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This is a list of changes to the [[Sniper Monkey (BTD6)|Sniper Monkey]] in ''[[Bloons TD 6]]'' post-release. | This is a list of changes to the [[Sniper Monkey (BTD6)|Sniper Monkey]] in ''[[Bloons TD 6]]'' post-release. | ||
{{BTD6 change list by name|Sniper Monkey|header level=2}} | {{BTD6 change list by name|Sniper Monkey|header level=2}} | ||
==Navigation== | ==Navigation== | ||
{{BTD6 sniper monkey nav}} | {{BTD6 sniper monkey nav}} | ||
{{ | {{uh nav}} | ||
[[Category:BTD6 update histories]] | [[Category:BTD6 update histories]] | ||
Latest revision as of 04:42, 5 April 2026
This is a list of changes to the Sniper Monkey in Bloons TD 6 post-release.
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| Tiers | Changes |
|---|---|
| X-5-X Elite Sniper |
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| X-X-5 Elite Defender |
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| Tiers | Changes |
|---|---|
| 4-X-X Maim MOAB |
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| 5-X-X Cripple MOAB |
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| X-3-X Bouncing Bullet |
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| X-4-X Supply Drop |
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| X-5-X Elite Sniper |
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| Tiers | Changes |
|---|---|
| 5-X-X Cripple MOAB |
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| X-4-X Supply Drop X-5-X Elite Sniper |
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| Tiers | Changes |
|---|---|
| 4-X-X Maim MOAB |
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| X-3-X Bouncing Bullet |
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| Tiers | Changes |
|---|---|
| X-X-5 Elite Defender |
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| Tiers | Changes |
|---|---|
| 4-X-X Maim MOAB |
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| X-1-X Night Vision Goggles |
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| X-1-X Night Vision Goggles and further upgrades |
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| X-X-5 Elite Defender |
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| Tiers | Changes |
|---|---|
| 3-X-X Deadly Precision |
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| 3-X-X Deadly Precision and further upgrades |
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| 4-X-X Maim MOAB |
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| Tiers | Changes | ||||
|---|---|---|---|---|---|
| 3-2-0 Deadly Precision + Shrapnel Shot and further upgrades |
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| X-2-X Shrapnel Shot |
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| X-2-X Shrapnel Shot and further upgrades |
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| X-5-X Elite Sniper |
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| X-X-5 Elite Defender |
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| Tiers | Changes |
|---|---|
| X-5-X Elite Sniper |
|
| Tiers | Changes |
|---|---|
| 2-2-0 Large Calibre + Shrapnel Shot 2-3-0 Bouncing Bullet + Large Calibre 2-4-0 Supply Drop + Large Calibre 2-5-0 Elite Sniper + Large Calibre |
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| 3-2-0 Deadly Precision + Shrapnel Shot |
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| 4-2-0 Maim MOAB + Shrapnel Shot |
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| 5-2-0 Cripple MOAB + Shrapnel Shot |
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| “ | This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-0 Full Metal Jacket and further upgrades X-1-0 Night Vision Goggles X-2-0 Shrapnel Shot X-3-0 Bouncing Bullet X-4-0 Supply Drop |
|
| 5-X-X Cripple MOAB |
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| X-5-X Elite Sniper |
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| X-X-1 Fast Firing |
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| X-X-2 Even Faster Firing |
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| X-X-3 Semi-Automatic |
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| X-X-4 Full Auto Rifle |
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| X-X-5 Elite Defender |
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| “ | To retain value in more Lead-heavy situations including against DDTs, this upgrade that has always allowed Lead popping to main attack will now also grant this to the Shrapnel from any shrapnel shot snipers mixing in this upgrade — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-2-0 Shrapnel Shot + Full Metal Jacket and further upgrades |
|
| “ | Trading off rate of fire for shrapnel crosspath doesn’t work well for Maim MOAB as it’s all about being a stall tower, so instead of focussing on a damage increase here the shrapnel will now apply the benefits of the sniper’s stun & debuff to turn this crosspath choice into a question of preference in grouping vs single target. Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-2-0 Maim MOAB + Shrapnel Shot 5-2-0 Cripple MOAB + Shrapnel Shot |
|
| 5-2-0 Cripple MOAB + Shrapnel Shot |
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| X-3-X Bouncing Bullet and further upgrades |
|
| “ | Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well..[sic] — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Cripple MOAB |
|
| X-4-X Supply Drop and further upgrades |
|
| “ | Cripple MOAB’s price currently limits it mainly to freeplay and so has been reduced. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Cripple MOAB |
|
| X-4-X Supply Drop X-5-X Elite Sniper |
|
| Tiers | Changes |
|---|---|
| 5-2-0 Cripple MOAB + Shrapnel Shot |
|
| “ | No wrist enjoys spamming cash drops, so sniper’s random cash drop has been standardized around a higher amount with slower cooldown for an overall buff. As middle path sniper has been feeling to be in a good spot with alchemist buffs, but other uses of sniper shrapnel weak due to lack of alchemist buff, we have decided to swap alchemist buffability over from the number of bounces to the power of the shrapnel itself. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-1-X Night Vision Goggles and all crosspaths X-2-X Shrapnel Shot and all crosspaths X-3-X Bouncing Bullet and further upgrades |
|
| X-2-X Shrapnel Shot and all crosspaths X-3-X Bouncing Bullet and further upgrades |
|
| X-3-X Bouncing Bullet and further upgrades |
|
| X-4-X Supply Drop |
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| X-4-X Supply Drop X-5-X Elite Sniper |
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| X-5-X Elite Sniper |
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| 0-2-3 Semi-Automatic + Shrapnel Shot and further upgrades |
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| X-X-4 Full Auto Rifle |
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| X-X-4 Full Auto Rifle X-X-5 Elite Defender |
|
| “ | Elite Sniper bouncing bullet jump distance has been reduced so that it can't quite bridge small track splits so easily, however to change up use this lost distance has been added back to crosspathing. Elite Defender falls off a lot after midgame & really lacks any true cross pathing choice, so it has had some MOAB damage added to the base attack with the amount improved from crosspathing. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Bouncing Bullet and further upgrades |
|
| 2-3-0 Bouncing Bullet + Large Calibre |
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| X-X-4 Full Auto Rifle |
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| 0-X-5 Elite Defender |
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| 1-0-5 Elite Defender + Full Metal Jacket |
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| 2-0-5 Elite Defender + Large Calibre |
|
| “ | Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-2-0 Maim MOAB + Shrapnel Shot |
|
| 5-2-0 Cripple MOAB + Shrapnel Shot |
|
| X-3-X Bouncing Bullet |
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| X-4-X Supply Drop X-5-X Elite Sniper |
|
| “ | After the lower tier nerfs Elite Sniper still remains just a bit too good even without considering its cash production. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Elite Sniper |
|
| “ | All paths of the Sniper Monkey are really starting to show strong use in different cases, and we’re quite happy with this, although bottom path feels like it relies a little too heavily on the top-end upgrades for such an overall cheap path, we are shifting a small amount of price out from the T3 into the T5 — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-3 Semi-Automatic |
|
| X-X-5 Elite Defender |
|
| “ | While there is some level of strategic placement to the 420 crosspath, Maim MOAB has high effectiveness for unlimited range slowing without any necessary spam use so is seeing a small price increase with a larger reduction on the T5 cost. Bouncing bullet synergises too effectively with some buffs too early, and we don’t want to raise the price here and make the saveup from T2 to 3 any more tedious so the number of bounces is going down but remaining unchanged at T4. Full Auto Rifle gains 1 more MOAB damage bonus to improve it as a stepping stone into the T5. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Maim MOAB |
|
| 5-X-X Cripple MOAB |
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| X-3-X Bouncing Bullet |
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| X-X-4 Full Auto Rifle |
|
| “ | Sniper is feeling really good, but Elite Defender gaining further increased MOAB Damage locked behind the 205 crosspath feels unnecessary now given how much current crosspath balance has started leaning towards favoring 205 anyway. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-X-5 Elite Defender |
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| 1-0-5 Elite Defender + Full Metal Jacket |
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| 2-0-5 Elite Defender + Large Calibre |
|
| “ | This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Cripple MOAB |
|
| “ | Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Elite Sniper |
|
| “ | Full auto sniper's 024 crosspath sees a lot of fun/meme use, but not so much more than that. We’re hoping that applying the MOAB bonus that it gains to the shrapnel as well will help improve non-meme use here. (And looking over my notes, it seems this was meant to be included a while ago…But better late than never!) — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-2-4 Full Auto Rifle + Shrapnel Shot 0-2-5 Elite Defender + Shrapnel Shot |
|
| “ | Sniper Monkey has some very powerful upgrades but also many poor stepping stones. We felt this tower needed a big price shuffle all around, pushing down the cost of many underwhelming upgrades but returning this back into stronger upgrades. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-X-X Large Calibre |
|
| 4-X-X Maim MOAB |
|
| X-1-X Night Vision Goggles |
|
| X-3-X Bouncing Bullet |
|
| X-4-X Supply Drop X-5-X Elite Sniper |
|
| X-X-1 Fast Firing |
|
| X-X-2 Even Faster Firing |
|
| X-X-3 Semi-Automatic |
|
| X-X-4 Full Auto Rifle |
|
| X-X-5 Elite Defender |
|
| “ | Bouncing Bullets still feels decent enough at some points, however we feel it’s too difficult to save up into to justify the current power level. We’re shuffling prices to allow this upgrade to come online sooner while keeping the path at the same value for higher tiers as these still offer additional income support that they are balanced around. Additionally we think the T5 sniper changes for improving sniper farming QoL was a step in the right direction, however we want to take it further and work this way directly from the T4 Supply Drop. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Bouncing Bullet |
|
| X-4-X Supply Drop |
|
Sniper abilities should no longer take up separate quickbar buttons
| “ | Lower tier Shrapnel crosspathing balance doesn’t feel great currently, so the damage crosspath benefits at T1 & T2 are improving. Even with the high damage per shot, Cripple MOAB still has low value outside of debuff capability, we feel that these shots pack enough of a punch now that they should do a little collateral damage - so lets do it! (we’ve also increased shrapnel pierce at this tier to not tip crosspath balance too far to one side). — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-2-0 Large Calibre + Shrapnel Shot 2-3-0 Bouncing Bullet + Large Calibre 2-4-0 Supply Drop + Large Calibre 2-5-0 Elite Sniper + Large Calibre |
|
| 5-X-X Cripple MOAB |
|
| 5-2-0 Cripple MOAB + Shrapnel Shot |
|
| 1-2-0 Shrapnel Shot + Full Metal Jacket 1-3-0 Bouncing Bullet + Full Metal Jacket 1-4-0 Supply Drop + Full Metal Jacket 1-5-0 Elite Sniper + Full Metal Jacket |
|
| “ | Geraldo was the main power carry for Bouncing Bullet so performance has continued to drop with Geraldo synergies being less powerful now, but the save-up window from shrapnel into bouncing bullet has always been an annoying one so we’re happy to lower the price further to make this easier. Supply Drop’s crate value is staying matched to the total cost of the upgrade so it benefits from this small price buff as well. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Cripple MOAB |
|
| X-3-X Bouncing Bullet |
|
| X-4-X Supply Drop |
|
| Tiers | Changes |
|---|---|
| 4-X-X Maim MOAB |
|
| “ | … and more on that now, the improved bounce distance crosspathing hasn’t ever been as useful as we hoped, so this benefit is being greatly improved. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-3-0 Bouncing Bullet + Large Calibre |
|
| 2-4-0 Supply Drop + Large Calibre 2-5-0 Elite Sniper + Large Calibre |
|
| “ | Players have requested a bonus for the 025 Sniper shrapnel given it’s meant to be a pierce crosspath but struggles on anything non-MOAB, so we’d like to try moving the bonus MOAB damage on 024 shrapnel into base damage instead. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-2-4 Full Auto Rifle + Shrapnel Shot 0-2-5 Elite Defender + Shrapnel Shot |
|
| “ | Supply Drop is a weak stepping stone without considering the cash generation, but is also not a preferred cash generation option either so improvements are being made to higher tiers of this path. While Maim MOAB is reasonably powerful, Deadly Precision is niche in application so price is shifting up here. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Deadly Precision |
|
| 4-X-X Maim MOAB |
|
| X-4-X Supply Drop X-5-X Elite Sniper |
|
| “ | Along with its concentrated AoE the base impact damage for Cripple MOAB now feels excessive and is being cut back — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Cripple MOAB |
|
| “ | Cripple MOAB’s shrapnel piercing has been improved to assist in support purposes. Elite Sniper has fallen in use so price is being reduced, and a small price shift has been made for bottom path to bring Semi-Auto Rifle online sooner. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-2-0 Cripple MOAB + Shrapnel Shot |
|
| X-5-X Elite Sniper |
|
| X-X-3 Semi-Automatic |
|
| X-X-5 Elite Defender |
|
| “ | For Deadly Precision a price decrease allows for more early to mid flexibility, and granting it a huge Ceramic bonus allows it to pop Super Ceramics now in 1 hit instead of 2 for possible lategame use cases without spiking its MOAB power too much as Maim MOAB doesn’t really want to destroy MOABs quickly. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Deadly Precision |
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| 3-X-X Deadly Precision and further upgrades |
|
| 4-X-X Maim MOAB |
|
| “ | Shrapnel defender has been doing too good a carry job early on across too many maps, so the flat damage has been reduced back to a ceramic bonus, keeping it quite good but not overstaying its welcome. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-2-5 Elite Defender + Shrapnel Shot |
|
| Tiers | Changes |
|---|---|
| 0-2-4 Full Auto Rifle + Shrapnel Shot |
|
| 0-2-5 Elite Defender + Shrapnel Shot |
|
| Tiers | Changes |
|---|---|
| 0-2-4 Full Auto Rifle + Shrapnel Shot 0-2-5 Elite Defender + Shrapnel Shot |
|
Navigation
[edit | edit source]| Sniper Monkey in Bloons TD 6 | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Stats • Strategies • Update history |