Update history:Bloons TD 6/Version 50.0

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Version 50.0
Artwork representing version 50.0
Build №9653
Release dates
App Store27 August 2025[1]
Steam27 August 2025[2]
Epic Games Store (Windows)29 August 2025

Version 50.0 is the fourth major update to Bloons TD 6 of 2025. It introduced the Hero Silas, the map Lost Crevasse, and the Powers Pro mechanic with the Banana Farmer Pro and Super Monkey Beacon.

Additions

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Quest Category
Icon of First Time Tutorial! First Time Tutorial! Tutorials
Icon of Bloon Hackers Bloon Hackers Experiments
Icon of Regular Income Regular Income Experiments
They call me Cave Monkey!
Rhymes with Grug
Reward(s):  ×3
First Steps
Complete the First Time Tutorial quest.
Reward(s):  100

Cosmetic items

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Changes

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General changes

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This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Verify the equals 100 case
  • New UI for the Powers menu.
  • New UI for all rewards and in-game purchases.
  • Mailbox system for event rewards, support gifts, update notes, and community messages. Icon is located next to the player's profile in the main menu.
  • Leaderboards in ranked events will now display will now display the text ‘End of Leaderboard’ if there are 100 or fewer scores, or ‘Top 100 Players Listed’ if there are more than 100 submitted scores.
  • Game Center achievements for Bloons TD 6+.
  • Textbox has larger width for the upgrade description after selecting a tower in-game.
  • Contested Territory: Relics can now be viewed from the in-game pause menu.
  • Replaced the Tutorial (which is introduced when the player begins their account for the first time) with First Time Tutorial!

Towers

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Crossbow’s pierce is being increased to more effectively match the number of Child Bloons that spawn when targets are popped open, the pierce crosspath is being improved even further as this change does effectively nerf the crosspath.
— Update notes
Tiers Changes
1-0-0 Sharp Shots
0-1-0 Quick Shots
0-0-1 Long Range Darts
  • Buff Now unlocked by default on new accounts (undocumented)
2-0-0 Razor Sharp Shots
  • Buff XP cost to unlock reduced ― 500 → 100 (undocumented)
0-2-0 Very Quick Shots
  • Buff XP cost to unlock reduced ― 400 → 100 (undocumented)
0-0-2 Enhanced Eyesight
  • Buff XP cost to unlock reduced ― 450 → 100 (undocumented)
X-X-3 Crossbow
X-X-4 Sharp Shooter
  • Buff Pierce increased ― 3 → 4
    • Note: X-X-5 Crossbow Master unchanged (8)
1-0-3 Crossbow + Sharp Shots
1-0-4 Sharp Shooter + Sharp Shots
  • Buff Pierce increased ― 6 → 7
    • Note: 1-0-5 Crossbow Master unchanged (16)
2-0-3 Crossbow + Razor Sharp Shots
2-0-4 Sharp Shooter + Razor Sharp Shots
  • Buff Pierce increased ― 9 → 12
    • Note: 2-0-5 Crossbow Master unchanged (24)
Tiers Changes
X-X-5 Bomb Blitz
  • Nerf Bomb Storm: Passive no longer activates by tapping the Activate Selected Tower Ability 1 hotkey (bug fix)
To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan.
— Update notes
Tiers Changes
Paragon
  • Buff Main attack sub-projectile: Count increased ― 6 → 8
  • Nerf Main attack projectile: Lifespan reduced ― 0.3s → 0.25s
  • Nerf Main attack sub-projectile: Lifespan reduced ― 0.2s → 0.15s
  • Buff Maelstrom ability: Projectile lifespan bonus increased ― ×2 → ×2.5
    • Note: With Maelstrom, blade lifespan increased from 84 to 87.5, tack lifespan decreased from 48 to 45.
  • Nerf Maelstrom ability: Initial cooldown is fully reset ― 6.67s → 20s (undocumented)
  • Nerf Meteor Impact ability: Initial cooldown is fully reset ― 20s → 60s (undocumented)
Well it seems we made Absolute Zero kinda good finally… With the powerful synergies that have now come out here, along with Silas arriving this update bringing even more Ice Monkey synergies, we are reducing some of the constancy here.
— Update notes
Tiers Changes
X-5-X Absolute Zero
  • Nerf Ability cooldown increased ― 20s → 25s
  • Nerf Initial ability cooldown increased ― 0s → 5s (undocumented)
  • Nerf Main attack global freeze: duration reduced ― 0.75s → 0.6s
  • Description changed ― Ability is so cold it freezes all regular Bloons for longer, including White, Zebra, and Camo, slows MOAB-class longer, and greatly increases the attack speed of all Ice Monkeys for the duration. → Each attack freezes all Bloons everywhere for a short time. Snowstorm freezes all Bloon types for even longer while greatly increasing attack speed of all Ice Monkeys for the duration.
X-X-4 Icicles and further upgrades
  • Icicle mutator: Optimized performance
You knew it was coming, so settle in pardner. Many touchups are being made for our newest tower, so we will break this down path by path.

Top Path: Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. Twin Sixes damage is increasing along with the cost reducing to make it start easier and stay effective longer. The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them.
— Update notes

Tiers Changes
1-X-X Quickdraw
  • Buff Upgrade cost reduced ― $250 → $200
3-X-X Big Iron and further upgrades
  • Buff Standoff maximum attack speed bonus increased ― +60% → +120%
  • Nerf Standoff attack speed bonus drop per Bloon in range increased ― −15% → −30%
    • Note: Overall, the attack speed bonus is doubled and drops with the same amount of Bloons
4-X-X Twin Sixes
  • Buff Upgrade cost reduced ― $5,800 → $4,800
  • Buff Damage increased ― 5 → 6
    • Note: 5-X-X The Blazing Sun unchanged (20)
5-X-X The Blazing Sun
  • Buff Area of effect: Pierce increased ― 5 → 8
  • Buff Area of effect: Radius increased ― 6 → 12
  • Buff Area of effect: Damage over time increased ― 50 → 75
Middle Path: Crosspath price is lowering for early value, while the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack.
— Update notes
Tiers Changes
X-2-X Bullseye
  • Buff Upgrade cost reduced ― $500 → $350
X-3-X Deadeye
X-4-X Bounty Hunter
  • Buff Rifle attack: Pierce increased ― 3 → 4
    • Note: X-5-X Golden Justice unchanged (∞)
X-3-X Deadeye and further upgrades
  • Nerf Rifle attack: No longer ignores Boss immunity windows (bug fix)
    • Note: The issue can still happen on certain circumstances
  • Buff Rifle attack: No longer fails to hit targets next to a wall (bug fix)
X-4-X Bounty Hunter
  • Buff Upgrade cost reduced ― $8,000 → $6,500
  • Buff Pistol attack: Damage increased ― 12 → 16
  • Buff Pistol attack: Bonus damage to Ceramic Bloons increased ― +12 → +16 (undocumented)
    • Note: X-5-X Golden Justice unchanged (24 / +24)
X-5-X Golden Justice
  • Buff Rifle attack: Damage increased ― 210 → 280
  • Buff Rifle attack: Bonus damage to Fortified Bloons increased ― +210 → +280
  • Buff Mark attack: Cooldown reduced ― 9s → 3s
  • Buff Pistol attack: Now marks the main target
  • Buff Pistol area of effect: Pierce increased ― 5 → 8
Bottom Path: After some help & advice from their ride-or-die partner, Enforcer is moving down some attack speed from the Shotgun attack into T1 & T2 crosspath bonuses to improve the crosspath value while keeping T3 roughly similar. At higher tiers Pistol damage has increased for better long-range Single Target performance.
— Update notes
Tiers Changes
X-X-1 Wanderer
  • Buff Maximum attack speed bonus increased ― +30% → +45%
  • Nerf Attack speed bonus drop per Monkey in range increased ― −10% → −15%
    • Note: Overall, the attack speed bonus is increased 50% and drops with the same amount of Monkeys
X-X-2 Nomad
  • Buff Maximum attack speed bonus increased ― +25% → +50%
  • Buff Attack speed bonus per Bloon in range increased ― +1% → +2%
    • Note: Overall, the attack speed bonus is doubled and increases to the maximum with the same amount of Bloons
  • Neutral Nomad: Passive ability cooldown can now be affected by external sources (bug fix)
    • Note: Only a nerf vs Blastapopoulos
X-X-3 Enforcer and further upgrades
  • Nerf Shotgun attack: Cooldown increased ― 1.56s → 1.97s
X-X-4 Avenger
  • Buff Pistol attack: Damage increased ― 12 → 18
  • Buff Pistol attack: Bonus damage to Ceramic Bloons increased ― +12 → +18 (undocumented)
X-X-5 The Desert Phantom
  • Buff Pistol attack:Damage increased ― 20 → 50
  • Buff Pistol attack:Bonus damage to Ceramic Bloons increased ― +20 → +50
Cripple MOAB’s shrapnel piercing has been improved to assist in support purposes. Elite Sniper has fallen in use so price is being reduced, and a small price shift has been made for bottom path to bring Semi-Auto Rifle online sooner.
— Update notes
Tiers Changes
5-2-0 Cripple MOAB + Shrapnel Shot
  • Buff Shrapnel: Pierce increased ― 3 → 6
  • Buff Shrapnel: Lifespan increased ― 0.2s → 0.25s
  • Buff Shrapnel: Projectile speed increased ― 160 units/s → 320 units/s
    • Note: With both effects the Shrapnel will travel for 80 units instead of 32 units
X-5-X Elite Sniper
  • Buff Upgrade cost reduced ― $14,000 → $12,000
X-X-3 Semi-Automatic
  • Buff Upgrade cost reduced ― $2,900 → $2,700
X-X-5 Elite Defender
  • Nerf Upgrade cost increased ― $14,700 → $14,900
  • Nerf Retaliation: Passive no longer activates by tapping the Activate Selected Tower Ability 1 hotkey (bug fix)
Tiers Changes
5-X-X Energizer
  • Nerf Local water buff: No longer reduces Ice Monkey cooldowns by 50% unless the target is placed on water (bug fix)
X-3-X Ballistic Missile
  • Description changed ― Missile seeks target within range and does extra MOAB and Ceramic damage. → Fires missiles at targets within range. Missiles fly over walls and deal extra damage to MOABs and Ceramics.
Favoured Trades[sic] sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value.
— Update notes
Tiers Changes
X-X-4 Favored Trades and further upgrades
  • Nerf Sellback bonus reduced ― 10% → 4%
    • Note: Navarch of the Seas unchanged
  • Buff Sellback bonus: Maximum amount of stacks increased ― 1 → 3
    • Note: This increases the maximum sellback bonus to 12%
Paragon
  • Buff Sellback bonus: Now stacks with Favored Trades
    • Note: It will count as one of the three stacks, for a maximum of 18% with two other Buccaneers, however the icon will visually not count it as a stack
  • Nerf Takedown ability: Initial cooldown is fully reset ― 10s → 30s (undocumented)
As Spy Plane crosspath doesn’t see much love we’ve gone all-in on the Camo crosspath making it a double damage bonus, which is especially good news for Ground Zero vs. Fortified DDTs. Since Spectre works best at the edge of the map far from the entrance the radial attack can expire too early, so projectile distance has been increased.
— Update notes
Tiers Changes
3-2-0 Fighter Plane + Spy Plane and further upgrades
  • Buff Bonus damage to Camo Bloons increased for all attacks, except Anti-MOAB missiles ― +1 → ×2
X-2-X Spy Plane and further upgrades
  • Buff Bonus damage to Camo Bloons increased for all attacks ― +1 → ×2
X-X-4 Spectre and further upgrades
  • Buff Radial dart: Lifespan increased ― 3.3333s → 5.0s
    • Note: Projectile distance increased from 600 units to 900 units
For quality of life the ‘Drag to Redeploy' textbox now disappears earlier during tower redeployment. Door Gunner is now allowed to be used between rounds to reduce that start of round stress.
— Update notes
Tiers Changes
X-4-X Support Chinook and further upgrades
  • Buff Redeploy ability: "Drag to Redeploy" textbox now hides once a tower is selected to be moved, instead of after confirming placement
    • Note: This improves visibility with towers placed at the top of the screen
X-5-X Special Poperations
  • Buff Door Gunner can now be used between rounds
Mortar Monkey’s base price has been reduced to make it a possible starting tower, if you really want to try that. While it’s still not intended to be a great starter we hope that having the extra option will be fun. Most of the reduced price from this change has been moved into Signal Flare, though left out of the other T3 crosspaths since we feel they are fine receiving the small buff.
— Update notes
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $750 → $600
X-X-3 Signal Flare
  • Nerf Upgrade cost increased ― $900 → $1,000
While Buckshot is powerful, the high effort requirement pushes favour to the middle crosspath to make up attack speed, so the harder to use crosspath is improving for better payoff. M.A.D has always had powerful single target but doesn’t see widespread use in standard gameplay so we have raised pierce to bump up its versatility without impacting single target performance
— Update notes
Tiers Changes
X-5-X M.A.D
  • Buff Missile: pierce increased ― 12 → 20
2-0-3 Buckshot + Laser Shock
  • Buff Buckshot: Laser Shock damage over time increased ― 2 → 3
    • Note: Does not affect 2-0-4 Bloon Area Denial System (3)
  • Buff Buckshot: Bonus Shocked damage increased ― +2 → +3
    • Note: Does not affect 2-0-4 Bloon Area Denial System (+3)
Tiers Changes
0-3-1 Dragon's Breath + Intense Magic
  • Nerf Dragon's Breath: Pierce bonus is no longer increased compared to x-4-x ― +3 → +2 (bug fix)
    • Note: Pierce reduced from 6 to 5
Tiers Changes
X-X-5 Legend of the Night
  • Black Hole: Passive no longer activates by tapping the Activate Selected Tower Ability 2 hotkey (bug fix)
    • Note: Could technically activate it but had no meaningful effect other than wasting the ability
Tiers Changes
3-X-X Berserker Brew and further upgrades
  • Nerf Brews should no longer fall on other towers that aren't the intended target (bug fix)
    • Note: Patches an exploit regarding quickly buying a Permanent Brew and landing brew on towers not normally able to accept brew (e.g. Etienne, Beast Handlers, non-5xx Villages)
Superstorm gets a fresh coat of paint, including a new name! The Superstorm Tornadoes last far longer and rebound off of map borders, all while still spewing out additional Ball Lightning projectiles the entire time to fill the screen!
— Update notes
Tiers Changes
5-X-X Monarch of Storms
  • Name changed ― Superstorm → Monarch of Storms
  • Buff Superstorm: Projectile now bounces off map borders
  • Buff Superstorm: Projectile now hits BADs to deal damage only
    • Note: Still can't hit Boss Bloons
  • Buff Superstorm: Projectile lifespan increased ― 4.2857s → 12.8571s
    • Note: Projectile distance increased from 150 to 450. 5-0-1 projectile distance increased from 200 to 600.
  • Buff Heart of Thunder's lightning: Damage increased ― 10 → 30
  • Description changed ― Superstorm blasts all Bloon types for massive damage and blows them away from the exit. → Calls forth a relentless barrage of superstorms. Blasts all Bloon types for massive damage and blows them away from the exit.
Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value. Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this.
— Update notes
Tiers Changes
3-X-X Abyss Dweller and further upgrades
  • Nerf Tentacle: Now begins with 0.5s initial cooldown
5-X-X Lord of the Abyss
  • Nerf Water around the tower should be correctly removed when the tower is moved using Support Chinook's Redeployment ability (bug fix)
5-1-0 Lord of the Abyss + Sharper Prongs and further upgrades
  • Buff Trident: Pierce increase ― 9 → 10
    • Note: Does not affect splash (6)
0-1-X Sharper Prongs
1-1-0 Trident Efficiency + Sharper Prongs
2-1-0 Trident Swiftness + Sharper Prongs
3-1-0 Abyss Dweller + Sharper Prongs
4-1-0 Abyssal Warrior + Sharper Prongs
  • Buff Trident: Pierce increase ― 2 → 3
    • Note: Does not affect splash (6)
    • X-3-X Riptide Champion unchanged (18)
X-0-4 Symphonic Resonance and further upgrades
  • Buff Trance: Pierce increased ― 4 → 8
X-1-4 Symphonic Resonance + Sharper Prongs and further upgrades
  • Buff Trance: Pierce increased ― 6 → 10
Tiers Changes
X-3-X Monkey Bank and further upgrades
  • Buff Glow indicator of full banks works without 0-X-1 crosspath (bug)
Spike Factory’s paragon damage is being moved from mini spike storms back into the main attack to nerf this while reducing the impact of expiring projectiles upon Bosses spawning.
— Update notes
Tiers Changes
Paragon
  • Nerf Mini-spike pile: Bonus damage to MOAB-Class Bloons decreased ― +180 → +80
  • Nerf Controlled Burst ability: Initial cooldown is fully reset ― 3.33s → 10s (undocumented)
  • Nerf Spikeageddon ability: Initial cooldown is fully reset ― 25s → 75s (undocumented)
Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock.
— Update notes
Tiers Changes
4-2-0 Sentry Expert + Deconstruction
  • Buff Energy Sentry: Bonus damage to MOAB-Class Bloons increased ― +2 → +3 (bug fix)
X-4-X Overclock and further upgrades
  • Nerf Overclock ability: Range bonus on Monkey Villages decreased ― +25% → +10%
    • Note: Also affects the temporary Ultraboost effect. Does not affect Paragon's Power Glove (+25%)
X-5-X Ultraboost
  • Nerf Ultraboost ability: Range bonus on Monkey Villages per stack decreased ― +2.5% → +1.5%
Paragon
  • Nerf Cannot longer be targeted with another Engineer’s Overclock (bug fix)
As it is still overperforming in event cases, Megalodon damage is being reduced. On the other hand Giganotosaurus’ ability damage is increasing to feel more worthy of a T5 ability.
— Update notes
Tiers Changes
3-X-X Great White
4-X-X Orca
5-X-X Megalodon
  • Neutral Thrash calculation is now calculated correctly (bug fix)
    • Buff Thrash calculation: divisor for "base attack cooldown" changed from the attack cooldown of the Piranha to Great White ― 0.6 → 1.1
    • Nerf Thrash calculation: dividend for "base thrash cooldown" increased while latching ― 0.3 → 0.6 (undocumented)
      • Note: Does not affect dragging
    • Nerf Thrash cooldowns across all beast power increased while latching
      • Min power: 0.55s → 0.6s
      • Middle power: 0.455s → 0.49636363636s
      • Max power: 0.36s → 0.39272727272s
    • Buff Thrash cooldowns across all beast power changed while dragging
      • Min power: 0.55s → 0.3s
      • Middle power: 0.455s → 0.248181818s
      • Max power: 0.36s → 0.196363636s
5-X-X Megalodon
  • Nerf Splash: Base damage decreased ― 700 → 600
  • Nerf Splash: Damage scale decreased ― 1,400 → 1,200
    • Note: With both changes damage for 132 (maximum) Beast Power decreased from 2,100 to 1,800, and damage for 84 (default) Beast Power decreased from 1,400 to 1,200
X-5-X Giganotosaurus
  • Buff Stomp ability: Base damage increased ― 150 → 300
    • Note: Damage for 132 (maximum) Beast Power increased from 950 to 1100, and damage for 84 (default) Beast Power increased from 550 to 700

Heroes

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Captain Churchill has a significant DDT weakness, particularly of the fortified variety, so to provide light assistance against these his Lv15 damage bonuses may now stack together when multiple properties are met, and it will also grant a bonus to Camo Bloons. Overall this adds up to a +12 damage bonus when damaging a Fortified DDT.
— Update notes
Levels Changes
15+
  • Buff Main Gun: Now deals +4 bonus damage to Camo Bloons
  • Buff Damage bonuses to Lead/Fortified are no longer mutually exclusive
15–16
  • Buff Main Gun: Bonus damage to Fortified Bloons increased ― +3 → +4
  • Buff Main Gun: Bonus damage to Lead Bloons increased ― +3 → +4
15–17
  • Buff Machine Gun: Now deals +2 bonus damage to Camo Bloons
15
  • Description changed ― All attacks do extra damage vs Fortified and Lead Bloons. → All attacks do extra damage vs Camo, Lead, and Fortified Bloons.
17+
  • Nerf Main Gun: Bonus damage to Fortified Bloons removed (bug)
  • Buff Main Gun: Bonus damage to Lead Bloons increased ― +3 → +8 (bug)
  • Nerf Machine Gun: Bonus damage to Fortified Bloons removed (bug)
17
  • Buff Machine Gun: Bonus damage to Lead Bloons increased ― +2 → +4 (bug)
    • Note: The bonus damage against Fortified Bloons from Level 15 is replaced by a duplicated Lead damage bonus.
18+
  • Buff Machine Gun: Bonus damage to Lead Bloons increased ― +2 → +8 (bug)
  • Buff Machine Gun: Now deals +4 bonus damage to Camo Bloons (undocumented)
Adora’s recent nerf impacted her freeplay value too much, with limited options for heroes that scale well into freeplay we have agreed it would be best to change back her sacrifice stacks.
— Update notes
Levels Changes
20
  • Buff Blood Sacrifice ability: Max amount of stacks increased ― 40 → 50
    • Note: Range and attack cooldown maximum bonus is increased ― 40% → 50%
    • The cash value of the sacrifice needed for the maximum benefit is also increased ― $3,000 → $4,000
Levels Changes
20
  • Nerf Should no longer create multiple UCAV when his attack speed is increased or the UCAV ability is clicked one frame after reaching Level 20 (bug fix)
Rosalia is overperforming as a consistent lategame fullscreen stall, so her BFB knockback and Lv18 Flight Boost uptime are both being reduced.
— Update notes
Levels Changes
13+
  • Nerf Laser Enhanced Shot: BFB pushback decreased ― 5 units → 2.5 units
    • Note: Does not affect the knockback versus BFBs
18+
  • Nerf Flight Boost: Ability cooldown reduction (from 45s) is less impactful ― 25s → 35s
  • Range buff should no longer cause 0-1-4 Bloon Trap Engineers to ignore the selected trap location (bug fix)
  • Eye should be working correctly when Removable Cost Rate is set to Free in the Challenge Editor (bug fix)
  • Phayze should not teleport backwards after every 10 pops in Boss Rush mode (bug fix)
  • Converted into a regular Power
    • Note: To be unlocked on the Powers menu, players must complete the They call me Cave Monkey! secret achievement first
  • All end of round effects now trigger when a round is cleared, by either clearing or popping Bloons (undocumented)
    • Note: Includes Hero XP, income, clearing projectiles and spikes, Geraldo's shop item restock, free Dart Monkeys from Monkey City, etc.
  • 2 new Artifacts added
  • Neutral Mini Boss and Final Boss: Castle Revenge and Balance are no longer in the map blacklist (undocumented)
  • Bloon and MOAB Health challenge rule should no longer display negative or incoherent values (bug fix)
  • Nerf Mini Game and Mini Boss: Reward should no longer be override by Legendary Augment tiles next to them (bug fix)
  • Mini Game and Mini Boss: "Legendary Reward Earned!" message should no longer appear multiple times (bug fix)
  • Neutral Super Ceramics will start appearing earlier ― Round 81 → Round 31
Artifact Changes
Heroic Specialty
  • Silas added counting as Support category
    • Note: Description changed accordingly

Other minor changes and additions

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  • General: Possibility of softlocking reduced when the save files are corrupted-
  • UI: Localization fixes.
  • UI: Solved a issue where sound is un-muted after unlocking Desperado.
  • UI: Number of total Hero Skins should be displayed correctly in the Hero selection menu.
  • UI: Game should no longer crash when going in and out from the Events menu repeatedly.
  • Main Menu: Removed ghost notification from the Socials icon in the.
  • Main Menu: Boss shadow in the background should be displayed correctly during Boss Bloon Events.
  • Achievements: Solved an issue where Snap of your Fingers was not being correctly awarded.
  • Co-op: Optimizations for multi-part network messages.
  • Bomb Shooter: Projectiles should display correctly when using the Fireworks cosmetic.
  • Ice Monkey: X-X-4 Icicles performance optimized.
  • Obyn Greenfoot: Solved an issue were Nature's Ward Totem animation was not displaying.
  • Etienne: No longer displays a larger range when is moved by the Redeployment ability.
  • Geraldo: Items with round-based lifespan should expire correctly in Sandbox.
  • Rosalia: Kinetic Charge should display correctly on Boss Bloons.
  • How To Do Voodoo! Quest: Text that incorrectly stated that Heartstopper ability slows down Bloons removed and a typo fixed on a later dialogue.
  • Nerf By the Power of Battle Cat!, Rogue Legends Preview, and She-Ra to the Rescue! Quests: Changed unlock ― level 1 → level 5 (undocumented)
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Video

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In-game description

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Cool Ice Hero!
• Introducing Silas, a new Hero commanding the power of Ice. Freeze Bloons and buff ice attacks.
• New Intermediate map, Lost Crevasse.
• Powers Pro! Super Monkey Beacon and Banana Farmer Pro. Placeable powers with 3 upgrade paths.
• Plus balance changes, quality of life improvements, Trophy Store Cosmetics and more!

Notes

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  • The update notes claim that the Mega Massive Munitions Factory's "Main Spike bonus damage to MOABs" was increased, but its damage modifier to MOAB-Class Bloons is still implemented incorrectly and does nothing, so while the value was changed, it makes no functional difference. The change to its mini spike storm correctly affects the damage it deals to MOAB-Class Bloons.
  • The official update notes include a list of joke changes for Perma-Spike:

Regarding Permaspike, this update we decided to take an in depth dive into its inner workings and we decided the following changes would be good to make

  • xx5 Permaspike range set to 42
  • xx5 Permaspike attack cooldown set to 6.0625s
  • xx5 Permaspike pierce set to 50
  • xx5 Permaspike damage set to 10
  • xx5 Permaspike damage type set to Sharp
  • xx5 Permaspike projectile radius set to 6
  • xx5 Permaspike projectile age set to 300s
  • Lastly we decided to look at spike duration. As it happened, buffing the duration of permaspike has created a rift in space time, and according to a time scientist who exited from this rift, what we had done was so unfathomably stupid that the fabric of the universe was unfolding. In order to save the multiverse as well as tonight's dinner we had to send a team of highly specialised space ninjas into the rift in order to defeat the evil demon king who was the true culprit behind this rift, and sadly in the process of defeating the demon king we were interrupted by time cops who forced us to revert the change in order to restore the space time continuum. Needless to say, this reset in the space time continuum also reverted recent balance changes and so xx5 Permaspike remains unchanged.

References

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  1. "Bloons TD 6 on the App Store". Archived from the original on 31 August 2025.
  2. SteamDB
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