Comanche Defense (BTD6): Difference between revisions
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'''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants Heli Pilot the ability to summon mini Comanche [[Sub-tower|sub-towers]] when Bloons reach certain thresholds along the track. Mini Comanches fly fast towards its targets, spawning from the edge of the map closest to them, and are equipped with faster-firing darts and high-damage missiles. | ||
This upgrade also increases the [[damage]] of Heli Pilot's main darts from 1 to 2. | This upgrade also increases the [[damage]] of Heli Pilot's main darts from 1 to 2. The missile granted by [[MOAB Shove (BTD6)|MOAB Shove]] is enhanced, increasing its damage from 2 to 3, increasing the missle's [[pierce]] from 10 to 30, and reducing its [[Attack speed|attack cooldown]] by 66.67%, effectively tripling its attack speed. Comanche Defense also enhances the MOAB pushback of MOAB Shove.<section end="lede" /> | ||
== Mechanics == | == Mechanics == | ||
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Each summoning can only occur once in a round. Mini Comanches already present count toward the amount summoned: for example, if there is already one mini Comanche and Bloons reach 50% down the track, only one additional mini-Comanche is summoned to bring the total to two. | Each summoning can only occur once in a round. Mini Comanches already present count toward the amount summoned: for example, if there is already one mini Comanche and Bloons reach 50% down the track, only one additional mini-Comanche is summoned to bring the total to two. | ||
Mini Comanches follow the main Heli Pilot and last for 15 seconds. They have both a dart gun attack and a rocket launcher attack. Mini Comanche darts deal 1 damage, have 4 pierce, and an attack cooldown of 0.228 seconds. 3 darts are fired per shot, or 5 if [[Quad Darts (BTD6)|Quad Darts]] is purchased | Mini Comanches follow the main Heli Pilot and last for 15 seconds. They have both a dart gun attack and a rocket launcher attack. Mini Comanche darts deal 1 {{BTD6 dt|Sharp}}-type damage, have 4 pierce, and an attack cooldown of 0.228 seconds. 3 darts are fired per shot, or 5 if [[Quad Darts (BTD6)|Quad Darts]] is purchased. | ||
Mini-Comanche rockets deal 4 damage with +2 [[Ceramic damage]]. They have 60 pierce and an attack cooldown of 3 seconds | Mini-Comanche rockets deal 4 {{BTD6 dt|Explosion}}-type damage with +2 [[Ceramic damage]]. They have 60 pierce and an attack cooldown of 3 seconds. | ||
Mini Comanches also have 25 units more movement speed from the main helicopter. | Mini Comanches also have 25 units more movement speed from the main helicopter. | ||
=== MOAB Shove === | |||
Comanche Defense significantly improves the MOAB pushback | |||
{| class="wikitable" | |||
!Bloon Type | |||
!Speed while shoved | |||
!Speed while shoved, with Bigger Jets | |||
|- | |||
|[[MOAB (BTD6)|MOAB]] | |||
| -40% | |||
| -51% | |||
|- | |||
|[[BFB (BTD6)|BFB]] | |||
|0% | |||
| -11% | |||
|- | |||
|[[DDT (BTD6)|DDT]] and [[ZOMG (BTD6)|ZOMG]] | |||
|20% | |||
|9% | |||
|} | |||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed|Verify synergies and usefulness on all game modes}} | ||
{{BTD6 last updated|53.2|section=y}} | |||
Comanche Defense is a decent DPS tower when optimizing the timing of its mini-Comanches, especially with synergies that directly buff it and its mini-Comanches, such as [[Geraldo (BTD6)|Geraldo]] and [[Gwendolin (BTD6)|Gwendolin]]. The improved shove is mild but does assist its capability to control blimps before the mini-Comanches trigger too soon. While its DPS is above average when all of them are active, it greatly struggles on rounds that are long, reaching usage caps sooner. Without mini-Comanches, its DPS is terrible. | |||
Comanche Defense is mostly used as either a mid-game carry or simply for the damage burst when Bloons get far. It has a smooth transition to [[Comanche Commander (BTD6)|Comanche Commander]], due to the low T5 cost. Comanche Defense still should be combined with defenses that account for its downtime. When used only for the burst, it can be spammed against [[Blastapopoulos (BTD6)|Blastapopoulos]] during [[Boss Rush]], or a few for casual [[Race (BTD6)|Race]] conditions. | |||
1-0-4 is preferred because it directly increases DPS of both Comanches, with 2-0-4 aiding automatic use so that other defenses can be micromanaged. 0-1-4's shove bonus and flight speed bonuses are minimal and the Heli doesn't gain extra DPS. 0-2-4 is only used specifically against Camo. | |||
==Update history== | ==Update history== | ||