User:Qwertyxp2000/Sandbox/Strategy sections for upgrades/BTD6: Difference between revisions

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===4-x-x===
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===5-x-x===
===5-x-x===
At a total cost of $30,000 or less, the Blazing Sun serves a similar role to the 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], lacking pierce with high attack speed and damage. Comparitively, it trades off unlimited range of a Sniper for more DPS and the capability to one-shot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s before round 81, allowing the player to easily save up to an expensive tier 5. As a result, it excels at carrying the mid-game<!--2-0-5 edef can't just clean up--> and reaching higher rounds on maps that it fits on. However, it falls off starting from round 81, due to Super Ceramics blocking multiple shots. As such, cleanup towers should be used alongside it, such as [[Etienne (BTD6)|Etienne]] for the UCAV to assist with cleanup and grouped popping power, or [[The Bloon Solver (BTD6)|The Bloon Solver]] for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100.
The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Additionally, its damage-over-time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses.
Its best crosspath is 5-2-0, as a [[Bullseye (BTD6)|Bullseye]] critical hit directly multiplies its damage and the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible. Speed buffs don't contribute much to the Blazing Sun's DPS,<!--fixed gun pewpew rate of 0.05s--> and neither [[Wanderer]] nor [[Nomad]] give enough attack speed combined to offer greater average DPS, even under perfect conditions.
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===x-3-x===
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===x-4-x===
===x-4-x===
Bounty Hunter has decent single-target and support for its cost. The marked status helps Desperadoes deal much more damage to single bloons, such as the single blimps on Rounds 60, 80, and 100. Marked to Pop ability has a fair amount of burst damage. The improved Take Aim's bigger range is best applied on single towers that need very wide coverage for a while, and the capability to pop Black, White, and Purple Bloons is most effective on towers with these specific weaknesses, such as [[The Biggest One (BTD6)|The Biggest One]] (versus DDTs), [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Arctic Knight]], and [[Ring of Fire (BTD6)|Ring of Fire]].
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2-4-0 is usually better crosspath due to its large synergy with [[Quickdraw (BTD6)|Quickdraw]]'s speed buffs when attacking far targets, compared to 0-4-2 which doesn't tend to have as much overall attack speed.
===x-5-x===
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something long line slow, looks cool but sceramic struggle consistency, must targets be slow for effect is can.
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===x-x-2===
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done
===x-x-3===
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done
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