Dark Knight (BTD6): Difference between revisions

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not an expert at dk these days but I did add a little something
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'''Dark Knight''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the Super Monkey's darts with improved blade projectiles. The blades deal +2 [[MOAB-Class damage]] and have increased [[pierce]] by 3 (from 1 to 4), and radius increased from 2 to 4 without top-path upgrades.<!--how to say it not change 1xx 5 rad, 2xx 6 rad--> This upgrade improves the knockback effect, slowing [[Ceramic Bloon (BTD6)|Ceramic]] and [[Lead Bloon (BTD6)|Lead Bloons]] to 10% speed instead of 40%. Additionally, the Super Monkey is granted an [[Activated Ability]] which moves the tower to any valid location within its range.
'''Dark Knight''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This replaces the Super Monkey's darts with improved blade projectiles. The blades gain +2 [[MOAB-Class damage]], increase the [[pierce]] from 1 to 4, and increase the radius from 2 to 4. This upgrade improves the knockback effect, slowing [[Ceramic Bloon (BTD6)|Ceramic]] and [[Lead Bloon (BTD6)|Lead Bloons]] to 10% speed instead of 40%. Additionally, the Super Monkey is granted an [[Activated Ability]] which moves the tower to any valid location within its range.<section end="lede"/>


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|49.3|section=y}}
Dark Knight is expensive, but has good enough MOAB-class DPS for mid-game and has strong Super Ceramic knockback during late game. Its low pierce and bloon damage make it very weak against bloon rushes for its cost, and its damage falls off after round 80, relegating it to support. Its darkshift ability allows it to function better on alternating lane maps, but can limit its synergy with local or area buffs. Due to its high price it should always be discounted by {{BTD6|Monkey Commerce}}.
Dark Knight has decent stats for its cost, serving well for quick MOAB-class popping, Ceramic knockback, the ability to teleport, and fair pierce. It remains useful for late-game thanks to its Super Ceramic control, but struggles against dense groups of bloons.


Top crosspath is mostly favored due to its innate Lead-popping and higher overall DPS. Bottom crosspath has less struggles against dense amounts of bloons and can synergize with Geraldo's [[Sharpening Stone]], in addition to more teleporting range per ability.
2-0-3 does more damage during midgame and can damage and slow down {{BTD6|DDT}}s in late game, making it generally preferred. 0-2-3 can slow down more Ceramics and MOABs late game and teleport over a larger range, as well as use Geraldo's [[Sharpening Stone]], but is generally weaker.


==Update history==
==Update history==
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{{main gallery|Super Monkey}}
{{main gallery|Super Monkey}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed | add an ability showcase}}
<gallery>
File:BTD6 Dark Knight 003.png|Dark Knight with no crosspath
File:BTD6 Dark Knight 103.png|Dark Knight with 1-0-3 crosspath
File:BTD6 Dark Knight 203.png|Dark Knight with 2-0-3 crosspath
File:BTD6 Dark Knight 013.png|Dark Knight with 0-1-3 crosspath
File:BTD6 Dark Knight 023.png|Dark Knight with 0-2-3 crosspath
</gallery>


===Assets===
===Assets===