Signal Flare (BTD6): Difference between revisions
Pixelentropy (talk | contribs) |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| (6 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
{{for|other uses|Signal Flare (disambiguation)}} | {{for|other uses|Signal Flare (disambiguation)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Signal Flare | | id = Signal Flare | ||
| name = Signal Flare | |||
|name | | icon = BTD6 MortarMonkey SignalFlareUpgradeIcon.png | ||
|icon | | image = BTD6 003-MortarMonkey.png | ||
|image | | description = Camo Bloons popped by flares lose their camouflage permanently. | ||
|description | | description C = | ||
|description C= | | tower = Mortar Monkey | ||
| path = 3 | |||
|tower=Mortar Monkey | | tier = 3 | ||
|path= 3 | | cost = 1100 | ||
|tier= 3 | | cost C = | ||
| xp = 2200 | |||
|cost | |||
|cost C= | |||
|xp | |||
}} | }} | ||
'''Signal Flare''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Signal Flare''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade adds a new wider explosion that removes the [[Camo Bloon (BTD6)|Camo]] property of any Bloon, including [[DDT (BTD6)|DDTs]], that it hits, dealing zero damage. This secondary explosion has 50 pierce and 52 radius (90 pierce and 72.8 radius with 1-0-3).<section end="lede"/> | ||
==Stats== | ==Stats== | ||
| Line 26: | Line 23: | ||
==Strategy== | ==Strategy== | ||
{{BTD6 last updated|53.2|section=y}} | |||
Signal Flare is a cheap and fairly reliable de-camo option. It functions the best on maps with one active lane per round, where its reliability can be further maximized by targeting on a bend near the entrance, but can still be used with active micromanagement on other maps. It does struggle against Round 78's Camo Ceramic clump, which requires micromanagement regardless of the map. | |||
0-2-3 is generally preferred, improving its consistency on all map formats, particularly against Camo Pinks. On a consistent bend or intersection, such as the beginning of [[Geared]] or the middle of [[Midnight Mansion]], 0-1-3 can be enough to reliably decamo DDTs. 1-0-3, while cheaper than 0-2-3, is not very good outside of [[Race (BTD6)|Race]] conditions. | |||
==Update history== | ==Update history== | ||