Double Gun (BTD6): Difference between revisions
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'''Double Gun''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Double Gun''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade halves the [[attack cooldown|cooldown]] of the Engineer Monkey's base [[attack]], doubling its [[attack speed]], attacking every 0.35 seconds. It alternates between its left and right guns, which are offset from each other by 6.16 [[distance unit]]s. | ||
With the [[Sentry Gun (BTD6)|Sentry Gun]] crosspath, sentries shoot 2 projectiles instead of 1 | With the [[Sentry Gun (BTD6)|Sentry Gun]] crosspath, sentries shoot 2 projectiles in parallel, instead of 1.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{ | {{BTD6 last updated|52.1|section=y}} | ||
Double Gun's faster rate | Double Gun's faster rate lets it reliably carry early-game on single-lane-per-round maps, holding into the 20s without issue due to the consistent stun and good pierce. This makes it useful for affording expensive early purchases like {{BTD6|Captain Churchill}}, but it falls off hard going into mid-game due to its weakness to Ceramics and its pierce becoming insufficient. | ||
0-0-3 is the best crosspath for early game saveup due to its low price. 2-0-3 gets the most damage output, thanks to its double-shot sentries,<!--"when buffed" but what buffs?--> and the middle crosspath is more powerful for [[Bloon Trap (BTD6)|Bloon Trap]] and [[XXXL Trap (BTD6)|XXXL Trap]], but neither really matter for its main function. | |||
==Update history== | ==Update history== | ||