Lost Crevasse: Difference between revisions

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music, co-op division and layout note for bad path collision
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{{BTD6 map info
{{About|the map in BTD6|the area in [[Frontier Legends]] inspired by this map|Lost Crevasse (Frontier Legends)}}{{BTD6 map info
| id = LostCrevasse
| name = Lost Crevasse
| name = Lost Crevasse
| image = BTD6 MapSelectLostCrevasseMapButton.png
| image = BTD6 MapSelectLostCrevasseMapButton.png
Line 9: Line 10:
| exits = 2
| exits = 2
| junctions = 2
| junctions = 2
| path lengths = 25.2,17.4,16.6
| path labels = Center,Left,Right
| water = Yes
| water = Yes
}}
}}
'''Lost Crevasse''' is an [[Intermediate]] map for [[Bloons TD 6|''Bloons TD 6'']], introduced in {{BTD6 version|50.0}}. It features an icy cavern where Bloons split into multiple groups as they progress, but they move slower than usual, and is surrounded by walls where bouncing projectiles can excel, but ice crystals prevent towers from being placed on some places.
 
{{TOC}}
'''Lost Crevasse''' is an [[Intermediate]] [[map]] in [[Bloons TD 6|''Bloons TD 6'']], introduced in {{BTD6 version|50.0}}. It takes place inside an icy cavern where Bloons split into multiple groups as they progress, but they move slower than usual, and is surrounded by walls where bouncing projectiles can excel, but ice crystals prevent towers from being placed on some places.
{{clear|right}}


== Layout ==
== Layout ==
Lost Crevasse's layout consists on a large land mass in the upper section surrounded by the Bloon's path and and a lower section divided in two parts separated by a column of crystals which block line of sight. The left side has more land area and the right side contains a lake where water towers can be placed. It has three paths that Bloons can take:
Lost Crevasse's layout consists of a large land mass in the upper section surrounded by the Bloon's path and and a lower section divided in two parts separated by a column of crystals which block line of sight. The left side has more land area and the right side contains a lake where water towers can be placed. It has three paths that Bloons can take:


* Path 1 starts on the left entrance moving clockwise around the land until the right junction, here the Bloons keep moving around the top section until the left junction where they head towards the the left exit.
* Path 1 (Center) starts on the left entrance moving clockwise around the land until the right junction, here the Bloons keep moving around the top section until the left junction where they head towards the the left exit. [[Boss Bloon]]s always take this path.
* Path 2 starts from the right entrance moving anti-clockwise around the upper section until the left junction, where they keep moving towards the left exit.
* Path 2 (Left) starts from the right entrance moving anti-clockwise around the upper section until the left junction, where they keep moving towards the left exit.
* Path 3 starts in the same way as the first one, but when the Bloons reach the right junction, they will continue towards the right exit.
* Path 3 (Right) starts from the left entrance and continues clockwise, in the same way as Path 1, but when the Bloons reach the right junction, they will continue towards the right exit.


All three paths are active at the same time and new spawned Bloons will alternate between them.
All three paths are active at the same time and new spawned Bloons will alternate between them.
As of {{BTD6 version|50.0}} collision of towers with the track is not working correctly and towers can have portions of their footprints over the track, this is specially evident with [[Banana Farm (BTD6)|Banana Farms]].


== Strategy ==
== Strategy ==
{{Strategy needed}}
{{Strategy needed}}
{{BTD6 last updated|54.3|section=y}}
Lost Crevasse is among the most difficult Intermediate maps, due to the simultaneous lanes that switch patterns every round and short lane lengths, even with this map's artificially slower Bloon speed. Take care to avoid relying exclusively on First targeting, and use micromanagement if needed. The central region is an important location for most of your defenses to cover most of the map.
===Recommended towers and upgrades===
{{incomplete|What other towers excel on this map? Psi is not so excel because intermediate leveling (need the lvl14 on advanced and higher). TBS, Aknight, Glord, and Senchamp have been suggested, but not confirmed.}}
{|class="wikitable center-col-1"
!Name
!Portrait
!Reasoning
|-
|[[Sauda (BTD6)|Sauda]]
|[[File:BTD6 SaudaPortrait.png|50x50px]]
|The artificially slower lanes and the chokepoint at the front of the map allows Sauda to excel in the early-game, and retain great power in the late-game when paired with stun support such as [[Relentless Glue (BTD6)|Relentless Glue]]. She also benefits from the overlapping lanes of this map, dealing double damage on the right path before its junction and the left exit lane, and triple near the entrance.
|-
|[[Super Glue (BTD6)|Super Glue]]
|[[File:BTD6 005-GlueGunner.png|50x50px]]
|The short portion of the map where towers perform optimally makes it critical to stalling Bloons and blimps there. Super Glue's stunning splats effectively keeps masses of Bloons and blimps locked in place, and allows Sauda to deal massively increased damage to stunned targets.
|-
|[[Sniper Monkey (BTD6)|Sniper Monkey]]
|[[File:BTD6 000-SniperMonkey.png|50x50px]]
|The highly divergent nature of the map's lanes make leaking Bloons relatively common. Sniper Monkeys when placed to the right of the small crystal above the crystal column can see both sides of the map with fairly low line-of-sight blockage.
|}
== Update history ==
{{BTD6 change list by name|Lost Crevasse}}


== Gallery ==
== Gallery ==
{{Screenshot needed}}
<gallery>
File:BTD6 Lost Crevasse halloween.png|Halloween theme
File:BTD6 Lost Crevasse Holiday.png|Holiday theme
BTD6 Lost Crevasse 4th of July.png|Fireworks theme
File:BTD6 Lost Crevasse island statue.png|Island statue
</gallery>


== Development ==
== Development ==
[[File:BTD6 Lost Crevasse teaser.png|thumb|Teaser image|250px]]
[[File:BTD6 Lost Crevasse teaser.png|thumb|Teaser image|250px]]
This map was first revealed in revealed in the BTD6 Dev Diary #2<ref name="dev_diary_2">{{cite|url=https://www.reddit.com/r/btd6/comments/1lti0nq/btd6_dev_diary_2/|title=BTD6 Dev Diary #2|retrieved={{date|06 jul 2025}}|author=Corey|publisher=Ninja Kiwi on Reddit|date=06 jul 2025}}</ref>, where Ninja Kiwi stated that the map took inspiration from [[Silas]] which was released in the same update. They also presented an early image of the map with slightly different layout compared to the final release. The main differences are the lack of the final bends towards the bottom of the map, the presence of ice crystals on the left and right sides and a slightly different placement for the water area, alongside simpler visuals in general, specially for the ice crystals in the middle. {{Quote|[...] Working hard has kept us warm as we show you the first look at the upcoming map: Lost Crevasse
This map was first revealed in the BTD6 Dev Diary #2<ref name="dev_diary_2">{{cite|url=https://www.reddit.com/r/btd6/comments/1lti0nq/btd6_dev_diary_2/|title=BTD6 Dev Diary #2|retrieved={{date|06 jul 2025}}|author=Corey|publisher=Ninja Kiwi on Reddit|date=06 jul 2025}}</ref>, where Ninja Kiwi stated that the map took inspiration from [[Silas]], who was released in the same update. They also presented an early image of the map with slightly different layout compared to the final release. The main differences are the lack of the final bends towards the bottom of the map, the presence of ice crystals on the left and right sides and a slightly different placement for the water area, alongside simpler visuals in general, specially for the ice crystals in the middle.
{{blockquote|[...] Working hard has kept us warm as we show you the first look at the upcoming map: Lost Crevasse


This cool cavern was inspired by our new upcoming ice hero, you may have heard about around the banana stands.
This cool cavern was inspired by our new upcoming ice hero, you may have heard about around the banana stands.


A secluded place that the ice hero enjoys visiting during his time wandering, Lost Crevasse has an asymmetrical split path that shuffles Bloons into new groups as they move through the map. The walls at the edge of the path will eat projectiles but offer good opportunities for bouncing projectiles and zone-based damage. Large ice crystals separate potential tower placement, if only there were a new ability that could help overcome this hurdle...|BTD6 Dev Diary #2<ref name="dev_diary_2"/>}}
A secluded place that the ice hero enjoys visiting during his time wandering, Lost Crevasse has an asymmetrical split path that shuffles Bloons into new groups as they move through the map. The walls at the edge of the path will eat projectiles but offer good opportunities for bouncing projectiles and zone-based damage. Large ice crystals separate potential tower placement, if only there were a new ability that could help overcome this hurdle...|BTD6 Dev Diary #2<ref name="dev_diary_2"/>}}
The "new ability that could help overcome this hurdle" may refer to Silas's mechanic of emitting his attack from other [[Ice Monkey (BTD6)|Ice Monkey]]s, though it did not ignore [[line of sight]] blockers until a bug fix in {{BTD6 version|50.2}}.


== Trivia ==
== Trivia ==


* In the [https://www.youtube.com/watch?v=J0zbMwVaNu0 update preview video] for version 50, this map was incorrectly named "Frozen Crevasse".
* In the update preview video for version 50, this map was incorrectly named "Frozen Crevasse".<ref>{{cite|url=https://www.youtube.com/watch?v=J0zbMwVaNu0|title=Bloons TD 6 Update 50 Out Now {{!}} Ice Shaper Silas!|publisher=YouTube|retrieved=8 sept 2025}}</ref>


== In other languages ==
== In other languages ==
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== References ==
== References ==
<references />
<references />
* Path lengths sourced from the [https://btd6index.win/ BTD6 Index]


==Navigation==
==Navigation==
{{BTD6 map nav}}
{{BTD6 map nav}}

Latest revision as of 12:56, 2 July 2026

This article is about the map in BTD6. For the area in Frontier Legends inspired by this map, see Lost Crevasse (Frontier Legends).
Lost Crevasse
Difficulty Intermediate
Music Winter Nights Chilled
Default Co-op division Free-for-all
Introduced Version 50.0
Entrances 2 Exits 2
Junctions 2 Water? Yes
Path lengths (RBS)
PathEasyMediumHard
Center31.528.625.2
Left21.819.817.4
Right20.818.916.6

Lost Crevasse is an Intermediate map in Bloons TD 6, introduced in version 50.0. It takes place inside an icy cavern where Bloons split into multiple groups as they progress, but they move slower than usual, and is surrounded by walls where bouncing projectiles can excel, but ice crystals prevent towers from being placed on some places.

Layout

[edit | edit source]

Lost Crevasse's layout consists of a large land mass in the upper section surrounded by the Bloon's path and and a lower section divided in two parts separated by a column of crystals which block line of sight. The left side has more land area and the right side contains a lake where water towers can be placed. It has three paths that Bloons can take:

  • Path 1 (Center) starts on the left entrance moving clockwise around the land until the right junction, here the Bloons keep moving around the top section until the left junction where they head towards the the left exit. Boss Bloons always take this path.
  • Path 2 (Left) starts from the right entrance moving anti-clockwise around the upper section until the left junction, where they keep moving towards the left exit.
  • Path 3 (Right) starts from the left entrance and continues clockwise, in the same way as Path 1, but when the Bloons reach the right junction, they will continue towards the right exit.

All three paths are active at the same time and new spawned Bloons will alternate between them.

Strategy

[edit | edit source]
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
This section was last updated for: version 54.3

Lost Crevasse is among the most difficult Intermediate maps, due to the simultaneous lanes that switch patterns every round and short lane lengths, even with this map's artificially slower Bloon speed. Take care to avoid relying exclusively on First targeting, and use micromanagement if needed. The central region is an important location for most of your defenses to cover most of the map.

[edit | edit source]
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: What other towers excel on this map? Psi is not so excel because intermediate leveling (need the lvl14 on advanced and higher). TBS, Aknight, Glord, and Senchamp have been suggested, but not confirmed.
Name Portrait Reasoning
Sauda The artificially slower lanes and the chokepoint at the front of the map allows Sauda to excel in the early-game, and retain great power in the late-game when paired with stun support such as Relentless Glue. She also benefits from the overlapping lanes of this map, dealing double damage on the right path before its junction and the left exit lane, and triple near the entrance.
Super Glue The short portion of the map where towers perform optimally makes it critical to stalling Bloons and blimps there. Super Glue's stunning splats effectively keeps masses of Bloons and blimps locked in place, and allows Sauda to deal massively increased damage to stunned targets.
Sniper Monkey The highly divergent nature of the map's lanes make leaking Bloons relatively common. Sniper Monkeys when placed to the right of the small crystal above the crystal column can see both sides of the map with fairly low line-of-sight blockage.

Update history

[edit | edit source]
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  • Nerf Fixed spots where towers could be placed in locations they are not supposed to (bug fix)
  • Nerf Removed duplicate Pre-game Prep spikes on all lanes (undocumented) (bug fix)
  • Buff Bloon speed reduced
    • Buff Center path RBS increased (Hard RBS) ― 20.7 → 25.2
    • Buff Left path RBS increased (Hard RBS) ― 15.0 → 17.4
    • Buff Right path RBS increased (Hard RBS) ― 13.6 → 16.6
[edit | edit source]

Development

[edit | edit source]
Teaser image

This map was first revealed in the BTD6 Dev Diary #2[1], where Ninja Kiwi stated that the map took inspiration from Silas, who was released in the same update. They also presented an early image of the map with slightly different layout compared to the final release. The main differences are the lack of the final bends towards the bottom of the map, the presence of ice crystals on the left and right sides and a slightly different placement for the water area, alongside simpler visuals in general, specially for the ice crystals in the middle.

[...] Working hard has kept us warm as we show you the first look at the upcoming map: Lost Crevasse

This cool cavern was inspired by our new upcoming ice hero, you may have heard about around the banana stands.

A secluded place that the ice hero enjoys visiting during his time wandering, Lost Crevasse has an asymmetrical split path that shuffles Bloons into new groups as they move through the map. The walls at the edge of the path will eat projectiles but offer good opportunities for bouncing projectiles and zone-based damage. Large ice crystals separate potential tower placement, if only there were a new ability that could help overcome this hurdle...
— BTD6 Dev Diary #2[1]

The "new ability that could help overcome this hurdle" may refer to Silas's mechanic of emitting his attack from other Ice Monkeys, though it did not ignore line of sight blockers until a bug fix in version 50.2.

Trivia

[edit | edit source]
  • In the update preview video for version 50, this map was incorrectly named "Frozen Crevasse".[2]

In other languages

[edit | edit source]
Language Text Notes
Arabic الصدع المفقود
Danish Fortabt gletsjerspalte
German Verlorene Gletscherspalte
Spanish Grieta Perdida
Spanish (Latin America) Grieta perdida
Finnish Kadonnut railo
French Crevasse perdue
Italian Crepaccio perduto
Japanese 忘却のクレバス
Korean 방황의 빙하동굴
Dutch Verloren kloof
Norwegian Fortapt bresprekk
Polish Zaginiona Szczelina
Portuguese (Brazil) Fenda Perdida
Russian Затерянный провал
Swedish Förlorad Glaciärspricka
Thai รอยแยกที่หายไป
Turkish Kayıp Yarık
Chinese (simplified) 失落冰隙
Chinese (traditional) 迷失裂谷

References

[edit | edit source]
  1. 1.0 1.1 Corey (Sun, 6 Jul 2025). "BTD6 Dev Diary #2". Ninja Kiwi on Reddit. Retrieved Sun, 6 Jul 2025.
  2. "Bloons TD 6 Update 50 Out Now | Ice Shaper Silas!". YouTube. Retrieved Mon, 8 Sep 2025.
[edit | edit source]