Hydra Rocket Pods (BTD6): Difference between revisions
Pixelentropy (talk | contribs) |
Qwertyxp2000 (talk | contribs) →Strategy: we will talk rogue elsewhere (that's the dlc for the article of rogue), 1-3-0 hydra is more necessary in normal gameplay while 0-3-2 is moreso for races. outside of rogue you see hydra often in ct because it can solo early moabs and beat ceramic children easily, just it struggles to small hitboxes of spaced out bloons, wow. still keeping "not need crosspaths to function optimally" bc ct you want it uncrosspathed (cutting 1xx is not detrimental) |
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'''Hydra Rocket Pods''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Instead of darts, it fires missiles that produce multiple explosions. Each missile does zero damage and consumes 2 pierce every time it hits a new target, creating an explosion that deals 2 damage, has 6 pierce (8 with 0-3-2), and 8 blast radius (12 with 0-3-2). The missile itself has 6 pierce, creating explosions up to 3 times, and can create an extra explosion if it has fractional pierce. Both the missile and explosions can gain extra pierce, allowing missiles to explode more times. | '''Hydra Rocket Pods''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Instead of darts, it fires missiles that produce multiple explosions that damage all Bloon types. Each missile does zero damage and consumes 2 pierce every time it hits a new target, creating an explosion that deals 2 damage, has 6 pierce (8 with 0-3-2), and 8 blast radius (12 with 0-3-2). The missile itself has 6 pierce, creating explosions up to 3 times, and can create an extra explosion if it has fractional pierce. Both the missile and explosions can gain extra pierce, allowing missiles to explode more times. | ||
When crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the shock only is applied by the missile, and does not do extra shocked damage. [[Powerful Darts (BTD6)|Powerful Darts]] increases pierce of both missiles and explosions by +2, essentially adding an extra explosion plus an extra 2 pierce per explosion, plus increased blast radius. | When crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the shock only is applied by the missile, and does not do extra shocked damage. [[Powerful Darts (BTD6)|Powerful Darts]] increases pierce of both missiles and explosions by +2, essentially adding an extra explosion plus an extra 2 pierce per explosion, plus increased blast radius. | ||
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==Strategy== | ==Strategy== | ||
{{strategy needed|Crosspath preference unsure, but here's a case whereby accuracy may be better than pierce}} | {{strategy needed|Crosspath preference unsure, but here's a case whereby accuracy may be better than pierce}} | ||
{{BTD6 last updated|52.2|section=y}} | |||
Hydra Rocket Pods excels at breaking crowds of Bloons, especially given its extreme buffability and lack of damage type weaknesses, and can handle early MOABs and Ceramic children. When given [[Stronger Stimulant (BTD6)|Stronger Stimulant]], it can reliably handle hyperdense bloons, and has a decent transition to [[Rocket Storm (BTD6)|Rocket Storm]]. While it's decent in [[Race (BTD6)|Race]]s, Hydra stands out in [[Contested Territory (BTD6)|Contested Territory]], notably CT Least Tiers as an efficient T3 that carries the mid-game. | |||
Hydra Rocket Pods does not | Hydra Rocket Pods does not need crosspaths to function optimally. 1-3-0 is necessary for high-micro use, which demands accuracy. 2-3-0 lacks bonus shocked damage, making it not necessary. 0-3-2 is preferred in Races, which demand pierce. | ||
==Update history== | ==Update history== | ||