Heavy Shells (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|section=y|49.3}}
{{BTD6 last updated|section=y|54.1}}
Heavy Shells is a decent early-game tower, being able to pop all Bloon types except Camo, that generally sees the most use at the start of [[Race Event]]s with 2-3-0, its preferred crosspath in almost all cases. Target it on top of the best loop, and retarget it when needed to the most dangerous Bloon clump. In most cases, it is a stepping stone to its powerful Tier 4, [[Artillery Battery (BTD6)|Artillery Battery]]. [[Striker Jones (BTD6)|Striker Jones]] pairs well with Heavy Shells due to his buffs to Mortars and Concussive Shell triggering bonus stunned damage, both of which benefits its higher tiers as well. 0-3-2 has okay residual damage, however the DoT is slower than the explosions and 2-3-0 is still more consistent with its higher pierce, damage, and radius per explosion.
Heavy Shells is a decent early-game tower, being able to pop all Bloon types except Camo, that generally sees the most use at the start of [[Race Event]]s with the Bloon Buster crosspath, yet for damage it prefers the massive damage over time with the Burny Stuff crosspath. Target it on top of the best loop, and retarget it when needed to the most dangerous Bloon clump. In most cases, it is a stepping stone to its powerful Tier 4, [[Artillery Battery (BTD6)|Artillery Battery]], but thrives in its cost-efficient damage with Burny Stuff, making it exceptionally powerful in Least Cash scores. [[Striker Jones (BTD6)|Striker Jones]] pairs well with Heavy Shells due to his buffs to Mortars and Concussive Shell triggering bonus stunned damage, both of which benefits its higher tiers as well. Crosspath to 0-3-2 to take full advantage of its Burny Stuff, or alternatively crosspath to 2-3-0 to gain more pierce and shell damage when using other sources of Burny Stuff damage from a higher tier Mortar.


==Update history==
==Update history==