Camo Bloon (Battles 2): Difference between revisions

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{{for|Camo Bloons in general|Camo Bloon}}
{{camo bloon hat}}
{{stub}}
{{stub}}
{{bloon mod info
{{bloon mod info
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|applies to=All regular Bloons, [[DDT (BTD6)|DDT]]s
|applies to=All regular Bloons, [[DDT (BTD6)|DDT]]s
|send cost=2
|send cost=1.75
|send unlocked=12
|send unlocked=12
}}
}}
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==Strategy==
==Strategy==
{{Strategy needed|State the use cases of when to use Camos vs non-Camos, state the viability of hybrid modifiers, and more (also what about jericho)}}
{{Strategy needed|State the use cases of when to use Camos vs non-Camos, state the viability of hybrid modifiers, and more (also what about jericho)}}
{{BTDB2 last updated|4.9|section=y}}
{{BTDB2 last updated|4.12|section=y}}
When used as a modifier, Camo Bloons sent on round 12 will force the opponent to buy reliable camo detection or a decamo in order to survive, especially if they're low on cash. Sneaking Camos in a layered rush is also a viable option in rounds 13-29.
When used as a modifier, Camo Bloons sent on round 12 will force the opponent to buy reliable camo detection or a decamo in order to survive, especially if they're low on cash. Camo Purples and Camo Leads<!--some defenses may cover camos well but not camo leads--> are a common method of forcing camo detection. Sneaking Camos in a layered rush is also a viable option in rounds 13-29.
 
Outside of [[Bananza (Battles 2)|Bananza]], no player needs to worry about Camo Bloons in any game until Round 12, or until Round 8 if facing against [[Agent Jericho (Battles 2)|Agent Jericho]], [[Highwayman Jericho (Battles 2)|Highwayman Jericho]], or [[Star Captain Jericho (Battles 2)|Star Captain Jericho]], as manually upgrading the Jerichos with cash is way too expensive to be worth it.
 
==Update history==
{{BTDB2 change list by name|Camo Bloon}}


==Gallery==
==Gallery==