Goliath Doomship: Difference between revisions

Strategy: Future Paragons may be more expensive and/or more powerful
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The Goliath Doomship gains access to multiple [[attack]]s and the Carpet Bomb ability:
The Goliath Doomship gains access to multiple [[attack]]s and the Carpet Bomb ability:
*Volleys of 12 non-homing missiles, which pierce through multiple bloons, and explode once expired.
*Volleys of 12 non-homing missiles, which pierce through multiple bloons, and explode once expired.
*Volleys of 8 homing missiles, seeking towards the first bloons and exploding on impact.
*Volleys of 8 homing missiles, seeking towards the strongest bloons and exploding on impact.
*Forward-facing rapid twin streams of darts. These darts only fire if the Goliath Doomship is facing bloons, and always aiming at the closest bloons.
*Forward-facing rapid twin streams of darts. These darts only fire if the Goliath Doomship is facing bloons, and always aiming at the closest bloons.
*Activating the Carpet Bomb ability deploys a trio of aeroplanes, taking about 3-4 seconds before they drop 8 bombs in quick succession (0.35-0.45 second intervals) along a designated straightline path. By default, the straightline path is set along the [[Wikipedia:Primary diagonal|primary diagonal]]. Exploded bombs stun surviving targets for 8 seconds.
*Activating the Carpet Bomb ability deploys a trio of aeroplanes, taking about 3-4 seconds before they drop 8 bombs in quick succession (0.35-0.45 second intervals) along a designated straightline path. By default, the straightline path is set along the [[Wikipedia:Primary diagonal|primary diagonal]]. Exploded bombs stun surviving targets for 8 seconds.


The Goliath Doomship has multiple paths to choose from:
The Goliath Doomship begins with Centered Path targeting when bought, and has all targeting options of the [[Centered Path (BTD6)|Centered Path]] upgrade, including [[Wingmonkey]] (requires {{BTD6 mk|Wingmonkey}} Monkey Knowledge).


* Figure 8  
==Mechanics==
* Figure Infinite
===Main attack===
* Circle
{{screenshot needed|Goliath Doomship shooting volleys}}
* Centered Path
Goliath Doomship's main attack is a radial volley of 12 non-homing missiles in a circle pattern, fired regardless if whether there are targets or not. Each of these missiles pierce through Bloons and explode after losing all pierce. Each missile moves at 150 units/second and lasts up to 3 seconds. Both the missiles and explosion deal extra Boss Bloon damage and have a damage radius of 3 units.
* [[Wingmonkey]] (Requires Wingmonkey Monkey Knowledge)
 
At Degree 1:
*The volley attack is shot every 0.66 seconds.
*The piercing aspect of each non-homing missile has 35 pierce, 200 damage, and +200 Boss Damage.
*The explosion of each non-homing missile has 1 pierce,<!--yes, it's a pierce-buffable single explosion--> 300 damage, and +300 Boss Damage.
 
===Seeking missiles===
Goliath Doomship fires radial volleys of 8 homing missiles at the same rate as its normal volley attack, fired regardless if whether there are targets or not. These missiles are locked to [[Targeting option|Strong]] targeting and will explode after losing all pierce. Both the missiles and explosion deal extra Boss Bloon damage and have a damage radius of 3 units.
 
At Degree 1:
 
* The seeking missiles are shot every 0.66 seconds.
* Each seeking missile has 1 pierce, 200 damage, and +200 boss damage.
* The explosion of each seeking missile has 35 pierce, 300 damage, and +300 Boss Damage.
 
===Forward darts===
Goliath Doomship rapidly fires two streams of frontal darts if there is a bloon within a 60° frontal angle of its flight direction. The darts have [[Targeting option|Strong]] targeting and slight homing abilities, allowing them to curve towards targets if not directly lined up with them. Darts deal extra Boss Bloon damage and have a damage radius of 5 units.
 
At Degree 1:
 
* The darts are shot every 0.11 seconds.
* Each dart has 50 pierce, 150 damage, and +150 Boss Damage.
 
===Carpet Bomb===
[[File:BTD6 MonkeyAce CarpetBombIconAA.png|right|frameless|85x85px]]
Carpet Bomb is the Goliath Doomship's [[Activated Ability]]. When used, a trio of bomber planes are deployed after a short delay, dropping 8 bombs evenly spread along a designated straight line path. Each bomb explodes for massive damage with a radius of 50 units, and [[Stun|stuns]] surviving targets for 8 seconds, with both the damage and the stun soaking through all bloon layers. The flight path of the bombers can be set using the Goliath Doomship's targeting UI, but the path cannot have a length below 100 units. If the path is not set, the default is a diagonal from the top-left to bottom-right of the screen.
 
At Degree 1:
 
* Each bomb explosion has 150 pierce and 30000 damage.
* The ability has a cooldown of 60 seconds.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{Strategy needed|Boss events? Pop counts? }}
{{Strategy needed|Boss events? Pop counts? }}
{{BTD6 last updated|49.3|section=y}}
{{BTD6 last updated|52.2|section=y}}
Goliath Doomship is, currently, the most expensive but the strongest and most versatile of all Paragons in the game. Micromanagement is necessary to set the Doomship facing Bloons for its frontal attack and flying on top of bloons for its non-homing missiles, as well as adjusting and properly timing the Carpet Bomb ability. With sufficient micro, Doomship is effective on virtually any map. It stands out particularly against T5 [[Boss Bloon]]s.
Goliath Doomship is, currently, the most expensive but the strongest and most versatile of all Paragons in the game. Micromanagement is necessary to set the Doomship facing Bloons for its frontal attack and flying on top of Bloons for its non-homing missiles, as well as adjusting and properly timing the Carpet Bomb ability. With sufficient micro, Doomship is effective on virtually any map. It stands out particularly against T5 [[Boss Bloon]]s.


It excels against many Boss Bloons, with rarely any significant weaknesses against them. However, its worst matchups are [[Lych]] due to awkward timings when borderlining skulls and its struggles against Resurrected DDTs, and [[Blastapopoulos (BTD6)|Blastapopoulos]] because of the Doomship's high cost and losing much of its DPS and ability uptime from the meteors.
It excels against many Boss Bloons, with rarely any significant weaknesses against them. However, its worst matchups are [[Lych]], due to awkward timings when borderlining skulls, and [[Blastapopoulos (BTD6)|Blastapopoulos]], because of the Doomship's high cost and losing much of its DPS and ability uptime from the meteors.


Paragon buffs are appreciated for the Goliath Doomship, whose attacks receives well from [[Navarch of the Seas]]' Carrier Flagship and [[Master Builder]]'s Power Glove.
Paragon buffs are appreciated for the Goliath Doomship, whose attacks receives well from [[Navarch of the Seas]]' Carrier Flagship and [[Master Builder]]'s Power Glove.
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BTD6 MonkeyAce CarpetBombIconAA.png|Ability icon
BTD6 MonkeyAce CarpetBombIconAA.png|Ability icon
</gallery>
</gallery>
==Trivia==
*Its forward-firing attack is very likely inspired by the third upgrade of the [[Ace Private Hangar]] Specialty Building in [[BTD5]].
*It is currently the most expensive standalone upgrade. Additionally, it is the first upgrade to have a price surpassing $1,000,000, although this is only noticed on Impoppable.


==In other languages==
==In other languages==