Update history:Bloons TD 6/Version 50.0: Difference between revisions

full bank indicator works without crosspath
m Artifacts: typo
 
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{{BTD6 update info
{{BTD6 update info
|version=50.0
| version = 50.0
|image=BTD6 50.0 promo.jpg
| image = BTD6 50.0 promo.jpg
|prev=49.0
| prev = 49.0
|prev minor=49.3
| prev minor = 49.3
|steam date={{timestamp|27 August 2025 03:07:29 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=30800185 SteamDB]</ref>
| next minor = 50.1
| next = 51.0
| steam date = {{timestamp|27 August 2025 03:07:29 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=30800185 SteamDB]</ref>
| epic games store date = {{date|29 aug 2025}}
| epic games store date = {{date|29 aug 2025}}
|build=9653
|app store date={{timestamp|2025-08-27T03:07:07Z}}<ref>{{cite|archive url=https://web.archive.org/web/20250831033722/https://apps.apple.com/us/app/bloons-td-6/id1118115766|title=Bloons TD 6 on the App Store|archive timestamp=20250831033722}}</ref>
| build = 9653
|description=Cool Ice Hero!<br>• Introducing [[Silas (BTD6)|Silas]], a new [[Hero]] commanding the power of Ice. Freeze Bloons and buff ice attacks.<br>• New [[Intermediate]] [[map]], [[Lost Crevasse]].<br>• [[Power Pro|Powers Pro]]! [[Super Monkey Beacon]] and [[Banana Farmer Pro]]. Placeable powers with 3 upgrade paths.<br>• Plus balance changes, quality of life improvements, [[Trophy Store]] Cosmetics and more!
}}
}}
{{TOC|right|clear=y}}
{{TOC|right|clear=y}}
Line 12: Line 16:


==Additions==
==Additions==
*[[Silas (BTD6)|Silas]] ([[Hero]])
*[[Lost Crevasse]] ([[map]])
*[[Banana Farmer Pro]] ([[Power Pro]])
*[[Super Monkey Beacon]] (Power Pro)
===[[Artifact]]s===
===[[Artifact]]s===
{{BTD6 artifact list by introduced|50.0|columns=1}}
{{BTD6 artifact list by introduced|50.0|columns=1}}
Line 19: Line 28:


===[[Achievement]]s===
===[[Achievement]]s===
{{BTD6 achievement list by introduced|50.0}}
{{BTD6 achievement list|introduced=50.0}}


===Cosmetic items===
===Cosmetic items===
Line 27: Line 36:


=== General changes ===
=== General changes ===
{{Research|Verify the equals 100 case}}
*New UI for the Powers menu.
*New UI for the Powers menu.
*New UI for all rewards and in-game purchases.
*New UI for all rewards and in-game purchases.
*Mailbox system for event rewards, support gifts, update notes, and community messages. Icon is located next to the player's profile in the main menu.
*Mailbox system for event rewards, support gifts, update notes, and community messages. Icon is located next to the player's profile in the main menu.
*Leaderboards in ranked events will now display will now display the text ‘''End of Leaderboard''’ if there are less than 100 scores, or ‘''Top 100 Players Listed''’ if there are more than 100 submitted scores.
*Leaderboards in ranked events will now display will now display the text ‘''End of Leaderboard''’ if there are 100 or fewer scores, or ‘''Top 100 Players Listed''’ if there are more than 100 submitted scores.
*Game Center [[achievement]]s for ''[[Bloons TD 6+]].''
*Game Center [[achievement]]s for ''[[Bloons TD 6+]].''
*Textbox has larger width for the upgrade description after selecting a tower in-game.
*Textbox has larger width for the upgrade description after selecting a tower in-game.
*Contested Territory: Relics can now be viewed from the in-game pause menu.
*Contested Territory: Relics can now be viewed from the in-game pause menu.
*Replaced the Tutorial (which is introduced when the player begins their account for the first time) with [[First Time Tutorial!]]


=== Towers ===
=== Towers ===


==== [[Dart Monkey (BTD6)|Dart Monkey]] ====
==== [[Dart Monkey (BTD6)|Dart Monkey]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| tower = Dart Monkey
| tower = Dart Monkey
| version = 50.0
| version = 50.0
Line 60: Line 71:


==== [[Bomb Shooter (BTD6)|Bomb Shooter]] ====
==== [[Bomb Shooter (BTD6)|Bomb Shooter]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| tower = Bomb Shooter
| tower = Bomb Shooter
| version = 50.0
| version = 50.0
Line 68: Line 79:


==== [[Tack Shooter (BTD6)|Tack Shooter]] ====
==== [[Tack Shooter (BTD6)|Tack Shooter]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| tower = Tack Shooter
| tower = Tack Shooter
| version = 50.0
| version = 50.0
Line 74: Line 85:
*{{nerf|Main attack projectile: Lifespan reduced|0.3s|0.25s}}
*{{nerf|Main attack projectile: Lifespan reduced|0.3s|0.25s}}
*{{nerf|Main attack sub-projectile: Lifespan reduced|0.2s|0.15s}}
*{{nerf|Main attack sub-projectile: Lifespan reduced|0.2s|0.15s}}
*{{buff|Maelstrom ability: Projectile lifespan bonus increased|×2|×2.5}}
*{{buff|Maelstrom ability: Projectile lifespan bonus increased|×2|×2.5|note=With Maelstrom, blade lifespan increased from 84 to 87.5, tack lifespan decreased from 48 to 45.}}
*{{nerf|Maelstrom ability: Initial cooldown is fully reset|6.67s|20s|undoc=y}}
*{{nerf|Maelstrom ability: Initial cooldown is fully reset|6.67s|20s|undoc=y}}
*{{nerf|Meteor Impact ability: Initial cooldown is fully reset|20s|60s|undoc=y}}
*{{nerf|Meteor Impact ability: Initial cooldown is fully reset|20s|60s|undoc=y}}
Line 82: Line 93:


==== [[Ice Monkey (BTD6)|Ice Monkey]] ====
==== [[Ice Monkey (BTD6)|Ice Monkey]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| tower = Ice Monkey
|tower=Ice Monkey
| version = 50.0
|version=50.0
| changes 1 tiers = x5x
|changes 1 tiers=x5x
| quote 1 = Well it seems we made Absolute Zero kinda good finally… With the powerful synergies that have now come out here, along with Silas arriving this update bringing even more Ice Monkey synergies, we are reducing some of the constancy here.
|quote 1=Well it seems we made Absolute Zero kinda good finally… With the powerful synergies that have now come out here, along with Silas arriving this update bringing even more Ice Monkey synergies, we are reducing some of the constancy here.
| quote 1 tiers = x5x
|quote 1 tiers=x5x
| changes 1 = *{{nerf|Ability cooldown increased|20s|25s}}
|changes 1=*{{nerf|Ability cooldown increased|20s|25s}}
*{{nerf|Initial ability cooldown increased|0s|5s<!--10-5=5-->|undoc=y}}
*{{nerf|Main attack global freeze: duration reduced|0.75s|0.6s}}
*{{nerf|Main attack global freeze: duration reduced|0.75s|0.6s}}
*{{change|Description changed|Ability is so cold it freezes all regular Bloons for longer, including White, Zebra, and Camo, slows MOAB-class longer, and greatly increases the attack speed of all Ice Monkeys for the duration.|Each attack freezes all Bloons everywhere for a short time. Snowstorm freezes all Bloon types for even longer while greatly increasing attack speed of all Ice Monkeys for the duration.}}
*{{change|Description changed|Ability is so cold it freezes all regular Bloons for longer, including White, Zebra, and Camo, slows MOAB-class longer, and greatly increases the attack speed of all Ice Monkeys for the duration.|Each attack freezes all Bloons everywhere for a short time. Snowstorm freezes all Bloon types for even longer while greatly increasing attack speed of all Ice Monkeys for the duration.}}
| changes 2 = *{{change|Icicle mutator:<!--"icicles planted" in bwiki--> Optimized performance}}
|changes 2=*{{change|Icicle mutator:<!--"icicles planted" in bwiki--> Optimized performance}}
| changes 2 tiers = xx4+
|changes 2 tiers=xx4+
}}
}}


==== [[Desperado (BTD6)|Desperado]] ====
==== [[Desperado (BTD6)|Desperado]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
|priority=3
| tower = Desperado
| tower = Desperado
| version = 50.0
| version = 50.0
Line 108: Line 121:
*{{buff|Area of effect: Damage over time increased|50|75}}
*{{buff|Area of effect: Damage over time increased|50|75}}
| changes 3 tiers = 5XX
| changes 3 tiers = 5XX
| changes 4 = *{{buff|Rifle attack: Pierce increased|3|4|note=X-5-X Golden Justice unchanged (∞)}}
| changes 13 = *{{change|Description changed|Upgrades pistol to a 6-shot revolver.|Upgrades pistol to a 6-shot revolver. Attacks even faster the fewer Bloons are in range.}}
| changes 4 tiers = X3X;X4X
| changes 13 tiers = 3XX
| changes 5 = *{{buff|Pistol attack: Damage increased|12|16}}
| path 1 tier 1 cost before = 250
| path 1 tier 1 cost after = 200
| path 1 tier 4 cost before = 5800
| path 1 tier 4 cost after = 4800
|quote 1=You knew it was coming, so settle in pardner. Many touchups are being made for our newest tower, so we will break this down path by path.
 
'''Top Path:''' Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. Twin Sixes damage is increasing along with the cost reducing to make it start easier and stay effective longer. The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them.
| quote 2 = Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5.
| quote 2 tiers = 3XX
| quote 3 = Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. Twin Sixes damage is increasing along with the cost reducing to make it start easier and stay effective longer.
| quote 3 tiers = 4XX
| quote 4 = Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. [...] The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them.
| quote 4 tiers = 5XX
}}
{{BTD6 tower changes
|priority=2
|tower=Desperado
|version=50.0
|changes 1=*{{buff|Rifle attack: Pierce increased|3|4|note=X-5-X Golden Justice unchanged (∞)}}
|changes 1 tiers=X3X;X4X
|changes 2=*{{buff|Pistol attack: Damage increased|12|16}}
*{{buff|Pistol attack: Bonus damage to Ceramic Bloons increased|+12|+16|undoc=y|note=X-5-X Golden Justice unchanged (24 / +24)}}
*{{buff|Pistol attack: Bonus damage to Ceramic Bloons increased|+12|+16|undoc=y|note=X-5-X Golden Justice unchanged (24 / +24)}}
| changes 5 tiers = X4X
|changes 2 tiers=X4X
| changes 6 = *{{buff|Rifle attack: Damage increased|210|280}}
|changes 3=*{{buff|Rifle attack: Damage increased|210|280}}
*{{buff|Rifle attack: Bonus damage to Fortified Bloons increased|+210|+280}}
*{{buff|Rifle attack: Bonus damage to Fortified Bloons increased|+210|+280}}
*{{buff|Mark attack: Cooldown reduced|9s|3s}}
*{{buff|Mark attack: Cooldown reduced|9s|3s}}
*{{buff|Pistol attack: Now marks the main target}}
*{{buff|Pistol attack: Now marks the main target}}
*{{buff|Pistol area of effect: Pierce increased|5|8}}
*{{buff|Pistol area of effect: Pierce increased|5|8}}
| changes 6 tiers = X5X
|changes 3 tiers=X5X
| changes 7 = *{{buff|Maximum attack speed bonus increased|+30%|+45%}}
|changes 4=*{{nerf|Rifle attack: No longer ignores Boss immunity windows|fix=y|note=The issue can still happen on certain circumstances}}
*{{buff|Rifle attack: No longer fails to hit targets next to a wall|fix=y}}
|changes 4 tiers=X3X+
|path 2 tier 2 cost before=500
|path 2 tier 2 cost after=350
|path 2 tier 4 cost before=8000
|path 2 tier 4 cost after=6500
|quote 1='''Middle Path:''' Crosspath price is lowering for early value, while the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack.
|quote 2=Crosspath price is lowering for early value
|quote 2 tiers=X2X
|quote 3=[...] the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases.
|quote 3 tiers=X3X;X4X
|quote 4=[...] the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack.
|quote 4 tiers=X5X
}}
{{BTD6 tower changes
|priority=1
| tower = Desperado
| version = 50.0
| changes 1 = *{{buff|Maximum attack speed bonus increased|+30%|+45%}}
*{{nerf|Attack speed bonus drop per Monkey in range increased|−10%|−15%|note=Overall, the attack speed bonus is increased 50% and drops with the same amount of Monkeys}}
*{{nerf|Attack speed bonus drop per Monkey in range increased|−10%|−15%|note=Overall, the attack speed bonus is increased 50% and drops with the same amount of Monkeys}}
| changes 7 tiers = XX1
| changes 1 tiers = XX1
| changes 8 = *{{buff|Maximum attack speed bonus increased|+25%|+50%}}
| changes 2 = *{{buff|Maximum attack speed bonus increased|+25%|+50%}}
*{{buff|Attack speed bonus per Bloon in range increased|+1%|+2%|note=Overall, the attack speed bonus is doubled and increases to the maximum with the same amount of Bloons}}
*{{buff|Attack speed bonus per Bloon in range increased|+1%|+2%|note=Overall, the attack speed bonus is doubled and increases to the maximum with the same amount of Bloons}}
*{{neutral|Nomad: Passive ability cooldown can now be affected by external sources|note=Only a nerf vs Blastapopoulos|fix=y}}
*{{neutral|Nomad: Passive ability cooldown can now be affected by external sources|note=Only a nerf vs Blastapopoulos|fix=y}}
| changes 8 tiers = XX2
| changes 2 tiers = XX2
| changes 9 = *{{nerf|Shotgun attack: Cooldown increased|1.56s|1.97s}}
| changes 3 = *{{nerf|Shotgun attack: Cooldown increased|1.56s|1.97s}}
| changes 9 tiers = XX3+
| changes 3 tiers = XX3+
| changes 10 = *{{buff|Pistol attack: Damage increased|12|18}}
| changes 4 = *{{buff|Pistol attack: Damage increased|12|18}}
*{{buff|Pistol attack: Bonus damage to Ceramic Bloons increased|+12|+18|undoc=y}}
*{{buff|Pistol attack: Bonus damage to Ceramic Bloons increased|+12|+18|undoc=y}}
| changes 10 tiers = XX4
| changes 4 tiers = XX4
| changes 11 = *{{buff|Pistol attack:Damage increased|20|50}}
| changes 5 = *{{buff|Pistol attack:Damage increased|20|50}}
*{{buff|Pistol attack:Bonus damage to Ceramic Bloons increased|+20|+50}}
*{{buff|Pistol attack:Bonus damage to Ceramic Bloons increased|+20|+50}}
| changes 11 tiers = XX5
| changes 5 tiers = XX5
| changes 12 = *{{nerf|Rifle attack: No longer ignores Boss immunity windows|fix=y}}
| quote 1 = '''Bottom Path:''' After some help & advice from their ride-or-die partner, Enforcer is moving down some attack speed from the Shotgun attack into T1 & T2 crosspath bonuses to improve the crosspath value while keeping T3 roughly similar. At higher tiers Pistol damage has increased for better long-range Single Target performance.
*{{buff|Rifle attack: No longer fails to hit targets next to a wall|fix=y}}
| quote 2 = After some help & advice from their ride-or-die partner, Enforcer is moving down some attack speed from the Shotgun attack into T1 & T2 crosspath bonuses to improve the crosspath value while keeping T3 roughly similar.
| changes 12 tiers = X3X+
| quote 2 tiers = XX1;XX2;XX3
| changes 13 = *{{change|Description changed|Upgrades pistol to a 6-shot revolver.|Upgrades pistol to a 6-shot revolver. Attacks even faster the fewer Bloons are in range.}}
| quote 3 = At higher tiers Pistol damage has increased for better long-range Single Target performance.
| changes 13 tiers = 3XX
| quote 3 tiers = XX4;XX5
| path 1 tier 1 cost before = 250
| path 1 tier 1 cost after = 200
| path 1 tier 4 cost before = 5800
| path 1 tier 4 cost after = 4800
| path 2 tier 2 cost before = 500
| path 2 tier 2 cost after = 350
| path 2 tier 4 cost before = 8000
| path 2 tier 4 cost after = 6500
| quote 1 = You knew it was coming, so settle in pardner. Many touchups are being made for our newest tower, so we will break this down path by path.<br/><br/>'''Top Path:''' Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. Twin Sixes damage is increasing along with the cost reducing to make it start easier and stay effective longer. The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them.<br/><br/>'''Middle Path:''' Crosspath price is lowering for early value, while the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack.<br/><br/>'''Bottom Path:''' After some help & advice from their ride-or-die partner, Enforcer is moving down some attack speed from the Shotgun attack into T1 & T2 crosspath bonuses to improve the crosspath value while keeping T3 roughly similar. At higher tiers Pistol damage has increased for better long-range Single Target performance.
| quote 2 = Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5.
| quote 2 tiers = 3XX+
| quote 3 = Twin Sixes damage is increasing along with the cost reducing to make it start easier and stay effective longer.
| quote 3 tiers = 4XX
| quote 4 = The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them.
| quote 4 tiers = 5XX
| quote 5 = Crosspath price is lowering for early value
| quote 5 tiers = X2X
| quote 6 = [...] the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases.
| quote 6 tiers = X3X;X4X
| quote 7 = X5X
| quote 7 tiers = [...] the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack.
| quote 8 = After some help & advice from their ride-or-die partner, Enforcer is moving down some attack speed from the Shotgun attack into T1 & T2 crosspath bonuses to improve the crosspath value while keeping T3 roughly similar.
| quote 8 tiers = XX1;XX2;XX3
| quote 9 = At higher tiers Pistol damage has increased for better long-range Single Target performance.
| quote 9 tiers = XX4;XX5
}}
}}


==== [[Sniper Monkey (BTD6)|Sniper Monkey]] ====
==== [[Sniper Monkey (BTD6)|Sniper Monkey]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 50.0
| version = 50.0
| tower = Sniper Monkey
| tower = Sniper Monkey
Line 184: Line 211:
| quote 1 = Cripple MOAB’s shrapnel piercing has been improved to assist in support purposes. Elite Sniper has fallen in use so price is being reduced, and a small price shift has been made for bottom path to bring Semi-Auto Rifle online sooner.
| quote 1 = Cripple MOAB’s shrapnel piercing has been improved to assist in support purposes. Elite Sniper has fallen in use so price is being reduced, and a small price shift has been made for bottom path to bring Semi-Auto Rifle online sooner.
| quote 2 = Cripple MOAB’s shrapnel piercing has been improved to assist in support purposes.
| quote 2 = Cripple MOAB’s shrapnel piercing has been improved to assist in support purposes.
| quote 2 tiers = 502
| quote 2 tiers = 520
| quote 3 = Elite Sniper has fallen in use so price is being reduced.
| quote 3 = Elite Sniper has fallen in use so price is being reduced.
| quote 3 tiers = X5X
| quote 3 tiers = X5X
Line 192: Line 219:


==== [[Monkey Sub (BTD6)|Monkey Sub]] ====
==== [[Monkey Sub (BTD6)|Monkey Sub]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 50.0
| version = 50.0
| tower = Monkey Sub
| tower = Monkey Sub
Line 202: Line 229:


==== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ====
==== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 50.0
| version = 50.0
| tower = Monkey Buccaneer
| tower = Monkey Buccaneer
Line 215: Line 242:


==== [[Monkey Ace (BTD6)|Monkey Ace]] ====
==== [[Monkey Ace (BTD6)|Monkey Ace]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 50.0
| version = 50.0
| tower = Monkey Ace
| tower = Monkey Ace
| changes 1 = *{{buff|Bonus damage to Camo Bloons increased for all attacks|+1|×2}}
| changes 1 = *{{buff|Bonus damage to Camo Bloons increased for all attacks|+1|×2}}
| changes 1 tiers = X2X+;120;220;021+
| changes 1 tiers = X2X+
| changes 2 = *{{buff|Bonus damage to Camo Bloons increased for all attacks, except Anti-MOAB missiles|+1|×2}}
| changes 2 = *{{buff|Bonus damage to Camo Bloons increased for all attacks, except Anti-MOAB missiles|+1|×2}}
| changes 2 tiers = 320+
| changes 2 tiers = 320+
Line 226: Line 253:
| quote 1 = As Spy Plane crosspath doesn’t see much love we’ve gone all-in on the Camo crosspath making it a double damage bonus, which is especially good news for Ground Zero vs. Fortified DDTs. Since Spectre works best at the edge of the map far from the entrance the radial attack can expire too early, so projectile distance has been increased.
| quote 1 = As Spy Plane crosspath doesn’t see much love we’ve gone all-in on the Camo crosspath making it a double damage bonus, which is especially good news for Ground Zero vs. Fortified DDTs. Since Spectre works best at the edge of the map far from the entrance the radial attack can expire too early, so projectile distance has been increased.
| quote 2 = As Spy Plane crosspath doesn’t see much love we’ve gone all-in on the Camo crosspath making it a double damage bonus, which is especially good news for Ground Zero vs. Fortified DDTs.
| quote 2 = As Spy Plane crosspath doesn’t see much love we’ve gone all-in on the Camo crosspath making it a double damage bonus, which is especially good news for Ground Zero vs. Fortified DDTs.
| quote 2 tiers = x2x+;120;220;xx1+
| quote 2 tiers = x2x+
| quote 3 = Since Spectre works best at the edge of the map far from the entrance the radial attack can expire too early, so projectile distance has been increased.
| quote 3 = Since Spectre works best at the edge of the map far from the entrance the radial attack can expire too early, so projectile distance has been increased.
| quote 3 tiers = XX4+
| quote 3 tiers = XX4+
Line 232: Line 259:


==== [[Heli Pilot (BTD6)|Heli Pilot]] ====
==== [[Heli Pilot (BTD6)|Heli Pilot]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 50.0
| version = 50.0
| tower = Heli Pilot
| tower = Heli Pilot
Line 247: Line 274:


==== [[Mortar Monkey (BTD6)|Mortar Monkey]] ====
==== [[Mortar Monkey (BTD6)|Mortar Monkey]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 50.0
| version = 50.0
| tower = Mortar Monkey
| tower = Mortar Monkey
Line 262: Line 289:


==== [[Dartling Gunner (BTD6)|Dartling Gunner]] ====
==== [[Dartling Gunner (BTD6)|Dartling Gunner]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 50.0
| version = 50.0
| tower = Dartling Gunner
| tower = Dartling Gunner
Line 278: Line 305:


==== [[Wizard Monkey (BTD6)|Wizard Monkey]]<!-- Archmage was not affected by this change. Only dbreath --> ====
==== [[Wizard Monkey (BTD6)|Wizard Monkey]]<!-- Archmage was not affected by this change. Only dbreath --> ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 50.0
| version = 50.0
| tower = Wizard Monkey
| tower = Wizard Monkey
Line 286: Line 313:


==== [[Super Monkey (BTD6)|Super Monkey]] ====
==== [[Super Monkey (BTD6)|Super Monkey]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| tower = Super Monkey
| tower = Super Monkey
| version = 50.0
| version = 50.0
Line 294: Line 321:


====[[Alchemist (BTD6)|Alchemist]]====
====[[Alchemist (BTD6)|Alchemist]]====
{{BTD6 tower changes/new
{{BTD6 tower changes
| tower = Alchemist
| tower = Alchemist
| version = 50.0
| version = 50.0
Line 302: Line 329:


==== [[Druid (BTD6)|Druid]] ====
==== [[Druid (BTD6)|Druid]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 50.0
| version = 50.0
| tower = Druid
| tower = Druid
Line 317: Line 344:


==== [[Mermonkey (BTD6)|Mermonkey]] ====
==== [[Mermonkey (BTD6)|Mermonkey]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 50.0
| version = 50.0
| tower = Mermonkey
| tower = Mermonkey
Line 324: Line 351:
| changes 2 = *{{buff|Trident: Pierce increase|2|3|note=Does not affect splash (6)<br/>
| changes 2 = *{{buff|Trident: Pierce increase|2|3|note=Does not affect splash (6)<br/>
*X-3-X Riptide Champion unchanged (18)}}
*X-3-X Riptide Champion unchanged (18)}}
| changes 2 tiers = 01X+;110;210;310;410
| changes 2 tiers = 01X;110;210;310;410
| changes 3 = *{{buff|Trance: Pierce increased|4|8}}
| changes 3 = *{{buff|Trance: Pierce increased|4|8}}
| changes 3 tiers = X04+
| changes 3 tiers = X04+
Line 337: Line 364:
| quote 2 tiers = 3XX+
| quote 2 tiers = 3XX+
| quote 3 = Middle crosspath trident gains extra projectile pierce to improve early game value.
| quote 3 = Middle crosspath trident gains extra projectile pierce to improve early game value.
| quote 3 tiers = 010;020;01X+;X10+
| quote 3 tiers = x1x;x2x
| quote 4 = Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this.
| quote 4 = Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this.
| quote 4 tiers = XX4+
| quote 4 tiers = XX4+
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==== [[Banana Farm (BTD6)|Banana Farm]] ====
==== [[Banana Farm (BTD6)|Banana Farm]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 50.0
| version = 50.0
| tower = Banana Farm
| tower = Banana Farm
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==== [[Spike Factory (BTD6)|Spike Factory]] ====
==== [[Spike Factory (BTD6)|Spike Factory]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 50.0
| version = 50.0
| tower = Spike Factory
| tower = Spike Factory
| paragon changes = *{{buff|Super Mine spike: Bonus damage to blue MOABs increased|+140|+240}}
| paragon changes = *{{nerf|Mini-spike pile: Bonus damage to MOAB-Class Bloons decreased|+180|+80}}
*{{nerf|Mini-spike pile: Bonus damage to MOAB-Class Bloons decreased|+180|+80}}
*{{nerf|Controlled Burst ability: Initial cooldown is fully reset|3.33s|10s|undoc=y}}
*{{nerf|Controlled Burst ability: Initial cooldown is fully reset|3.33s|10s|undoc=y}}
*{{nerf|Spikeageddon ability: Initial cooldown is fully reset|25s|75s|undoc=y}}
*{{nerf|Spikeageddon ability: Initial cooldown is fully reset|25s|75s|undoc=y}}
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==== [[Engineer Monkey (BTD6)|Engineer Monkey]]====
==== [[Engineer Monkey (BTD6)|Engineer Monkey]]====
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 50.0
| version = 50.0
| tower = Engineer Monkey
| tower = Engineer Monkey
| changes 1 = *{{nerf|Overclock ability: Range bonus on Monkey Villages decreased|+25%|+10%|note=Also effects the temporal Ultraboost effect}}
| changes 1 = *{{nerf|Overclock ability: Range bonus on Monkey Villages decreased|+25%|+10%|note=Also affects the temporary Ultraboost effect. Does not affect Paragon's Power Glove (+25%)}}
| changes 1 tiers = X4X+
| changes 1 tiers = X4X+
| changes 2 = *{{nerf|Ultraboost ability: Range bonus on Monkey Villages per stack decreased|+2.5%|+1.5%}}
| changes 2 = *{{nerf|Ultraboost ability: Range bonus on Monkey Villages per stack decreased|+2.5%|+1.5%}}
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| changes 3 = *{{buff|Energy Sentry: Bonus damage to MOAB-Class Bloons increased|+2|+3|fix=y}}
| changes 3 = *{{buff|Energy Sentry: Bonus damage to MOAB-Class Bloons increased|+2|+3|fix=y}}
| changes 3 tiers = 420
| changes 3 tiers = 420
| paragon changes = *{{nerf|Cannot longer be targeted targeted with another Engineer’s Overclock|fix=y}}
| paragon changes = *{{nerf|Cannot longer be targeted with another Engineer’s Overclock|fix=y}}
| quote 1 = Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock.
| quote 1 = Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock.
| quote 1 tiers = X4X+
| quote 1 tiers = X4X+
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==== [[Beast Handler (BTD6)|Beast Handler]] ====
==== [[Beast Handler (BTD6)|Beast Handler]] ====
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 50.0
| version = 50.0
| tower = Beast Handler
| tower = Beast Handler
| changes 1 = *{{nerf|Splash: Base damage decreased|700|600}}
| changes 1 = *{{nerf|Splash: Base damage decreased|700|600}}
*{{nerf|Splash: Damage scale decreased|1,400|1,200|note=|note=With both changes damage for 132 (maximum) Beast Power decreased from 2,100 to 1,800, and damage for 84 (default) Beast Power increased from 1,400 to 1,200}}
*{{nerf|Splash: Damage scale decreased|1,400|1,200|note=With both changes damage for 132 (maximum) Beast Power decreased from 2,100 to 1,800, and damage for 84 (default) Beast Power decreased from 1,400 to 1,200}}
| changes 1 tiers = 5XX
| changes 1 tiers = 5XX
| changes 2 = *{{buff|Stomp ability: Base damage increased|150|300|note=Damage for 132 (maximum) Beast Power increased from 950 to 1100, and damage for 84 (default) Beast Power increased from 550 to 700}}
| changes 2 = *{{buff|Stomp ability: Base damage increased|150|300|note=Damage for 132 (maximum) Beast Power increased from 950 to 1100, and damage for 84 (default) Beast Power increased from 550 to 700}}
Line 392: Line 418:
| quote 3 tiers = X5X
| quote 3 tiers = X5X
| changes 3 tiers = 3XX;4XX;5XX
| changes 3 tiers = 3XX;4XX;5XX
| changes 3 = *{{neutral|Thrash cooldown is now calculated correctly|fix=y}}
| changes 3 =  
**{{buff|Thrash cooldown while dragging a Bloon into water decreased at all Beast Power (0.3s base)}}
*{{neutral|Thrash calculation is now calculated correctly|fix=y}}
**{{nerf|Thrash cooldown while latching onto a Bloon increased at all Beast Power (0.6s base)}}
**{{buff|Thrash calculation: divisor for "base attack cooldown" changed from the attack cooldown of the Piranha to Great White|0.6|1.1}}
**{{nerf|Thrash calculation: dividend for "base thrash cooldown" increased while latching|0.3|0.6|note=Does not affect dragging|undoc=y}}
**{{nerf}} Thrash cooldowns across all beast power increased while latching
*** Min power: 0.55s<!--0.3 * ((1.1-0.38 * 0)/0.6)--> → 0.6s<!--0.6 * ((1.1-0.38 * 0)/1.1)-->
*** Middle power: 0.455s<!--0.3 * ((1.1-0.38 * 0.5)/0.6)--> → 0.49636363636s<!--0.6 * ((1.1-0.38 * 0.5)/1.1)-->
*** Max power: 0.36s<!--0.3 * ((1.1-0.38 * 0.5)/0.6)--> → 0.39272727272s<!--0.6 * ((1.1-0.38 * 1)/1.1)-->
**{{buff}} Thrash cooldowns across all beast power changed while dragging
*** Min power: 0.55s<!--0.3 * ((1.1-0.38 * 0)/0.6)--> → 0.3s<!--0.3 * ((1.1-0.38 * 0)/1.1)-->
*** Middle power: 0.455s<!--0.3 * ((1.1-0.38 * 0.5)/0.6)--> → 0.248181818s<!--0.3 * ((1.1-0.38 * 0.5)/1.1)-->
*** Max power: 0.36s<!--0.3 * ((1.1-0.38 * 0.5)/0.6)--> → 0.196363636s<!--0.3 * ((1.1-0.38 * 1)/1.1)-->
}}
}}


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==== [[Captain Churchill (BTD6)|Captain Churchill]] ====
==== [[Captain Churchill (BTD6)|Captain Churchill]] ====
{{BTD6 hero changes/new|version=50.0|hero=Captain Churchill|changes 1=*{{buff|Explosive Shell: Bonus damage to Fortified Bloons increased|+3|+4}}
{{BTD6 hero changes|version=50.0|hero=Captain Churchill
*{{buff|Explosive Shell: Bonus damage to Lead Bloons increased|+3|+4}}
|quote=Captain Churchill has a significant DDT weakness, particularly of the fortified variety, so to provide light assistance against these his Lv15 damage bonuses may now stack together when multiple properties are met, and it will also grant a bonus to Camo Bloons. Overall this adds up to a +12 damage bonus when damaging a Fortified DDT.
*{{buff|Explosive Shell: Now deals +4 bonus damage to Camo Bloons}}
|changes 1 levels=15+
|changes 1=
*{{buff|Main Gun: Now deals +4 bonus damage to Camo Bloons}}
*{{buff|Damage bonuses to Lead/Fortified are no longer mutually exclusive}}
|changes 2 levels=15–16
|changes 2=*{{buff|Main Gun: Bonus damage to Fortified Bloons increased|+3|+4}}
*{{buff|Main Gun: Bonus damage to Lead Bloons increased|+3|+4}}
|changes 3 levels=15–17
|changes 3=
*{{buff|Machine Gun: Now deals +2 bonus damage to Camo Bloons}}
*{{buff|Machine Gun: Now deals +2 bonus damage to Camo Bloons}}
*{{buff|Damage bonuses to Lead/Fortified are no longer mutually exclusive}}|changes 1 levels=15+|quote=Captain Churchill has a significant DDT weakness, particularly of the fortified variety, so to provide light assistance against these his Lv15 damage bonuses may now stack together when multiple properties are met, and it will also grant a bonus to Camo Bloons. Overall this adds up to a +12 damage bonus when damaging a Fortified DDT.|changes 2 levels=15|changes 2=*{{change|Description changed|All attacks do extra damage vs Fortified and Lead Bloons.|All attacks do extra damage vs Camo, Lead, and Fortified Bloons.}}}}
|changes 4 levels=15
|changes 4=*{{change|Description changed|All attacks do extra damage vs Fortified and Lead Bloons.|All attacks do extra damage vs Camo, Lead, and Fortified Bloons.}}
|changes 5 levels=17+
|changes 5=
*{{nerf|Main Gun: Bonus damage to Fortified Bloons removed|bug=y}}
*{{buff|Main Gun: Bonus damage to Lead Bloons increased|+3|+8|bug=y|}}
*{{nerf|Machine Gun: Bonus damage to Fortified Bloons removed|bug=y}}
|changes 6 levels=17
|changes 6=
*{{buff|Machine Gun: Bonus damage to Lead Bloons increased|+2|+4|bug=y|note=The bonus damage against Fortified Bloons from Level 15 is replaced by a duplicated Lead damage bonus.}}
|changes 7 levels=18+
|changes 7=*{{buff|Machine Gun: Bonus damage to Lead Bloons increased|+2|+8|bug=y}}
*{{buff|Machine Gun: Now deals +4 bonus damage to Camo Bloons|undoc=y}}
}}


==== [[Adora (BTD6)|Adora]] ====
==== [[Adora (BTD6)|Adora]] ====
{{BTD6 hero changes/new|version=50.0|hero=Adora|quote=Adora’s recent nerf impacted her freeplay value too much, with limited options for heroes that scale well into freeplay we have agreed it would be best to change back her sacrifice stacks.|changes 1=*{{buff|Blood Sacrifice ability: Max amount of stacks increased|40<!--not 40 by nk-->|50|note=Range and attack cooldown maximum bonus is increased ― 40% → 50%
{{BTD6 hero changes|version=50.0|hero=Adora|quote=Adora’s recent nerf impacted her freeplay value too much, with limited options for heroes that scale well into freeplay we have agreed it would be best to change back her sacrifice stacks.|changes 1=*{{buff|Blood Sacrifice ability: Max amount of stacks increased|40<!--not 40 by nk-->|50|note=Range and attack cooldown maximum bonus is increased ― 40% → 50%
*The cash value of the sacrifice needed for the maximum benefit is also increased ― $3,000 → $4,000}}|changes 1 levels=20}}
*The cash value of the sacrifice needed for the maximum benefit is also increased ― $3,000 → $4,000}}|changes 1 levels=20}}


==== [[Etienne (BTD6)|Etienne]] ====
==== [[Etienne (BTD6)|Etienne]] ====
{{BTD6 hero changes/new|version=50.0|hero=Rosalia|quote=|changes 1=*{{nerf|Should no longer create multiple UCAV when his attack speed is increased or the UCAV ability is clicked one frame after reaching Level 20|fix=y}}|changes 1 levels=20}}
{{BTD6 hero changes|version=50.0|hero=Etienne|quote=|changes 1=*{{nerf|Should no longer create multiple UCAV when his attack speed is increased or the UCAV ability is clicked one frame after reaching Level 20|fix=y}}|changes 1 levels=20}}


==== [[Rosalia (BTD6)|Rosalia]] ====
==== [[Rosalia (BTD6)|Rosalia]] ====
{{BTD6 hero changes/new|version=50.0|hero=Rosalia|quote=Rosalia is overperforming as a consistent lategame fullscreen stall, so her BFB knockback and Lv18 Flight Boost uptime are both being reduced.|changes 1=*{{nerf|Laser Enhanced Shot: BFB pushback decreased|5 units|2.5 units|note=Does not affect the knockback versus BFBs}}<!--no, pushback and knockback are different-->|changes 1 levels=13+|changes 2=*{{nerf|Flight Boost: Ability cooldown reduction (from 45s) is less impactful|25s|35s}}|changes 2 levels=18+}}
{{BTD6 hero changes|version=50.0|hero=Rosalia|quote=Rosalia is overperforming as a consistent lategame fullscreen stall, so her BFB knockback and Lv18 Flight Boost uptime are both being reduced.|changes 1=*{{nerf|Laser Enhanced Shot: BFB pushback decreased|5 units|2.5 units|note=Does not affect the knockback versus BFBs}}<!--no, pushback and knockback are different-->|changes 1 levels=13+|changes 2=*{{nerf|Flight Boost: Ability cooldown reduction (from 45s) is less impactful|25s|35s}}|changes 2 levels=18+}}


=== Maps ===
=== Maps ===
Line 448: Line 504:
| changes 1 store = *Converted into a regular Power.
| changes 1 store = *Converted into a regular Power.
**Note: To be unlocked on the Powers menu, players must complete the They call me Cave Monkey! secret achievement first.
**Note: To be unlocked on the Powers menu, players must complete the They call me Cave Monkey! secret achievement first.
}}
=== [[Sandbox (BTD6)|Sandbox]] ===
{{BTD6 changes
| version = 50.0
| changes 1 = *{{change|All end of round effects now trigger when a round is cleared, by either clearing or popping Bloons|undoc=y}}
** Note: Includes Hero XP, income, clearing projectiles and spikes, Geraldo's shop item restock, free Dart Monkeys from Monkey City, etc.
| changes 1 names = Sandbox|
}}
}}


Line 457: Line 521:
*{{neutral|Mini Boss and Final Boss: Castle Revenge and Balance are no longer in the map blacklist|undoc=y}}
*{{neutral|Mini Boss and Final Boss: Castle Revenge and Balance are no longer in the map blacklist|undoc=y}}
*{{change|Bloon and MOAB Health challenge rule should no longer display negative or incoherent values|fix=y}}
*{{change|Bloon and MOAB Health challenge rule should no longer display negative or incoherent values|fix=y}}
*{{change|Mini Game and Mini Boss: Reward should no longer be override by Legendary Augment tiles next to them|fix=y}}
*{{nerf|Mini Game and Mini Boss: Reward should no longer be override by Legendary Augment tiles next to them|fix=y}}
*{{nerf|Mini Game and Mini Boss: "Legendary Reward Earned!" message should no longer appear multiple times|fix=y}}
*{{change|Mini Game and Mini Boss: "Legendary Reward Earned!" message should no longer appear multiple times|fix=y}}
| changes 2 names = Rogue Legends;Rogue Bloons
| changes 2 names = Rogue Legends;Rogue Bloons
| changes 2 = *{{neutral|Super Ceramics will start appearing earlier|Round 81|Round 31}}
| changes 2 = *{{neutral|Super Ceramics will start appearing earlier|Round 81|Round 31}}
Line 472: Line 536:
| version = 50.0
| version = 50.0
| changes = *{{change|Silas added counting as Support category|note=Description changed accordingly}}
| changes = *{{change|Silas added counting as Support category|note=Description changed accordingly}}
| names = Heroic Speciality
| names = Heroic Specialty
}}
}}
|}
|}
Line 494: Line 558:
* Rosalia: Kinetic Charge should display correctly on Boss Bloons.
* Rosalia: Kinetic Charge should display correctly on Boss Bloons.
* How To Do Voodoo! Quest: Text that incorrectly stated that Heartstopper ability slows down Bloons removed and a typo fixed on a later dialogue.
* How To Do Voodoo! Quest: Text that incorrectly stated that Heartstopper ability slows down Bloons removed and a typo fixed on a later dialogue.
*{{BTD6 changes
| version = 50.0
| changes = *{{nerf|By the Power of Battle Cat!, Rogue Legends Preview, and She-Ra to the Rescue! Quests: Changed unlock|level 1|level 5|undoc=y}}
|changes store=*{{nerf|Unlock level changed|level 1|level 5|undoc=y}}
| names = By the Power of Battle Cat!;Rogue Legends Preview;She-Ra to the Rescue!
}}


==Gallery==
==Gallery==
Line 502: Line 572:
</gallery>
</gallery>


==Video==
===Video===
{{youtube|J0zbMwVaNu0}}
{{youtube|J0zbMwVaNu0}}


Line 508: Line 578:
{{blockquote|Cool Ice Hero!<br>• Introducing Silas, a new Hero commanding the power of Ice. Freeze Bloons and buff ice attacks.<br>• New Intermediate map, Lost Crevasse.<br>• Powers Pro! Super Monkey Beacon and Banana Farmer Pro. Placeable powers with 3 upgrade paths.<br>• Plus balance changes, quality of life improvements, Trophy Store Cosmetics and more!}}
{{blockquote|Cool Ice Hero!<br>• Introducing Silas, a new Hero commanding the power of Ice. Freeze Bloons and buff ice attacks.<br>• New Intermediate map, Lost Crevasse.<br>• Powers Pro! Super Monkey Beacon and Banana Farmer Pro. Placeable powers with 3 upgrade paths.<br>• Plus balance changes, quality of life improvements, Trophy Store Cosmetics and more!}}


===Notes===
==Notes==
*The update notes claim that the [[Mega Massive Munitions Factory]]'s damage "Main Spike bonus damage to MOABs" was increased, implying that it increased the damage it deals to all [[MOAB-Class Bloon]]s, but it actually only changes the damage it deals to the [[MOAB (BTD6)|MOAB]]. The change to its mini spike storm correctly affects the damage it deals to all MOAB-Class Bloons.
*The update notes claim that the [[Mega Massive Munitions Factory]]'s "Main Spike bonus damage to MOABs" was increased, but its damage modifier to MOAB-Class Bloons is still implemented incorrectly and does nothing, so while the value was changed, it makes no functional difference. The change to its mini spike storm correctly affects the damage it deals to MOAB-Class Bloons.
*The official update notes include a list of joke changes for [[Perma-Spike (BTD6)|Perma-Spike]]:
*The official update notes include a list of joke changes for [[Perma-Spike (BTD6)|Perma-Spike]]:
:{{blockquote|Regarding Permaspike, this update we decided to take an in depth dive into its inner workings and we decided the following changes would be good to make
:{{blockquote|Regarding Permaspike, this update we decided to take an in depth dive into its inner workings and we decided the following changes would be good to make