Sunset Gulch: Difference between revisions
path lengths from btd6 index and some lede and layout expansion |
Qwertyxp2000 (talk | contribs) →Strategy: no seems to complain about this map being "hard" so I guess I can do the strategization on this page, but I do invite others to look at this strategy section |
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{{BTD6 map info | {{About|the map in BTD6|the area in [[Frontier Legends]] inspired by this map|Sunset Gulch (Frontier Legends)}}{{BTD6 map info | ||
| id = SunsetGulch | | id = SunsetGulch | ||
| name = Sunset Gulch | | name = Sunset Gulch | ||
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==Layout== | ==Layout== | ||
The map features two cliffs where towers can be placed, with a few cacti that block placement and serve as minor line of sight obstacles. In the center of the map there is a the valley where towers with a footprint cannot be placed | The map features two cliffs where towers can be placed, with a few cacti that block placement and serve as minor line of sight obstacles. In the center of the map there is a the valley where towers with a footprint cannot be placed; however, there are two elevated rocks allow tower placement, the top elevated rock has enough space to support towers with large footprints like [[Spike Factory (BTD6)|Spike Factory]], and the bottom elevated rock is enough for extra-large towers such as [[Super Monkey (BTD6)|Super Monkey]]. | ||
This map has two paths for the Bloons: | This map has two paths for the Bloons: | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed|Possibly needs a re-check}} | ||
Overall a | {{BTD6 last updated|55.1|section=y}} | ||
Overall a middle-tier Advanced Map, mostly due to the splitting exits and poor central coverage. However, by focusing main defenses near the end of the map and protecting against the short MOAB exit, it can be treated as a short single-lane map. During the early-game, the left side can be used for supplementary defense in early stages, while developing the right side later on the game. | |||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
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|[[The Desert Phantom]] | |[[The Desert Phantom]] | ||
|[[File:BTD6 005-Desperado.png|x50px]] | |[[File:BTD6 005-Desperado.png|x50px]] | ||
|The straight line along the MOAB path allows pierce to be fully | |The straight line along the MOAB path allows pierce to be fully used to knock back blimps and deal high overall damage. The 2-0-5 crosspath is preferrable for this map to improve rate along the long straight lines and single-targets. | ||
|- | |||
|[[Golden Justice]] | |||
|[[File:BTD6 050-Desperado.png|x50px]] | |||
|The long straight line makes it an excellent choice for firing its near-infinite pierce rifle. Thanks to {{BTD6 version|55.0}} reworks, the rifle will have less tendency to chase if its pistol range covers the area that the rifle should not chase, reducing pierce wastage. | |||
|- | |- | ||
|[[Perma-Spike (BTD6)|Perma-Spike]] | |[[Perma-Spike (BTD6)|Perma-Spike]] | ||
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|[[The Bloon Solver (BTD6)|The Bloon Solver]] | |[[The Bloon Solver (BTD6)|The Bloon Solver]] | ||
|[[File:BTD6 500-GlueGunner.png|x50px]] | |[[File:BTD6 500-GlueGunner.png|x50px]] | ||
|The splitting exits are a disadvantage for most cleanup options, | |The splitting exits are a disadvantage for most cleanup options, but the Solver remains a great way to clear Super Ceramics near the MOAB lane, while still having decent coverage for the Bloon lane. | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
BTD6 Sunset Gulch fireworks.png|Fireworks theme | File:BTD6 Sunset Gulch fireworks.png|Fireworks theme | ||
BTD6 Sunset Gulch island statue.png|Island statue | File:BTD6 Sunset Gulch halloween.png|Halloween theme | ||
File:BTD6 Sunset Gulch Holiday.png|Holiday theme | |||
File:BTD6 Sunset Gulch island statue.png|Island statue | |||
</gallery> | </gallery> | ||