Flying Fortress (BTD6): Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
i forgot
removed outdated notice
 
(13 intermediate revisions by 5 users not shown)
Line 13: Line 13:
|tier= 5
|tier= 5


|cost  =85000
|cost  =90000
|cost C=
|cost C=
|xp    =45000
|xp    =45000
}}
}}
'''Flying Fortress''' is the [[Monkey Ace (BTD6)|Monkey Ace]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Ace the ability to fire 3 projectiles per shot from its [[Spectre (BTD6)|Spectre]] attack, instead of only 1 at a time. One of these projectiles targets First, one targets Last, and one targets Close (relative to the Monkey Ace, not its runway). This upgrade reduces the [[Attack Cooldown|attack cooldown]] of the Spectre attack by 33.33%, increasing its attack speed by ~50%.
'''Flying Fortress''' is the [[Monkey Ace (BTD6)|Monkey Ace]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. The Monkey Ace's [[Spectre (BTD6)|Spectre]] attack now shoots 3 projectiles per shot from its attack instead of only 1. One of these projectiles targets First, one targets Last, and one targets Close (relative to the Monkey Ace, not its runway). This upgrade reduces the [[Attack speed|attack cooldown]] of the Spectre attack by 33.33%, increasing its attack speed by ~50%.


This upgrade increases Spectre darts' [[Ceramic damage]] from +1 to +2, their [[MOAB-Class damage]] from +0 to +10, their [[pierce]] from 10 to 15, and allows them to damage all Bloon types. This upgrade increases Spectre bombs' [[damage]] from 3 to 5, their Ceramic damage from +3 to +4, their pierce from 20 to 30, and allows them to damage all Bloon types. This upgrade increases the damage of Monkey Ace's main darts from 3 to 6.
The darts from the Spectre barrage now deal +14 [[MOAB-Class damage]], the barrage's bombs are improved ([[damage]] from 3 to 5, while keeping +4 Ceramic damage, and pierce from 20 to 30), and increases the damage of Monkey Ace's main homing darts from 3 to 6. All attacks now gain the {{BTD6 dt|Normal}} damage type.


==Stats==
==Stats==
Line 28: Line 28:


==Strategy==
==Strategy==
{{strategy needed}}
{{outdated|FF CHIMPS nerf in v55.0 may affect the Rosa FF carry. More specifically, is it still viable?}}
{{BTD6 last updated|49.3|section=y}}
{{BTD6 last updated|49.3|section=y}}
Flying Fortress excels at high rapid-fire damage regardless of [[line of sight]]. It stands out on [[Boss Bloon Event]]s for two reasons: it's super effective DPS when superbuffed, and carries most of the pop requirements for [[Goliath Doomship]].
Flying Fortress excels at high rapid-fire damage regardless of [[line of sight]]. It stands out on [[Boss Bloon Event]]s for two reasons: it's super effective DPS when superbuffed, and carries most of the pop requirements for [[Goliath Doomship]].
Line 34: Line 34:
In [[CHIMPS]], the Flying Fortress can carry the rest of the standard rounds if this upgrade is afforded soon enough, particularly when paired with [[Rosalia (BTD6)|Rosalia]]'s Ace discounts. With some micromanagement of Rosalia and the [[Spectre (BTD6)|Spectre]] during the 80's, Flying Fortress can be afforded by the late-80's, which trivializes the rest of the game. Doing this is quite easy on maps with a single or alternating lane, but on maps with multiple simultaneous Spectre struggles and may still lose to some fast late game rounds such as 99 after affording it.
In [[CHIMPS]], the Flying Fortress can carry the rest of the standard rounds if this upgrade is afforded soon enough, particularly when paired with [[Rosalia (BTD6)|Rosalia]]'s Ace discounts. With some micromanagement of Rosalia and the [[Spectre (BTD6)|Spectre]] during the 80's, Flying Fortress can be afforded by the late-80's, which trivializes the rest of the game. Doing this is quite easy on maps with a single or alternating lane, but on maps with multiple simultaneous Spectre struggles and may still lose to some fast late game rounds such as 99 after affording it.


Like Spectre, Flying Fortress prefers top crosspaths for maximized DPS, but 0-2-5 is necessary against [[Phayze]].
Like Spectre, Flying Fortress prefers top crosspaths for maximized DPS, except versus [[Phayze]], which demands internal camo detection.<!--it's double BASE camo damage, so it's not as big of a buff to beating phayze than it seems-->


==Update history==
==Update history==
{{research|Verify if v51.0 dart rework also affected the neva-miss dart damage from 6 to 8 (v55.0 says the side dart damage also is decreased)}}
{{BTD6 change list by upgrade|Monkey Ace|3|5}}
{{BTD6 change list by upgrade|Monkey Ace|3|5}}


Line 42: Line 43:
{{main gallery|Monkey Ace}}
{{main gallery|Monkey Ace}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
File:BTD6 Flying Fortress XX5.png|Flying Fortress for all upgrades
File:BTD6 Flying Fortress Runway.png|Flying Fortress runway
</gallery>


===Assets===
===Assets===
Line 50: Line 54:
BTD6 005-MonkeyAceInsta.png|[[Insta Monkey]] icon
BTD6 005-MonkeyAceInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*It is sometimes referred to as the "big plane" due to its upgrade description.
*Its name is very likely inspired by [[Spectre (BTD5)|BTD5 Spectre]]'s upgrade description: "Flying fortress of bloon doom."


==In other languages==
==In other languages==

Latest revision as of 20:36, 6 June 2026

Flying Fortress
Portrait of Flying Fortress
Icon of Flying FortressThis is a BIG plane.
Tower Monkey Ace — Path 3 — Tier 5
XP cost 45,000
Cash cost $76,500 — Easy
$90,000 — Medium
$97,200 — Hard
$108,000 — Impoppable
With Aeronautic Subsidy Aeronautic Subsidy:
$68,850 — Easy
$81,000 — Medium
$87,480 — Hard
$97,200 — Impoppable

Flying Fortress is the Monkey Ace's path 3 tier 5 upgrade in Bloons TD 6. The Monkey Ace's Spectre attack now shoots 3 projectiles per shot from its attack instead of only 1. One of these projectiles targets First, one targets Last, and one targets Close (relative to the Monkey Ace, not its runway). This upgrade reduces the attack cooldown of the Spectre attack by 33.33%, increasing its attack speed by ~50%.

The darts from the Spectre barrage now deal +14 MOAB-Class damage, the barrage's bombs are improved (damage from 3 to 5, while keeping +4 Ceramic damage, and pierce from 20 to 30), and increases the damage of Monkey Ace's main homing darts from 3 to 6. All attacks now gain the Normal damage type.

Stats

[edit | edit source]
For a complete list of Monkey Ace stats, see Stats:Monkey Ace (BTD6).
This data was last updated for: version 55.1
Tower
Display range22 units
Movement speed60 units/s
Targeting options
  • Circle
  • Figure Infinite
  • Figure Eight
  • Centered Path
Front attack
Cooldown0.04s
Offset (X, Y, Z)
15, 5.5, -3.6
TargetingFirst
Targeting range600 units
Filters
  • Cannot target Camo
  • Ignores blockers
Bomb
Pierce1
Max pierce1
Speed300 units/s
Seeking distance∞ units
Seeking angle45°
Seeking rotation speed45 °/s
Lifespan2s
Radius3 units
Filters
  • Cannot hit Camo
Explosion
Pierce30
Damage5
Damage to Ceramic+4
Damage typeNormal
Lifespan0.05s
Radius20 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Dart
Pierce4
Damage6
Damage to MOAB-Class+14
Damage typeNormal
Speed400 units/s
Seeking distance∞ units
Seeking angle30°
Seeking rotation speed∞ °/s
Lifespan1.125s
Radius2 units
Filters
  • Cannot hit Camo
Side attacks
Copies of this attack2
Cooldown0.04s
Offset (X, Y, Z)
0, -16.7, 2.19 (1)
-15, 5.5, -3.6 (2)
TargetingClose (1)
Last (2)
Targeting range600 units
Filters
  • Cannot target Camo
  • Ignores blockers
Bomb
Pierce1
Max pierce1
Speed300 units/s
Seeking distance∞ units
Seeking angle45°
Seeking rotation speed45 °/s
Lifespan2s
Radius3 units
Filters
  • Cannot hit Camo
Explosion
Pierce30
Damage5
Damage to Ceramic+4
Damage typeNormal
Lifespan0.05s
Radius20 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Dart
Pierce4
Damage6
Damage to MOAB-Class+14
Damage typeNormal
Speed400 units/s
Seeking distance∞ units
Seeking angle30°
Seeking rotation speed∞ °/s
Lifespan1.5s
Radius2 units
Filters
  • Cannot hit Camo
Attack
Cooldown1.68s
Offset (X, Y, Z)
0, -16.7, 2.19
Targeting range22 units
  • Ignores blockers
  • Can fire without a target
Main projectile
Count8
Angle360°
Pierce8
Damage6
Damage typeNormal
Speed180 units/s
Max speed350 units/s
Acceleration50 units/s2
Lifespan5s
Lifespan while seeking1s
Radius3 units
Filters
  • Cannot hit Camo
  • Ignores blockers

1-0-5

Front attack
Cooldown0.04s → 0.03s
Offset (X, Y, Z)
15, 5.5, -3.6
0, -16.7, 2.19
Side attacks
Cooldown0.04s → 0.03s
Offset (X, Y, Z)
0, -16.7, 2.19 (1)
-15, 5.5, -3.6 (2)
15, 5.5, -3.6 (1)
-15, 5.5, -3.6 (2)
Attack
Cooldown1.68s → 1.26s

2-0-5

Attack
Main projectile
Count8 → 12

0-1-5

Front attack
Offset (X, Y, Z)
15, 5.5, -3.6
0, -16.7, 2.19
Explosion
Pierce30 → 45
Radius20 units → 23 units
Side attacks
Offset (X, Y, Z)
0, -16.7, 2.19 (1)
-15, 5.5, -3.6 (2)
15, 5.5, -3.6 (1)
-15, 5.5, -3.6 (2)
Explosion
Pierce30 → 45
Radius20 units → 23 units
Bomb attack
Cooldown1.6s
Offset (X, Y, Z)
0, -16.7, 2.19
Targeting range∞ units
  • Can fire without a target
Explosion
Pierce32
Damage1
Damage typeExplosion
Lifespan0.05s
Radius35 units
Filters
  • Cannot hit Camo
  • Ignores blockers

0-2-5

Front attack
Filters
  • Can now target Camo
Bomb
Filters
  • Can now hit Camo
Explosion
Damage to Camo+5
Filters
  • Can now hit Camo
Dart
Damage to Camo+8
Filters
  • Can now hit Camo
Side attacks
Filters
  • Can now target Camo
Bomb
Filters
  • Can now hit Camo
Explosion
Damage to Camo+5
Filters
  • Can now hit Camo
Dart
Damage to Camo+4
Filters
  • Can now hit Camo
Bomb attack
Explosion
Damage to Camo+1
Filters
  • Can now hit Camo
Attack
Filters
  • Can now target Camo
Main projectile
Damage to Camo+6
Filters
  • Can now hit Camo

Costs and sell values

[edit | edit source]
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-5 $100,125 $117,800 $127,225 $141,360 $70,088 $82,460 $89,058 $98,952
1-0-5 $100,505 $118,250 $127,710 $141,900 $70,354 $82,775 $89,397 $99,330
2-0-5 $100,970 $118,800 $128,305 $142,560 $70,679 $83,160 $89,814 $99,792
0-1-5 $100,295 $118,000 $127,440 $141,600 $70,207 $82,600 $89,208 $99,120
0-2-5 $100,590 $118,350 $127,820 $142,020 $70,413 $82,845 $89,474 $99,414

Strategy

[edit | edit source]
Old Timey MOAB-class Bloons icon This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article.
The editor who added this notice elaborates: FF CHIMPS nerf in v55.0 may affect the Rosa FF carry. More specifically, is it still viable?
This section was last updated for: version 49.3

Flying Fortress excels at high rapid-fire damage regardless of line of sight. It stands out on Boss Bloon Events for two reasons: it's super effective DPS when superbuffed, and carries most of the pop requirements for Goliath Doomship.

In CHIMPS, the Flying Fortress can carry the rest of the standard rounds if this upgrade is afforded soon enough, particularly when paired with Rosalia's Ace discounts. With some micromanagement of Rosalia and the Spectre during the 80's, Flying Fortress can be afforded by the late-80's, which trivializes the rest of the game. Doing this is quite easy on maps with a single or alternating lane, but on maps with multiple simultaneous Spectre struggles and may still lose to some fast late game rounds such as 99 after affording it.

Like Spectre, Flying Fortress prefers top crosspaths for maximized DPS, except versus Phayze, which demands internal camo detection.

Update history

[edit | edit source]
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Verify if v51.0 dart rework also affected the neva-miss dart damage from 6 to 8 (v55.0 says the side dart damage also is decreased)
For a complete list of Monkey Ace changes, see Update history:Monkey Ace (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Buff Attack cooldown reduced by 20% ― 0.05s → 0.04s
  • Nerf Overall cost increased by $6,000 (due to cost changes for previous tiers)
  • Buff Dart attack: Damage increased ― 2 → 4
  • Buff Bomb attack: Damage increased ― 3 → 5
While Pineapples are never the star of the show, the amount of pierce they have is completely unnecessary for their usage window and has only led to balance problems for Bombing Run, specifically in races. This high amount of pierce has been more evenly spread through higher tiers & crosspath. Flying Fortress has also been reduced in price because, while achievable, it doesn't match well with freeplay progress.
— Update notes
  • Buff Upgrade cost reduced ― $120,000 → $105,000
0-1-5, 0-2-5
  • Buff Pineapple/bomb explosions now gain +12 pierce from Sharper Darts
In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design.
— Update notes
  • Buff Upgrade cost reduced ― $105,000 → $100,000
  • Buff Now has a slight seeking effect on dart projectiles
0-1-5, 0-2-5
  • Buff Exploding Pineapple: attack cooldown reduced ― 3s → 2s
Now allows you to find your center. Very zen.
— Update notes
  • Buff Centered Path mode: Now allows the player to change the center point of the path
While Flying Fortress has started to see use in Boss events this feels like more of a cash dump than actual value in the tower. As Spectre value already drops off the later any game gets, the saveup into a ‘better version’ also drops off in value, and so the price should reflect that better.
— Update notes
  • Buff Upgrade cost reduced ― $100,000 → $85,000
  • Buff Reverse flight pattern added
To help you work towards the new Ace Paragon we have reduced Spectre’s lategame ceramic weakness with improved targeting for the bomb projectiles & a large increase to their bonus Ceramic damage to help out later on, to change focus on these projectiles we have also shifted damage around for the darts to deal single target with the bombs providing ceramic AoE cleanup. Flying Fortress’s value drops off by the lategame when you can realistically afford it, so following on with this dart single target focus change at T4 we have added a large MOAB damage bonus to Flying Fortress darts.
— Update notes
  • Buff Dart: now deals +10 damage to MOAB-Class
  • Buff Darts & bombs now both have a weaker homing effect
Same as mentioned above for the flagship, we are experimenting with new homing changes for the Spectre & Flying Fortress to improve their feeling.
— Update notes
  • Buff Spectre new homing style
  • Nerf Resolved an issue where reversing flight path before purchasing Centered Path would prevent the centered path target from flying in the correct direction (bug fix)
    • Note: nerf to ace micro
  • Nerf Spectre and Flying Fortress can no longer ignore Phayze’s camo immunity when under Radar Scanner (bug fix)
Neva-Miss itself is too fun and cool to be lost completely on the very next upgrade so it’s coming back to Spectre as an additional attack, as this main attack is back again 204 no longer needs to give an additional conflicting crosspath benefit.
— Update notes
  • Buff Radial 'neva-miss' attack is no longer disabled
  • Buff Radial attack: Damage increased ― 1 → 3
2-0-5
  • Nerf Lots More Darts no longer grants +25% pierce to darts
Minor catchup changes to some parts have fallen out of line slightly due to balance changes for other parts of the Ace.
— Update notes
  • Buff Homing dart: Damage increased ― 3 → 6
As efforts to improve the feeling of top path Buccaneer have gone relatively well, projectile seeking has now been greatly improved for the Bottom path Ace as well.
— Update notes
  • Buff Radial darts: now use Adora's seeking mechanics, allowing them to decelerate to take much tighter turns towards targets and accelerate when targets are directly in front
  • Nerf Radial darts: lifespan reduced ― 3.33s → 1.5s (undocumented)
  • Buff Spectre dart: seeking turn rate is no longer capped at 180°/s
  • Buff Spectre dart: seeking targeting angle is no longer capped at 30°
  • Nerf Radial dart: projectile lifespan reduced ― 1.5s → 1s
[...] Neva-Miss darts max speed and homing acceleration is being increased so the projectiles are less likely to expire before meeting their target unless placement is terrible.
— Update notes
  • Buff Homing dart: Max projectile speed increased ― 180 → 350
  • Buff Homing dart: Projectile acceleration increased ― 20 → 50
  • Buff Homing dart: Projectile lifespan increased ― 1s → 3.3333s (undocumented)
    • Note: Only affects the projectile while not homing; the lifespan while homing switches to Adora homing stats, which remain unchanged at 1s
Since Spectre works best at the edge of the map far from the entrance the radial attack can expire too early, so projectile distance has been increased.
— Update notes
  • Buff Radial dart: Lifespan increased ― 3.3333s → 5.0s
    • Note: Projectile distance increased from 600 units to 900 units
Spectre is trying a new approach: darts are trading in pierce for higher single-target damage, while bombs lean more into AoE Ceramic cleanup to improve overall efficiency. These changes are mirrored on the Flying Fortress to keep the behavior consistent.
— Update notes
  • Nerf Frontal dart: Pierce reduced ― 15 → 4
  • Buff Frontal dart: Damage increased ― 4 → 8
  • Nerf Frontal dart: No longer does +2 Ceramic damage
  • Buff Frontal dart: Bonus damage to MOAB-Class Bloons increased ― +10 → +14
  • Buff Radial dart: Damage type changed ― SharpNormal
Spectre was making the save-up into into a Flying Fortress too effortless so it’s single target power has been lowered with a raised upgrade cost, enough to make this not quite so easy
— Update notes
  • Nerf Upgrade cost increased ― $85,000 → $90,000
  • Nerf Frontal darts: Damage reduced ― 8 → 6
  • Nerf Side darts: Damage reduced ― 8 → 6 (undocumented)
[edit | edit source]
For more Monkey Ace images, see Gallery:Monkey Ace.

Screenshots

[edit | edit source]

Assets

[edit | edit source]

Trivia

[edit | edit source]
  • It is sometimes referred to as the "big plane" due to its upgrade description.
  • Its name is very likely inspired by BTD5 Spectre's upgrade description: "Flying fortress of bloon doom."

In other languages

[edit | edit source]
Language Name / Description Notes
Arabic الحصن الطائر
هذه طائرة كبيرة.
Danish Flyvende Fæstning
Dette er et STORT fly.
German Fliegende Festung
Das ist ein richtig GROSSES Flugzeug.
Spanish Fortaleza voladora
Este es un avión GRANDE.
Spanish (LA) Fortaleza voladora
Este es un avión GRANDE.
Finnish Lentävä linnoitus
Tämä on SUURI lentokone.
French Forteresse volante
C'est un GROS avion.
Italian Fortezza volante
Questo aereo è ENORME.
Japanese 空飛ぶ要塞
これこそ、大型航空機。
Korean 천공의 요새
정말 커다란 비행기입니다.
Dutch Vliegend fort
Dit is een GROOT vliegtuig.
Norwegian Flyvende festning
Dette er et STORT fly.
Polish Latająca forteca
To WIELKI samolot.
Portuguese (Brazil) Fortaleza Voadora
Esse é um avião GIGANTE.
Russian Летающая крепость
БОЛЬШОЙ самолёт.
Swedish Flygande fästning
Det är ett STORT plan.
Thai ปราการลอยฟ้า
นี่ล่ะ เครื่องบินลำ "ใหญ่" ของจริง
Turkish Uçan Kale
Bu BÜYÜK bir uçak.
Chinese (simplified) 飞行堡垒
这是一架大飞机。
Chinese (traditional) 飛行堡壘
這是架大飛機。
This list was last updated for: version 43.1
[edit | edit source]