Magus Perfectus: Difference between revisions

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|tower=Wizard Monkey
|tower=Wizard Monkey
|cost  =750000
|cost  =800000
|cost C=
|cost C=
|xp    =1000000
|xp    =1000000
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===Mana===
===Mana===
{{Screenshot needed|Mana bar with paragon portrait visible}}
{{Screenshot needed|Mana bar with paragon portrait visible}}
The Magus Perfectus can store up to 100,000 mana, and starts with full mana when purchased. Mana is consumed by most attacks, and can be restored via the Draining Beam. While the Magus Perfectus has at least 50,000 mana, the attack cooldowns of its main attacks (but not Phoenix attacks) are halved.
The Magus Perfectus can store up to 99,999 mana, and starts with full mana when purchased. Mana is consumed by most attacks, and can be restored via the Draining Beam. While the Magus Perfectus has at least 50,000 mana, the attack cooldowns of its main attacks (but not Phoenix attacks) are halved.


===Arcane Spike ===
===Arcane Spike ===
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At Degree 1:
At Degree 1:
*The damage-over-time does 2500 damage per tick.
*The damage-over-time does 3500 damage per tick.
*Each Undead ZOMG does 4000 damage, +8000 Boss damage, and has 200 pierce.
*Each Undead ZOMG does 8000 damage, +8000 Boss damage, and has 200 pierce.
*Each Undead BFB does 700 damage and has 50 pierce.
*Each Undead BFB does 1400 damage and has 50 pierce.


===Arcane Metamorphosis===
===Arcane Metamorphosis===
{{research|How exactly do the WoF deployments work? Does it only spawn every 6.5s provided that the flame touches a bloon? Is it separate from the flame, but made to look like it's spawned from the flame?}}
[[file:BTD6 WizardMonkey ArcaneMetamorphosisIconAA.png|right|50px|Arcane Metamorphosis icon]]
[[file:BTD6 WizardMonkey ArcaneMetamorphosisIconAA.png|right|50px|Arcane Metamorphosis icon]]
'''Arcane Metamorphosis'''<ref name="37.0"/> merges the Phoenix with the Magus Perfectus, replacing its main attack with a much more powerful twin flame cascade attack that leaves [[Wall of Fire (BTD6)|Walls of Fire]] on the track when the flame touches Bloons, with a moderate cooldown between spawning new Walls of Fire. Walls of Fire last for up to 9s with 0.1s rehit and pierce refresh rates. During the ability, 4,000 mana is consumed every second, cannot produce more mana while the ability is active, and ends when it runs out of mana; at 96,001<!--96k is 24--> mana or greater, it lasts for 25 seconds. This ability has a base cooldown of 90 seconds.
'''Arcane Metamorphosis'''<ref name="37.0"/> merges the Phoenix with the Magus Perfectus, replacing its main attack with two much more powerful attacks: twin flame cascade attack and an attack that leaves [[Wall of Fire (BTD6)|Walls of Fire]] on the track when the flame touches Bloons, with a 0.1s cooldown between spawning new Walls of Fire. Walls of Fire last for up to 9s with 0.1s rehit and pierce refresh rates.  
 
During the ability, 4,000 mana is consumed every second (6,666 with [[Master Builder|Master Builder's]] Power Glove), cannot produce more mana while the ability is active, and ends when it runs out of mana; at 96,001<!--96k is 24--> mana or greater, it lasts for 25 seconds. This ability has a base cooldown of 90 seconds.


At Degree 1:
At Degree 1:
*Flame cascade occurs every 0.1s.
*Flame cascade occurs every 0.1s.
*Flames deal 500 damage, +1000 Boss damage, and have 100 pierce.
*Flames deal 500 damage, +800 Boss damage, and have 100 pierce.
*The summoning of Wall of Fire occurs every 6.5s.
*The summoning of Wall of Fire occurs every 6.5s.
*Walls of Fire each do 25 damage with 60 pierce.
*Walls of Fire each do 25 damage with 60 pierce.
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==Strategy==
==Strategy==
{{BTD6 last updated|49.3|section=y}}
{{outdated|Worsened by v53.0 power glove rework/nerf AND v54.0 Power Glove special interaction deplete faster}}
Magus Perfectus is the third most expensive Paragon in the game, and among the strongest. Its power stems from proper management of mana and timing of abilities. Arcane Metamorphosis should be activated when Magus' graveyard mana is full, to maximize duration of its extreme DPS. Phoenix Explosion can deal with large groups of BADs and catch leaking DDTs; its DoT does immense damage.
{{BTD6 last updated|52.2|section=y}}
Magus Perfectus is the second most expensive Paragon in the game by standalone cost, and among the strongest. Its power stems from proper management of mana and timing of abilities. Arcane Metamorphosis should be activated when Magus' graveyard mana is full, to maximize duration of its extreme DPS. Phoenix Explosion can deal with large groups of BADs and catch leaking DDTs; its DoT does immense damage.


When no abilities are active, Magus Perfectus does above average DPS compared to most Paragons when its Arcane Blasts and Phoenix are active. Make sure to use Drain Beam when the Bloons are slow, and turn it off for a burst of damage if needed. When getting ready for its abilities, focus on timing the Arcane Metamorphosis, while the faster-cooling Phoenix Explosion can be used for quick damage regardless of mana.
When no abilities are active, Magus Perfectus does above average DPS compared to most Paragons when its Arcane Blasts and Phoenix are active. Make sure to use Drain Beam when the Bloons are slow, and turn it off for a burst of damage if needed. When getting ready for its abilities, focus on timing the Arcane Metamorphosis, while the faster-cooling Phoenix Explosion can be used for quick damage regardless of mana.


For general use in Freeplay, typically the best way to use its abilities is to allow the Mana to charge to full, then use Arcane Metamorphosis. Once the Mana has drained to zero, use the Pheonix Explosion ability to trigger its powerful DoT on nearby BADs. The damage from the zombie ZOMGs is usually not worth it compared to Arcane Metamorphosis. Additionally, for both Freeplay and bosses, using the Power Glove ability from the [[Master Builder]] allows for some of the highest DPS in the game, above most other paragons.
For general use in Freeplay, typically the best way to use its abilities is to allow the Mana to charge to full, then use Arcane Metamorphosis. Once the Mana has drained to zero, use the Phoenix Explosion ability to trigger its powerful DoT on nearby BADs. The damage from the zombie ZOMGs can help with clean up against leaking Bloons while Arcane Metamorphosis is on cooldown. Additionally, for both Freeplay and bosses, using the Power Glove ability from the [[Master Builder]] allows for some of the highest DPS in the game, above most other Paragons.


Its worst boss matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]] as the boss increases its cooldowns and is immune to the DoT from Phoenix Explosion. On the other hand, its best matchup is [[Bloonarius (BTD6)|Bloonarius]], which can burst down many skulls during a well-timed Metamorphosis, and also a strong burst of damage to [[Dreadbloon (BTD6)|Dreadbloon]] outside of Magic immunity.
Its worst boss matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]] as the boss increases its cooldowns and is immune to the DoT from Phoenix Explosion. On the other hand, its best matchup is [[Bloonarius (BTD6)|Bloonarius]], which can burst down many skulls during a well-timed Metamorphosis, and also effective at bursting down [[Dreadbloon (BTD6)|Dreadbloon]] outside of Magic immunity.


Higher degrees are important for Magus Perfectus, as its main strength comes from the Arcane Metamorphosis, which has a long cooldown, and versus Bosses the extra degrees for it will often be more worth it than pairing with a cheap Paragon, due to the bonus Boss damage every 20 degrees. Also, a faster cooldown with higher degrees means fewer rounds may be needed to cool off the Arcane Metamorphosis before the Boss begins, or during the Boss to allow extra usages.
Higher degrees are important for Magus Perfectus, as its main strength comes from the Arcane Metamorphosis, which has a long cooldown, and versus Bosses the extra degrees for it will often be more worth it than pairing with a cheap Paragon, due to the bonus Boss damage every 20 degrees. Also, a faster cooldown with higher degrees means fewer rounds may be needed to cool off the Arcane Metamorphosis before the Boss begins, or during the Boss to allow extra usages.


For maximizing pops, all Tier 5 Wizards can be used, particularly the [[Archmage (BTD6)|Archmage]], which could be used for previous Boss tiers to retain pops. For cheapest T2 and T3 crosspaths for the most tiers, use 2-0-2 and 3-0-2, and for the most expensive use 4-2-0 [[Arcane Spike (BTD6)|Arcane Spike]]s. 2-4-0 [[Summon Phoenix (BTD6)|Summon Phoenix]] could be used to anti-stall without needing to be close to the entrances.
For maximizing pops, all Tier 5 Wizards can be used, particularly the [[Archmage (BTD6)|Archmage]], which could be used for previous Boss tiers to retain pops. For cheapest T2 and T3 crosspaths for the most tiers, use 2-0-2 and 3-0-2, the cheapest T4 for the most tiers is 2-0-4 [[Necromancer: Unpopped Army|Necromancer]], and for the most expensive use 4-2-0 [[Arcane Spike (BTD6)|Arcane Spike]]s. 2-4-0 [[Summon Phoenix (BTD6)|Summon Phoenix]] could be used to anti-stall without needing to be close to the entrances.


==Update history==
==Update history==