Signal Flare (BTD6): Difference between revisions
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Planterror (talk | contribs) →Strategy: you can decamo all ddts with 013 on midnight mansion due to the double lanes |
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| tier = 3 | | tier = 3 | ||
| cost = | | cost = 1100 | ||
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| xp = 2200 | | xp = 2200 | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|section=y | {{BTD6 last updated|53.2|section=y}} | ||
Signal Flare is a cheap and fairly reliable de-camo option. It functions the best on maps with one active lane per round, where its reliability can be further maximized by targeting on a bend near the entrance, but can still be used with active micromanagement on other maps. It does struggle against Round 78's Camo Ceramic clump, which requires micromanagement regardless of the map. | |||
0-2-3 is generally preferred, improving its consistency on all map formats, particularly against Camo Pinks. On a consistent bend or intersection, such as the beginning of [[Geared]] or the middle of [[Midnight Mansion]], 0-1-3 can be enough to reliably decamo DDTs. 1-0-3, while cheaper than 0-2-3, is not very good outside of [[Race (BTD6)|Race]] conditions. | |||
==Update history== | ==Update history== | ||