Call to Arms (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: some say the capable to press between rounds isn't useful but it is, honestly, a big plus |
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'''Call to Arms''' is the [[Monkey Village (BTD6)|Monkey Village]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Call to Arms''' is the [[Monkey Village (BTD6)|Monkey Village]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The Monkey Village grants an [[Activated Ability]] which when activated buffs all towers on screen with +50% pierce and +50% attack speed for 15 seconds (18 seconds with {{BTD6 mk|To ARMS!}}). This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds and can be used between rounds.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
{{BTD6 last updated|section=y | {{BTD6 last updated|52.2|section=y}} | ||
The increased attack speed and pierce of Call to Arms ability makes it one of the strongest buffs in the game. Certain towers particularly benefit from the Call to Arms buff, including Spike Factories other than their abilities (which don't benefit from speed buffs), and path-2 Engineers, which double-dip speed buffs (extra and faster sentries)<!--or some wording like that--> and improve efficiency against dense groups. While the [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] local buffs are helpful, the ability buff is global but can be sapped by [[Lych (BTD6)|Lych]]. | |||
Most of the time, Call to Arms is bought as a budget version of [[Homeland Defense (BTD6)|Homeland Defense]], or to transition into it. Call to Arms can also be bought to charge up and sell-and-rebuy Homeland Defense abilities. In most game modes other than CHIMPS, Call to Arms is outclassed by Homeland Defense, as the latter has double the bonuses, though they both see use in [[Boss Bloon Event]]s and [[Boss Rush]]. Being able to activate the ability between rounds is most useful in Timed Bosses | Most of the time, Call to Arms is bought as a budget version of [[Homeland Defense (BTD6)|Homeland Defense]], or to transition into it. Call to Arms can also be bought to charge up and sell-and-rebuy Homeland Defense abilities. In most game modes other than CHIMPS, Call to Arms is outclassed by Homeland Defense, as the latter has double the bonuses, though they both see use in [[Boss Bloon Event]]s and [[Boss Rush]]. Being able to activate the ability between rounds is most useful in Timed Bosses; before the round starts, activate the ability and then sell it to buy further setup while keeping the buff running. | ||
==Update history== | ==Update history== | ||
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BTD6 MonkeyVillage CallToArmsUpgradeIcon.png|Upgrade icon | BTD6 MonkeyVillage CallToArmsUpgradeIcon.png|Upgrade icon | ||
BTD6 040-MonkeyVillageInsta.png|[[Insta Monkey]] icon | BTD6 040-MonkeyVillageInsta.png|[[Insta Monkey]] icon | ||
BTD6 BuffIconVillagex4x.png|Buff icon | |||
</gallery> | </gallery> | ||