Bloon Area Denial System (BTD6): Difference between revisions

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'''Bloon Area Denial System''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It changes the Dartling Gunner into a four-barrelled turret, each barrel at different heights (22.56, 16.52, 10.36, and 4.33), and alternating their attacks from top to bottom, effectively granting 4x attack speed (from 1.5s to 0.375s). The increased height allows some barrels to pass over certain obstacles.  
'''Bloon Area Denial System''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The Dartling Gunner fires from a four-barrelled turret, each barrel attacking from different heights (22.56, 16.52, 10.36, and 4.33), and alternating their attacks from top to bottom, effectively granting 4× attack speed (from 1.2 to 0.3 seconds). The increased height allows some barrels to pass over certain obstacles.  


Additionally, this Dartling gains the "Target Independent" targeting option. When set to this targeting option, it no longer passively shoots, instead it has a large non-dummy range<!--range amount unknown--> and independently targets bloons within the range in the order of First, Last, Close, Strong.
Additionally, this Dartling gains the "Target Independent" targeting option. When set to this targeting option, it no longer passively shoots, instead it has a large non-dummy range<!--range amount unknown--> and independently targets bloons within the range in the order of First, Last, Close, Strong.


If crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the bonus shocked damage and damage-over-time is increased from +1 to +3 (same as [[Buckshot (BTD6)|Buckshot]]).
If crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the bonus shocked damage and damage-over-time is increased from +1 to +2 (same as [[Buckshot (BTD6)|Buckshot]]).<section end="lede" />


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|49.3|section=y}}{{Strategy needed|rewrite entirely and expand this, touch on it's usefulness on maps like [[Sanctuary]]. Crosspathing information is wrong.}}
{{BTD6 last updated|55.2|section=y}}
Bloon Area Denial System is a solid mid-game option that also stays relevant in the late-game to control Super Ceramics, while also transitioning well into [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]].  
Bloon Area Denial System is a mid-game carry with good damage, knockback, range, and receptiveness to buffs. Its main role is as a stepping stone into the {{BTD6|Bloon Exclusion Zone}} to finish the game; if not, the BADS is reduced to an expensive Super Ceramic staller by the 90s. Since it has an almost global range and fires down a line, it is very useful in maps with straightaways or limited placements like [[Sanctuary]]. Alchemist buffs work well on BADS, giving it much needed pierce for the mid-game and late-game.


Top crosspaths with 2-0-4 is often preferred, which give +75% damage in the absence of buffs and has more effective range, while middle crosspath's 0-2-4 has more synergy with buffs with the +50% attack speed.
2-0-4 does more damage, gets higher {{BTD6|Acidic Mixture Dip}} uptime, is more accurate, and is the better stepping stone into BEZ and a less difficult saveup into BADS. 0-2-4 handles Ceramics in the late game more effectively by applying knockback more often and has innate [[Camo detection]].


==Update history==
==Update history==