defender to activate a Bloon with an On Popped effect, and you can't spread out all of your Defender's damage such that it doesn't pop that Bloon before emptying all of their Ammo, you can use Whoops on that Defender to prevent them from popping that Bloon. | ||