ARBITR: Difference between revisions

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|name      =ARBITR
|name      =ARBITR
|image      =BCS ARBITR CardArt.png
|image      =BCS ARBITR CardArt.png
|icon      =BCS Arbiter Icon.png
|description='''Immobile'''. Enemy Bloons cannot attack
|description='''Immobile'''. Enemy Bloons cannot attack
|flavor    =It'll be your turn when I say it's your turn!
|flavor    =It'll be your turn when I say it's your turn!
Line 20: Line 21:
|delay  =∞
|delay  =∞
}}
}}
The '''ARBITR''' (short for '''Aerial Response Bloon Invasion Target Restrictor''')<ref>{{cite|url=https://www.youtube.com/watch?v=ZF45dB4zvKE|title=Bloons Card Storm Update 4.0 {{!}} New Hero, Dreadbloon, New Cards, & MUCH MORE!|publisher=YouTube|retrieved=2 June 2025}}</ref><ref>{{cite|url=https://www.reddit.com/r/NinjaKiwiOfficial/comments/1l4gxo3/whats_up_at_ninja_kiwi_6th_june_2025_blog/|title=What's Up At Ninja Kiwi - 6th June 2025 Blog|publisher=Reddit|retrieved=5 jun 2025}}</ref> is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. While in play, it prevents the opponent's [[Bloon (BCS)|Bloon]]s from attacking at the end of the opponent's [[turn]] when they have zero Delay, and Bloons at zero Delay stay at zero Delay.
'''ARBITR''' (short for '''Aerial Response Bloon Invasion Target Restrictor'''<ref>{{cite|url=https://www.youtube.com/watch?v=ZF45dB4zvKE|title=Bloons Card Storm Update 4.0 {{!}} New Hero, Dreadbloon, New Cards, & MUCH MORE!|publisher=YouTube|retrieved=2 June 2025}}</ref><ref>{{cite|url=https://www.reddit.com/r/NinjaKiwiOfficial/comments/1l4gxo3/whats_up_at_ninja_kiwi_6th_june_2025_blog/|title=What's Up At Ninja Kiwi - 6th June 2025 Blog|publisher=Reddit|retrieved=5 jun 2025}}</ref>) is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It is [[immobile]], and while in play, it causes the opponent's [[Bloon (BCS)|Bloon]]s at zero delay to remain at zero delay at the end of their [[turn]] instead of attacking the player. Affected Bloons have a red hand sign icon on top of them.


As this Bloon has infinite delay, it cannot be affected by delay modifiers (e.g. [[Quick Ready]], [[Slowing Bloon]]), but can still be targeted by delay modifiers, and always stays towards the back of the queue.
The card artwork depicts the ARBITR flying above a mountain range, blocking the path of three [[Pink Bloon (BCS)|Pink Bloon]]s.


==Tips==
==Tips==
{{BCS last updated|5.1|section=y}}
{{BCS last updated|6.2|section=y}}
*If the opponent is about to win next turn, ARBITR can prevent it, assuming the opponent lacks burst damage or removals against the ARBITR. It can be used for anti-aggro.
*Use the ARBITR to temporarily stop the opponent's board, gain turns to defend, and send your own counterrushes if possible. Control decks don't run this card due to its inability to stick on the field for long periods of time, since they often do not run other Bloons to serve as additional targets.
**Don't get complacent with the ARBITR; the opponent may still try to pop it. For instance, [[Robo Monkey (BCS)|Robo Monkey]] with at least one damage buff can one-shot an unbuffed ARBITR,<!--40atk*2attack*3shots=240d, but 250hp bloon--> and [[Sticky Bomb (BCS)|Sticky Bomb]] is a cheap counter.
*Don't get complacent with the ARBITR; the opponent may still try to pop or remove it.
**In a pinch versus the [[Storm (BCS)|Storm]], you can use ARBITR just before the round that many [[Pink Bloon (BCS)|Pink Bloon]]s would spawn.
**[[Return to Sender]] is a common removal against this.
*[[Improved Fortification]] and [[Lead Casing]] allows the ARBITR to withstand more damage, but watch out for a Bloon removal.
**[[Robo Monkey (BCS)|Robo Monkey]] with at least +25 ATK with all shots is enough to pop it in a single turn, unless the ARBITR has health buffs.
*Bloon removers versus ARBITR include [[Return to Sender]], [[Bloon Redirect]], [[Gwendolin (BCS)|Gwendolin]]'s [[Extreme Heat]], and [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] (though Monkey-specific Bloon removers can be countered by having [[Target Practice Blimp]]). [[MOAB Eliminator (BCS)|MOAB Eliminator]] can also work in an emergency.
*Some decks, including aggro decks, may add ARBITR as an anti-aggro Bloon. Have some Monkeys in a deck to avoid losing all aggression.
**[[Ezili (BCS)|Ezili]]'s Hex ability is an easy way against an ARBITR, removing it outright.
*Bloon removers versus ARBITR include Return to Sender, [[Bloon Redirect]] (150 Health or less), [[Gwendolin (BCS)|Gwendolin]]'s [[Extreme Heat]], and [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]]. [[MOAB Eliminator (BCS)|MOAB Eliminator]] can also work in an emergency, but ensure [[Must Pop]] Bloons are out of the way first.
**[[Dreadbloon (BCS)|Dreadbloon]] has [[Wrath of Dread]] to remove ARBITR.
**[[Dreadbloon (BCS)|Dreadbloon]] has [[Wrath of Dread]] to remove ARBITR.
*ARBITR can be added in a deck as a bait to force the opponent to use up their board clears (especially [[Super Monkey Storm (BCS)|Super Monkey Storm]]) and Bloon removers.
*Health buffs (e.g. [[Improved Fortification]] and [[Booster Bloon]]) and [[Armor]] buffs (e.g. [[Lead Casing]]) allow the ARBITR to withstand more damage, but watch out for Bloon removal.
**Adding [[Target Practice Blimp]] and multiple standard Large Bloons (e.g. [[BFB (BCS)|BFB]]s) can force the opponent to mutually exclusively focus on getting rid of either or the ARBITR.
*Not having a board clear may cause certain Bloons with On Turn End/Start effects (e.g. [[Steady Growth Bloon]], [[Lead Coating Bloon]]) to actually benefit from the opposing ARBITR.
*Not having a board clear may cause certain Bloons with On Turn End/Start effects (e.g. [[Steady Growth Bloon]], [[Lead Coating Bloon]]) to actually benefit from the opposing ARBITR.
==Update history==
{{BCS change list by name|ARBITR}}


==Gallery==
==Gallery==
<gallery>
<gallery>
BCS Arbiter Icon.png|Icon
BCS Arbiter Icon.png|Icon
BCS ARBITR No Pink.png|ARBITR (left) preventing opponent's rushes from leaking on previous turn
BCS ARBITR No Pink.png|ARBITR (left) preventing opponent's rushes from leaking on previous turn (pre-6.0)
BCS ARBITR No Go 6.0 Feature.png|ARBITR blocking enemy Bloons with red hand icons over them
</gallery>
</gallery>
==Trivia==
*ARBITR is a play on the word ''arbiter'', meaning an individual appointed to settle a dispute between parties.


==In other languages==
==In other languages==

Latest revision as of 04:56, 27 March 2026

ARBITR
Card art of ARBITR
Immobile. Enemy Bloons cannot attack
It'll be your turn when I say it's your turn!
Class Large
Card Pack Lead Storm
Rarity Ultra Rare
Keywords Immobile, Unique
Introduced Version 4.0
Stats
Cost Gold 5 Health 250
Charges 1 Delay

ARBITR (short for Aerial Response Bloon Invasion Target Restrictor[1][2]) is a Large Bloon card in Bloons Card Storm, introduced in version 4.0. It is immobile, and while in play, it causes the opponent's Bloons at zero delay to remain at zero delay at the end of their turn instead of attacking the player. Affected Bloons have a red hand sign icon on top of them.

The card artwork depicts the ARBITR flying above a mountain range, blocking the path of three Pink Bloons.

This section was last updated for: version 6.2
  • Use the ARBITR to temporarily stop the opponent's board, gain turns to defend, and send your own counterrushes if possible. Control decks don't run this card due to its inability to stick on the field for long periods of time, since they often do not run other Bloons to serve as additional targets.
  • Don't get complacent with the ARBITR; the opponent may still try to pop or remove it.
    • Return to Sender is a common removal against this.
    • Robo Monkey with at least +25 ATK with all shots is enough to pop it in a single turn, unless the ARBITR has health buffs.
  • Some decks, including aggro decks, may add ARBITR as an anti-aggro Bloon. Have some Monkeys in a deck to avoid losing all aggression.
    • Ezili's Hex ability is an easy way against an ARBITR, removing it outright.
  • Bloon removers versus ARBITR include Return to Sender, Bloon Redirect (150 Health or less), Gwendolin's Extreme Heat, and Bloon Master Alchemist. MOAB Eliminator can also work in an emergency, but ensure Must Pop Bloons are out of the way first.
  • Health buffs (e.g. Improved Fortification and Booster Bloon) and Armor buffs (e.g. Lead Casing) allow the ARBITR to withstand more damage, but watch out for Bloon removal.
  • Not having a board clear may cause certain Bloons with On Turn End/Start effects (e.g. Steady Growth Bloon, Lead Coating Bloon) to actually benefit from the opposing ARBITR.

Update history

[edit | edit source]
  • Change Pre-emptive Strike now removes the effect of the ARBITR when it destroys it (bug fix)
  • Change Now animates when receiving a buff
  • Change Now displays an icon on opposing Bloons to indicate they are unable to attack
[edit | edit source]

Trivia

[edit | edit source]
  • ARBITR is a play on the word arbiter, meaning an individual appointed to settle a dispute between parties.

In other languages

[edit | edit source]
This section was last updated for: version 4.0
Name
Language Text Notes
Danish ARBITR
German VERMITTLR
Spanish (Latin America) ÁRBITRO
French ARBITR
Italian ARBITR
Japanese アービター
Korean ARBITR
Norwegian ARBITR
Polish ARBITR
Portuguese (Brazil) ARBITR
Russian АРБИТР
Swedish ARBITR
Chinese (traditional) 仲裁者
Flavor
Language Text Notes
Danish Det er din tur når jeg siger det er din tur!
German Du bist dran, wenn ich sage, dass du dran bist!
Spanish (Latin America) ¡Será tu turno cuando diga que es tu turno!
French Ce sera ton tour quand je le dirai !
Italian Lo dico io quando è il tuo turno!
Japanese 僕が言うまでキミのターンは来ない!
Korean 차례가 언제 넘어가는지는 내 맘!
Norwegian Det blir din tur når jeg sier det blir din tur!
Polish Będzie twoja tura, jak powiem, że jest twoja tura!
Portuguese (Brazil) Você só joga quando eu mandar!
Russian Твой ход будет, когда я скажу!
Swedish Det är din tur när jag säger att det är din tur!
Chinese (traditional) 該不該輪到你出招,由我說了算!

References

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[edit | edit source]