Card: Difference between revisions

Qwertyxp2000 (talk | contribs)
m Keywords: must pop
Qwertyxp2000 (talk | contribs)
No edit summary
 
(13 intermediate revisions by 3 users not shown)
Line 2: Line 2:
{{redirect|Cards|the map in [[Bloons TD Battles]]|Cards (map)}}
{{redirect|Cards|the map in [[Bloons TD Battles]]|Cards (map)}}
{{lede image|BCS collection screen.png|The card list in the Collection, showing cards the player does and does not own|size=300px}}
{{lede image|BCS collection screen.png|The card list in the Collection, showing cards the player does and does not own|size=300px}}
'''Cards''' are the core gameplay mechanic of ''[[Bloons Card Storm]]''. They come in three major card types: [[Monkey (BCS)|Monkey]] cards, [[Bloon (BCS)|Bloon]] cards, and [[Power (BCS)|Power]] cards. Each player has a [[deck]] that consists of exactly 40 cards. A player can obtain more cards primarily by crafting them with [[Token (BCS)|Token]]s or by opening [[Card Pack]]s. A player can own up to three copies of each card (except Unique cards, which only allow the player to create one copy). Cards a player owns are stored in the Collection. Some cards, such as the [[Baby Monkey]], do not appear in the Collection; these cards cannot be obtained by any means and cannot be added to a deck, and can only exist during a match by the effect of a [[Hero (BCS)|Hero]] Ability or another card.
'''Cards''' are the core gameplay mechanic of ''[[Bloons Card Storm]]''. They come in three major card types: [[Monkey (BCS)|Monkey]] cards, [[Bloon (BCS)|Bloon]] cards, and [[Power (BCS)|Power]] cards. Each player has a [[deck]] that consists of exactly 40 cards. Players can obtain more cards primarily by crafting them with [[Token (BCS)|Token]]s or by opening [[Card Pack]]s. A player can own up to three copies of each card (except Unique cards, which only allow the player to create one copy). Cards a player owns are stored in the Card Collection menu.


At the start of each match, but before the first turn, each player draws their starting hand from their deck. The player that will go first draws 3 cards, while the other player draws 4 cards. Before the first turn, each player can [[wp:mulligan (games)|mulligan]] one card in their starting hand up to three times (or five times in some singleplayer modes). During a match, players can play cards during their turn (and only on their turn). Some cards can also be played by the [[Storm (BCS)|Storm]] or by using Hero Abilities. At the start of each turn (including the first turn, after the starting hands are drawn), the turn player draws one card (unless their hand is full or their deck is empty).
At the start of each match, but before the first turn, each player draws their starting hand from their deck. The player that will go first draws 3 cards, while the other player draws 4 cards. Before the first turn, each player can [[wp:mulligan (games)|mulligan]] one card in their starting hand up to three times (or five times in some singleplayer modes). During a match, players can play cards during their turn (and only on their turn). Some cards can also be played by the [[Storm (BCS)|Storm]] or by using Hero Abilities. At the start of each turn (including the first turn, after the starting hands are drawn), the turn player draws one card (unless their hand is full or their deck is empty).
There are a total of {{generic cargo count|bcs_cards|where=NOT unused AND NOT upcoming}} cards. Of these, {{generic cargo count|bcs_cards|where=NOT unused AND NOT upcoming AND pack="None"}} do not appear in the collection, do not belong to any card sets, and cannot be crafted or added to a normal deck. Most of them are cards created by other cards or [[Hero (BCS)|Hero]] Abilities, such as [[Baby Monkey]], which only appears after using [[Shrink]] on a [[Monkey (BCS)|Monkey]] card. Counting copies of cards, there are a maximum of {{generic cargo count|bcs_cards|count=COUNT(CASE WHEN rarity = "Ultra Rare" THEN 1 END)+(3*COUNT(CASE WHEN rarity != "Ultra Rare" THEN 1 END))|where=NOT unused AND NOT upcoming AND pack != "None"}} obtainable cards.


==Terminology==
==Terminology==
Line 12: Line 14:
*To '''add''' a card is to generate a new card in the player's hand. This card only exists for the remainder of the match and does not enter the player's Collection when the match ends.
*To '''add''' a card is to generate a new card in the player's hand. This card only exists for the remainder of the match and does not enter the player's Collection when the match ends.
*To '''play''' a card is to drag it onto the map to activate it. Played cards are visible to both players.
*To '''play''' a card is to drag it onto the map to activate it. Played cards are visible to both players.
*A player's '''graveyard'''<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1kxvt92/bloons_card_storm_update_40_lead_storm_update/|title=Bloons Card Storm - Update 4.0 “Lead Storm”- Update Notes|publisher=Reddit|retrieved=28 jul 2025}}</ref> is where cards the player controls go when they are destroyed. Some cards' effects can use cards in the graveyard, such as [[Reinflated]]. Cards in a graveyard are not visible to either player.
*A player's '''[[graveyard]]''' is where Monkey and Bloon cards the player controls go when they are destroyed (unless stated otherwise, such as by [[Undead]] Bloons). Some cards' effects use cards in the graveyard, such as [[Bloon Amalgamation]]. The cards in a player's graveyard are not visible to either player, but the number of Bloon and Monkey cards in a player's graveyard are visible to that player only.


===Keywords===
===Keywords===
'''Keywords''' are terms used to describe certain mechanics, card effects, or effect conditions. The player can see a card's keywords when viewing a card in the Collection and during a match. Each keyword has an icon, which is displayed next to the Monkey or Bloon during a match at all times.
{{main|Keyword}}
 
Keywords are terms used to describe certain mechanics, card effects, or effect conditions. The player can see a card's keywords when viewing a card in the Collection and during a match. Each keyword has an icon, which is displayed next to the Monkey or Bloon during a match at all times.
Some cards have keywords written in their card text, but they do not display those keywords' icons or descriptions. Some card descriptions use phrases such as "During your Turn", "During Opponent's Turn", and "When an opponent draws a Card" like keywords, but they are not keywords and have no icons or descriptions.
{|class="wikitable center-col-1"
!Icon
!Text
!Cards
!Added
!Notes
|-
|[[File:BCS AcidPoolIcon.png|x50px|Acid Pool icon]]
|'''[[Acid Pool (BCS)|Acid Pool]]'''<br>Deals 30 damage to any Bloon ending its turn on it. Lasts 2 turns
|{{BCS card list by keyword|Acid Pool}}
|Version 4.2
|Game mechanic added on version 4.0.
|-
|[[File:BCS ArmouredIcon.png|x50px|Armor icon]]
|'''[[Armor]]'''<br>Reduce damage received by <amount>
|{{BCS card list by keyword|Armor}}
|Version 4.0
|—
|-
|[[File:BCS ArmourPiercingIcon.png|x50px|Armor Piercing icon]]
|'''[[Armor|Armor Piercing]]'''<br>Hit Bloons lose all Armor<!-- it is unhyphenated in the keyword list, even though card text hyphenates it -->
|{{BCS card list by keyword|Armor Piercing}}
|Version 4.0
|—
|-
|[[File:BCS DefenderIcon.png|x50px|Defender icon]]
|'''[[Defender]]'''<br>Can defend on opponent's turn, has +<amount> damage on opponent's turn
|{{BCS card list by keyword|Defender}}
|
|—
|-
|[[File:BCS DoomedIcon.png|x50px|Doomed icon]]
|'''Doomed'''<br>This Monkey will be removed at the start of its next turn.
|{{BCS card list by keyword|Doomed}}<br>Added to any [[Monkey (BCS)|Monkey]] that is doomed
|Version 3.0
|Icon changed in version 4.0.
|-
|[[File:BCS DoubleAttackIcon.png|x50px|Double Attack icon]]
|'''[[Double Attack]]'''<br>Attacks twice.
|{{BCS card list by keyword|Double Attack}}
|
|—
|-
|[[File:BCS ImmobileIcon.png|x50px|Immobile icon]]
|'''Immobile'''<br>Cannot increase or decrease delay. Cannot attack
|{{BCS card list by keyword|Immobile}}
|Version 4.0
|Bloons with this property can still be targeted by effects that alter Delay (e.g. [[Quick Ready]] or [[Improved Fortification]]), but it has no effect.
|-
|[[File:BCS MustPopIcon.png|x50px|Must Pop icon]]
|'''[[Must Pop]]'''<br>Monkeys must attack this Bloon before others
|{{BCS card list by keyword|Must Pop}}
|Version 4.0
|Forces any attacks from player-controlled Monkeys to target Bloon(s) with this property before others. Does not affect Monkey attacks the player does not control (e.g. Mortar shots or [[Arcane Master]]'s additional attacks) or other effects, like Hero abilities and Powers.
|-
|[[File:BCS OnAttack.png|x50px|On Attack icon]]
|'''On Attack'''<br>Triggers when this Monkey attacks.
|{{BCS card list by keyword|On Attack}}
|Version 3.1
|Game mechanic was technically added in Firstlook Test.
|-
|[[File:BCS OnDamagedIcon.png|x50px|On Damaged icon]]
|'''On Damaged'''<br>Triggers on losing health from any source
|{{BCS card list by keyword|On Damaged}}
|
|Does not trigger if the Bloon takes damage to its [[Shield (BCS)|Shield]] without losing any health.
|-
|[[File:BCS OnDestroyedIcon.png|x50px|On Destroyed icon]]
|'''On Destroyed'''<br>Triggers when Bloon is Popped (by damage or effect) or when it hits opposing hero.
|{{BCS card list by keyword|On Destroyed}}
|
|—
|-
|[[File:BCS OnFireIcon.png|x50px|On Fire icon]]
|'''On Fire'''<br>Will take 30 damage at the end of its turn and before attacking
|{{BCS card list by keyword|On Fire}}<br>Added to any [[Bloon (BCS)|Bloon]] that is on fire
|
|—
|-
|[[File:BCS OnLeaked.png|x50px|On Leak icon]]
|'''On Leak'''<br>Triggers when a bloon attacks a hero (after defenders have acted).
|{{BCS card list by keyword|On Leak}}
|
|—
|-
|[[File:BCS OnPlaceIcon.png|x50px|On Play icon]]
|'''On Play'''<br>Triggers when card is played.
|{{BCS card list by keyword|On Play}}
|
|—
|-
|[[File:BCS OnPopIcon.png|x50px|On Popped icon]]
|'''On Popped'''<br>Triggers when Bloon is Popped (by damage or effect). Does not trigger if Bloon hits opposing hero.
|{{BCS card list by keyword|On Popped}}
|
|—
|-
|[[File:BCS OnReloadIcon.png|x50px|On Reload icon]]
|'''On Reload'''<br>Triggers when this Monkey reloads.
|{{BCS card list by keyword|On Reload}}
|Version 3.1
|The game mechanic was added on about Full Playable Test,<!--forgot when the first on reload mechanic was--> and the keyword was only visible in the card description.
|-
|[[File:BCS OnReplaceIcon.png|x50px|On Replace icon]]
|'''On Replace'''<br>Triggers when this Monkey is replaced by another Monkey
|{{BCS card list by keyword|On Replace}}
|Version 2.0
|—
|-
|[[File:BCS 3.0 OnTurnEndIcon.png|x50px|On Turn End icon]]
|'''On Turn End'''<br>Triggers once turn has ended
|{{BCS card list by keyword|On Turn End}}
|
|Updated icon on Version 3.0.
|-
|[[File:BCS OnTurnStartIcon.png|x50px|On Turn Start icon]]
|'''On Turn Start'''<br>Triggers at start of turn
|{{BCS card list by keyword|On Turn Start}}
|
|—
|-
|[[File:BCS PickIcon.png|x50px|Pick icon]]
|'''[[Pick]]'''<br>Look at the next <amount> cards in your deck. Choose one and add it to your hand. Other cards go to the bottom of your deck.
|{{BCS card list by keyword|Pick}}
|
|—
|-
|[[File:BCS ShieldIcon.png|x50px|Shield icon]]
|'''[[Shield (BCS)|Shield]]'''<br>Shield will block <amount> incoming damage
|{{BCS card list by keyword|Shield}}<br>Added to any [[Bloon (BCS)|Bloon]] with a shield
|
|—
|-
|[[File:BCS SplashDamageIcon.png|x50px|Armor Piercing icon]]
|'''Splash Damage'''<br>Also deals damage to Bloons on either side of the target
|{{BCS card list by keyword|Splash Damage}}
|
|Damage dealt to other Bloons is affected by Attack Power modifiers.
|-
|[[File:BCS AcidPoolIcon.png|x50px|Acid Pool icon]]
|'''[[Acid Pool (BCS)|Strong Acid Pool]]'''<br>Deals 50 damage to any Bloon ending its turn on it. Lasts 2 turns
|{{BCS card list by keyword|Strong Acid Pool}}
|Version 4.2
|Game mechanic added on version 4.0.
|-
|[[File:BCS StunnedIcon.png|x50px|Stunned icon]]
|'''[[Stunned]]'''<br>Monkey can't attack or reload until stun wears off. Bloon delay does not reduce at end of turn.
|{{BCS card list by keyword|Stunned}}<br>Added to any [[Monkey (BCS)|Monkey]] that is stunned
|<!--btw, Stunned for Bloons was added in v4.0-->
|Stun effects last until the end of the player's next turn, after On Turn End effects have triggered. Stunned Bloons with zero Delay do not attack.
|-
|[[File:BCS TemporaryIcon.png|x50px|Temporary icon]]
|'''[[Temporary]]'''<br>Is removed at end of turn after ammo reaches 0.
|{{BCS card list by keyword|Temporary}}
|Version 4.0
|—
|-
|[[File:BCS TemporaryAmmoIcon.png|x50px|Temporary Ammo icon]]
|'''Temporary Ammo'''<br>Extra ammo that is removed at the start of the turn
|{{BCS card list by keyword|Temporary Ammo}}
|Version 5.0
|The game mechanic was added in version 4.0.
|-
|[[File:BCS TripleAttackIcon.png|x50px|Triple Attack icon]]
|'''[[Triple Attack]]'''<br>Attacks three times.
|{{BCS card list by keyword|Triple Attack}}
|Version 4.0
|—
|-
|[[File:BCS UniqueIcon.png|x50px|Unique icon]]
|'''Unique'''<br>You can only have one copy of this card
|All Ultra Rare cards
|
|—
|-
|[[File:BCS NoGoldIcon.png|x50px|Zero Gold icon]]
|'''Zero Gold'''<br>Triggers an additional effect if you have 0 Gold
|{{BCS card list by keyword|Zero Gold}}
|Version 5.0
|—
|}


==Card attributes==
==Card attributes==
Cards have different attributes depending on the type of card. All cards have the following attributes:
Cards have different attributes depending on the type of card. All cards have the following attributes:
*Cost: The resources the player has to spend in order to play the card. This is usually an amount of [[Gold (BCS)|Gold]] ranging from 0 to 18, but some cards cost [[Bloontonium]] instead.
*'''Cost:''' The resources the player has to spend in order to play the card. This is usually an amount of [[Gold (BCS)|Gold]] ranging from 0 to 20, but some cards cost [[Bloontonium]] instead.
*Charges: Some cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. All cards with multiple charges are cards that cost Gold. Charges range from 1 to 4, though cards with more than three charges are indicated with only three coins and a "+" icon. This attribute was originally exclusive to [[Bloon (BCS)|Bloon]] cards before [[Monkey (BCS)|Monkey]] and [[Power (BCS)|Power]] cards with more than one charge were introduced in version 2.0.
*'''Charges:''' Some cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. All cards with multiple charges are cards that cost Gold. Charges range from 1 to 4, though cards with more than three charges are indicated with only three coins and a "+" icon. This attribute was originally exclusive to [[Bloon (BCS)|Bloon]] cards before [[Monkey (BCS)|Monkey]] and [[Power (BCS)|Power]] cards with more than one charge were introduced in version 2.0.
*Class: Each type of card has three or four different classes. The class determines what kind of [[token (BCS)|token]]s are required to craft the card. Some cards have effects that depend on class, such as the [[Crippling Sniper]] only applying its effect to Large-class Bloons.
*'''Class:''' Each type of card has three or four different classes. The class determines what kind of [[token (BCS)|token]]s are required to craft the card. Some cards have effects that depend on class, such as the [[Crippling Sniper]] only applying its effect to Large-class Bloons.
*Rarity: Cards can be either Common, Uncommon, Rare, Super Rare, or Ultra Rare. It determines how many Tokens are required to craft the card, and some cards can only draw cards of a certain rarity.
*'''Rarity:''' Cards can be either Common, Uncommon, Rare, Super Rare, or Ultra Rare. It determines how many Tokens are required to craft the card, and some cards can only draw cards of a certain rarity.


===Card backs===
===Card backs===
{{main|Card back}}
{{main|Card Back}}
[[File:BCS CardBackUI.png|The card back selection interface|thumb|200px]]
[[File:BCS CardBackUI.png|The card back selection interface|thumb|200px]]
Card backs are cosmetic items that customize the back face of each card in a deck. During a match, card backs are visible while a card is being played and in the opponent's hand.
Card Backs are cosmetic items that customize the back face of each card in a deck. During a match, card backs are visible while a card is being played and in the opponent's hand.


Sometimes, certain cards may not necessarily match the player's selected card back for their deck. If a player uses [[Expert Negotiator]] on a tower, then uses [[Return to Sender]] on that same card, they will have the card back of the opponent for that card specifically. The [[Storm (BCS)|Storm]] always uses the default card back.
Sometimes, certain cards may not necessarily match the player's selected card back for their deck. If a player uses [[Expert Negotiator]] on a tower, then uses [[Return to Sender]] on that same card, they will have the card back of the opponent for that card specifically. The [[Storm (BCS)|Storm]] always uses the default card back.
Line 233: Line 53:
==Obtaining cards==
==Obtaining cards==
[[File:BCS crafting interface.png|thumb|200px|The crafting interface]]
[[File:BCS crafting interface.png|thumb|200px|The crafting interface]]
*All players start with the 40 cards that make up the [[Deck#Quincy Starter|Quincy Starter deck]]. The player also obtains more cards alongside the Gwendolin Starter deck for completing [[The Basics]].
*The player can spend [[Token (BCS)|Token]]s to craft copies of any card available in the Collection. The card's class determines which type of Tokens it costs, and its rarity determines the amount of Tokens required.
*The player can spend [[Token (BCS)|Token]]s to craft copies of any card available in the Collection. The card's class determines which type of Tokens it costs, and its rarity determines the amount of Tokens required.
*Opening [[Card Pack]]s unlocks up to five cards. The player is guaranteed two Commons, two Uncommons, and one Rare, Super Rare, or Ultra Rare per pack. There is a daily Card Pack in the Store that can be bought for [[Monkey Money]] that has no duplicate protection, while other Card Packs have duplicate protection.
*Opening a [[Card Pack]] unlocks up to five cards. The player is guaranteed two Commons, two Uncommons, and one Rare, Super Rare, or Ultra Rare per pack. There is a daily Card Pack in the Store that costs [[Monkey Money (BCS)|Monkey Money]] that has no duplicate protection, while other Card Packs have duplicate protection and provide cards introduced from specific game versions.
*[[Daily Reward]]s and [[Ranked]] rewards include random cards of specific rarities.
*[[Daily Reward]]s and [[Ranked]] rewards include random cards of specific rarities. These cards have no duplicate protection.
*Some cards are given as rewards for completing [[feat]]s or redeeming [[gift code]]s.
*Some [[feat]]s and [[gift code]]s reward specific cards for claiming them.
 
{{clear|right}}


==List of cards==
==List of cards==
{{generic cargo query
{{BCS card list|limit=300}}
|table=bcs_cards
|description field=COALESCE(CONCAT("''", flavor, "''"), "")
|extra col 1=class=Card type
|extra col 2=COALESCE(rarity, "—") = Rarity
|extra col 3=pack = Pack
|extra col 4=CONCAT(IF(bloontonium, "[[File:BCS BloontoniumIcon.png|x20px|link=Bloontonium]] ", "[[File:BCS CoinIcon.png|x20px|link=Gold (BCS)|Gold]] "), cost) = Cost
|extra col 5=charges=Charges
|extra col 6=COALESCE(IF(introduced = "Firstlook test" OR introduced = "Full Playable test", introduced, CONCAT("Version ", introduced)), "Launch")=Introduced
|order by=name
|limit=300
}}


==Gallery==
==Gallery==
Line 283: Line 95:
BCS CardHistoryIcon.png|Card history icon
BCS CardHistoryIcon.png|Card history icon
</gallery>
</gallery>
==References==
{{references}}


==External links==
==External links==