Nah, I'd Win: Difference between revisions

Selling is allowed (At least as of update 50)
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'''Nah, I'd Win''' is a hidden [[achievement]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It is obtained by completing [[Spa Pits]] on [[Hard]] Difficulty<ref name"nkbill-tarpits">[https://www.reddit.com/r/btd6/s/LPI1y7Dtdj NK Bill r/btd6 comment about Nah I'd Win explaining why Easy no longer works in 48.1]</ref> after activating the harder version of the map without enabling [[Monkey Knowledge (BTD6)|Monkey Knowledge]], using [[Power]]s, or using [[continue]]s (extra [[Cash|income,]] [[sell]]ing, or losing [[Life|lives]] is allowed). The player does not necessarily need to play CHIMPS to earn it, and can play on any mode on Hard difficulty, and can use [[Double Cash Mode (BTD6)|Double Cash Mode]] or [[Fast Track Mode]].
'''Nah, I'd Win''' is a hidden [[achievement]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It is obtained by completing [[Spa Pits]] on [[Hard]] Difficulty<ref name"nkbill-tarpits">[https://www.reddit.com/r/btd6/s/LPI1y7Dtdj NK Bill r/btd6 comment about Nah I'd Win explaining why Easy no longer works in 48.1]</ref> after activating the harder version of the map without enabling [[Monkey Knowledge (BTD6)|Monkey Knowledge]], using [[Power]]s, or using [[continue]]s ([[Insta Monkey|Insta Monkeys]], extra [[Cash|income]], [[sell]]ing, [[Perk|Perks]], buying [[Hero Booster]]s, or losing [[Life|lives]] are allowed). The player does not necessarily need to play CHIMPS to earn it, can play on any mode on Hard difficulty, and can use [[Double Cash Mode (BTD6)|Double Cash Mode]] or [[Fast Track Mode]].


==Strategy==
==Strategy==
[[File:BTD6 Nah I'd Win strategy.png|thumb|Tower placements for this strategy]]
{{BTD6 last updated|54.3|section=y}}
[[File:BTD6 Nah I'd Win strategy.png|thumb|Tower placements for this strategy, the Elite Sniper is behind the farm, but is covered by the banana tree's leaves.]]
The following strategy is a modified version of the guide done by unescaped<ref>{{Cite|author=unescaped|retrieved={{date|2025-04-19}}|date=2025-04-11|title=Nah, I'd Win {{!}} Tar Pits Secret Achievement Guide for New Patch (BTD6)|publisher=YouTube|url=https://www.youtube.com/watch?v=8KqpwKJcu1U}}</ref> in a game of [[Hard]] standard. The position of the Towers in the central lake will be described by a clock position, and unless described, they should be placed the closest to the border of the lake as possible:
The following strategy is a modified version of the guide done by unescaped<ref>{{Cite|author=unescaped|retrieved={{date|2025-04-19}}|date=2025-04-11|title=Nah, I'd Win {{!}} Tar Pits Secret Achievement Guide for New Patch (BTD6)|publisher=YouTube|url=https://www.youtube.com/watch?v=8KqpwKJcu1U}}</ref> in a game of [[Hard]] standard. The position of the Towers in the central lake will be described by a clock position, and unless described, they should be placed the closest to the border of the lake as possible:


# Select [[Benjamin (BTD6)|Benjamin]] as the [[Hero]], start the game and activate the Tar Pits, the extra income does not affect the Achievement.
# Select [[Benjamin (BTD6)|Benjamin]] as the [[Hero]], start the game and activate the Tar Pits; the extra income does not affect the Achievement.
# Round 3: Place a [[Monkey Sub (BTD6)|Monkey Sub]] at the 12 o'clock position, it should be able to see a portion of the track on the 3 top pits. Place a [[Dart Monkey (BTD6)|Dart Monkey]] between the bottom two pits, in the point where they are the closest and start the game.
# Round 3: Place a [[Monkey Sub (BTD6)|Monkey Sub]] at the 12 o'clock position; it should be able to see a portion of the track on the 3 top pits. Place a [[Dart Monkey (BTD6)|Dart Monkey]] between the bottom two pits, in the point where they are the closest and start the game.
# Some lives will be lost during the game, specially during rounds 4 and 36, this doesn't affect the achievement and Benjamin will restore them.
# Some lives will be lost during the game, especially during rounds 4 and 36, this doesn't affect the achievement and Benjamin will restore them.
# Round 5: Place another Monkey Sub at between 8 and 9 o'clock position, in the between the two pits.
# Round 5: Place another Monkey Sub between 8 and 9 o'clock position, in the middle of the two pits.
# Round 7: Place a third Monkey Sub between 3 and 4 o'clock position, between the two pits.
# Round 7: Place a third Monkey Sub between 3 and 4 o'clock position, in the middle of the two pits.
# Round 13: Place Benjamin mid-round next to the original entrance. Benjamin and the Snipers of next step should be at the start of their tracks for [[Advanced Intel (BTD6)|Advanced Intel]] Subs. It is important to place him mid-round so it can get the end of round XP and reach Level 7 on time for round 40.
# Round 13: Place Benjamin mid-round next to the original entrance. Benjamin and the Snipers of next step should be at the start of their tracks for [[Advanced Intel (BTD6)|Advanced Intel]] Subs. It is important to place him mid-round so he can get the end-of-round XP and reach Level 7 on time for Round 40 without spending extra Cash.
# Rounds 14−15: Place two [[Sniper Monkey (BTD6)|Sniper Monkeys]], first one close to the Bloon entrance of the bottom left pit and the second one next to entrance of the top right pit, set their targeting to Strong.
# Rounds 14−15: Place two [[Sniper Monkey (BTD6)|Sniper Monkeys]]: first one close to the Bloon entrance of the bottom left pit and the second one next to entrance of the top right pit; set their targeting to Strong.
# Rounds 16−20: Upgrade the topmost Monkey Sub 2-0-0 and then to 2-0-2.
# Rounds 16−20: Upgrade the topmost Monkey Sub 2-0-0 and then to 2-0-2.
# Round 22: Upgrade both Sniper Monkeys to 1-0-0.
# Rounds 22-23: Upgrade both Sniper Monkeys to 1-0-0.
# Round 26: Upgrade the topmost Monkey Sub to 2-0-3 [[Triple Guns (BTD6)|Triple Guns]].
# Round 26: Upgrade the 2-0-2 Sub to 2-0-3 [[Triple Guns (BTD6)|Triple Guns]].
# Rounds 27−31: Place an [[Alchemist (BTD6)|Alchemist]] at around 1 o'clock position, the 2-0-3 Monkey Sub should be the only Tower in its range, upgrade it to 3-0-0 [[Berserker Brew (BTD6)|Berserker Brew]].
# Rounds 27−31: Place an [[Alchemist (BTD6)|Alchemist]] at around 1 o'clock position, the 2-0-3 Sub should be the only Tower in its range, upgrade it to 3-0-0 [[Berserker Brew (BTD6)|Berserker Brew.]]
# Round 32: Place a [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] at the center of the lake and upgrade it to 0-0-2.
# Rounds 33-35: Place a Monkey Buccaneer at the center of the lake and upgrade it to 0-0-2. Then upgrade it to 0-3-2 [[Cannon Ship (BTD6)|Cannon Ship]].
# Round 33: Upgrade the top right Sniper Monkey to 1-1-0 and activate Camo priority.
# Round 37-38: Place a 0-0-2 [[Monkey Village (BTD6)|Monkey Village]] to the left to the bottom left Sub, near the point where the two pits are the closest, as right as possible, but not in the spot next to the Sub. Upgrade it to 1-0-2; the Sub should end in range after the upgrade.
# Rounds 34−35: Upgrade the Monkey Buccaneer to 0-3-2 [[Cannon Ship (BTD6)|Cannon Ship]].
# Round 38: Place a [[Banana Farm (BTD6)|Banana Farm]] as far bottom left as possible from the Village but in discount range. Upgrade it to 1-0-0 and 2-0-0 mid-round.
# Rounds 36−39: Upgrade the bottom right Monkey Sub to 2-0-0 and then to 2-0-3 and give it its own 3-0-0 Alchemist.
# Round 39-40: Upgrade the bottom left Monkey Sub to 2-0-0 and then to 2-0-3.
# Round 40: Benjamin's Bloon Trojan should affect the [[MOAB (BTD6)|MOAB]] to eliminate the [[Ceramic Bloon (BTD6)|Ceramic Bloons]].
# Round 40: Benjamin's Bloon Trojan should affect the [[MOAB (BTD6)|MOAB]] to eliminate the [[Ceramic Bloon (BTD6)|Ceramic]] children.
# Round 41: Place a [[Monkey Village (BTD6)|Monkey Village]] right above the bottom left Sniper Monkey and upgrade it to 0-0-2.
# Round 42: Give the bottom left sub its own 3-0-0 Alchemist; place it in the space right of the Village.
# Rounds 42−47: Add a third Sniper Monkey right above Monkey Village and upgrade it to 0-2-0 and then to 0-2-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]]. This Sniper shouldn't be too close to the other one to place an Alchemist later.
# Round 44: Upgrade the Farm to 2-0-3 [[Marketplace (BTD6)|Marketplace]].
# Round 48: Upgrade the Monkey Village to 2-0-2.
# Round 45-48: Add a third Sniper Monkey at the top left of the Village; upgrade it to 0-2-0 and then to 0-2-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]].
# Round 49: Give the Full Auto Rifle Sniper an Alchemist and upgrade it to 3-2-0. It should not buff the other Sniper and still be in the Village's range.
# Round 49: Give the 0-2-4 Sniper an Alchemist, placing it near to the original Bloon exit but in discount range, and upgrade it to 3-2-0. The 0-2-4 Sniper should be the only one in range.
# Round 50: Add four 1-1-0 [[Glue Gunner (BTD6)|Glue Gunners]] next to the entrances of all pits, except the bottom left one, they shouldn't be on the range of any Alchemist. Set their targeting to Strong. These will help with the Ceramics inside the MOABs due Bloon Trojan RNG.
# Round 50: Upgrade the Village to 2-0-2. Add four 1-1-0 [[Glue Gunner (BTD6)|Glue Gunners]] next to the entrances of all pits, except the bottom left one; they shouldn't be on the range of any Alchemist. Set their targeting to Strong. These will help with the Ceramics inside the MOABs due to Bloon Trojan RNG.
# Round 57: Upgrade the Sniper Monkey to 0-2-5 [[Elite Defender (BTD6)|Elite Defender]].
# Round 57: Upgrade the 0-2-4 Sniper to 0-2-5 [[Elite Defender (BTD6)|Elite Defender]].
# Rounds 58−59: Add another Sniper in the Village's range, next to the 0-0-0 Monkey Sub and upgrade them to 0-3-2 [[Bouncing Bullet (BTD6)|Bouncing Bullet]] and place another Alchemist between it and the Elite Defender, upgrade it to 3-0-0.
# Rounds 58-60: Add another Sniper to the left of the Elite Defender, and upgrade it to 0-3-2 [[Bouncing Bullet (BTD6)|Bouncing Bullet]]. Then place another Alchemist at the left of this Sniper and upgrade it to 3-0-0.
# Round 63: Upgrade the Elite Defender's Alchemist to 4-2-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]]. This helps to deal with the Ceramic rushes more reliably.
# Round 61: Upgrade the Elite Defender's Alchemist to 4-2-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]]. This helps to deal with the Ceramic rushes more reliably.
# Round 66: Upgrade the Bouncing Bullet Sniper to 0-4-2 [[Supply Drop (BTD6)|Supply Drop]], keep using its ability when available and then upgrade it to 0-5-2 [[Elite Sniper (BTD6)|Elite Sniper]] in round 73, return its targeting to First. It is okay for round 72 to look close.
# Round 64: Upgrade the Bouncing Bullet Sniper to 0-4-2 [[Supply Drop (BTD6)|Supply Drop]].
# Rounds 73−75: Upgrade the Alchemist between the two snipers to 3-0-1, then the remaining Sniper in the Village's range to 4-0-2 [[Maim MOAB (BTD6)|Maim MOAB]].
# Round 66: Supply Drop ability should be ready near the start of the round; use it as soon as possible.
# Rounds 76−79: Finish with another 3-0-1 Alchemist next to the Maim MOAB Sniper and then upgrade all Alchemists on the map to Stronger Stimulant.
# Round 69: Ability should be ready again mid-round; use it and upgrade the 0-4-2 Sniper to 0-5-2 [[Elite Sniper (BTD6)|Elite Sniper]] when the cash is available. Change its targeting to First. It is not necessary to keep using the ability.
# Round 71-73: Upgrade the two remaining 3-2-0 Alchemists in the Village's range to 4-2-0.
# Round 74-77: Upgrade the Sniper in the bottom left pit entrance to 4-0-2 [[Maim MOAB (BTD6)|Maim MOAB]] and give it its own 4-2-0 Alchemist. Its targeting should still be in Strong. This is enough to defeat the [[ZOMG (BTD6)|ZOMG]] in Round 80.


== Update history ==
== Update history ==
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==Trivia==
==Trivia==
*Bill from Ninja Kiwi (as u/BilltoniumWeaver) has officially stated in a Reddit comment that he was the one to have come up with the idea behind this achievement.<ref name="billnah">[https://www.reddit.com/r/btd6/s/qrwWaAELZa NK Bill comment]: ''From the brain behind the secret achievement "Nah, I'd Win" I bring you all another masterpiece of a secret achievement, I can't wait for you all to get your hands on this update! :)''</ref>
*Bill from Ninja Kiwi (as u/BilltoniumWeaver) has officially stated in a Reddit comment that he was the one to have come up with the idea behind this achievement.<ref name="billnah">[https://www.reddit.com/r/btd6/s/qrwWaAELZa NK Bill comment]: ''From the brain behind the secret achievement "Nah, I'd Win" I bring you all another masterpiece of a secret achievement, I can't wait for you all to get your hands on this update! :)''</ref>
*The name of this achievement references a quote by Satoru Gojo in the ''Jujutsu Kaisen'' manga.


==In other languages==
==In other languages==