Super Brittle (BTD6): Difference between revisions

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|icon        =BTD6 IceMonkey SuperBrittleUpgradeIcon.png
|icon        =BTD6 IceMonkey SuperBrittleUpgradeIcon.png
|image        =BTD6 500-IceMonkey.png
|image        =BTD6 500-IceMonkey.png
|description  =Bloons take huge damage while frozen including MOAB-Class Bloons.
|description  =Bloons take huge damage while frozen, while Ice Shards rip through Ceramic Bloons like paper!
|description C=
|description C=


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|xp    =25000
|xp    =25000
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'''Super Brittle''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It behaves very similarly to its preceding tier, [[Embrittlement (BTD6)|Embrittlement]], but with more power:
'''Super Brittle''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Compared to [[Embrittlement (BTD6)|Embrittlement]], Super Brittle attacks twice as fast (attack cooldown reduced from 2.4 seconds to 1.2 seconds), does more damage with all its attacks, and its debuff causes affected Bloons to take +4 damage from all sources for 3 seconds (instead of +1 for 2 seconds) and temporarily removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities for 3 seconds instead of 2. The debuff does not stack with Embrittlement or [[Herald of Everfrost]], and overrides Embrittlement. Like Embrittlement, it permanently removes [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and its own debuffs can be refreshed.


* Has ~33% more attack speed.
The main attack is improved, dealing normal [[damage type]] (can hit all Bloon types), instead of glacier. It can apply a permafrost effect to [[MOAB-Class Bloon|MOAB-Class Bloons]], permanently slowing them by 25%. Each blast does 5 damage and +5 to Ceramics, and affected Bloons spawn 6 ice shards when popped, each shard dealing 5 damage with a projectile range of 40.
* Has the normal [[damage type]] (can hit all Bloon types), instead of glacier.
 
* Permanently removes [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties.
All effects soak through 6 layers (7 with [[Deep Freeze (BTD6)|Deep Freeze]]), instead of 3.
* Removes [[Lead Bloon (BTD6)|Lead]] and Frozen immunities from affected Bloons for 3 seconds, instead of 2. The effect is reapplied on each attack.
* Makes affected Bloons take +4 damage from all sources for 3 seconds, instead of +1 damage for 2 seconds. This can stack with the +1 damage Embrittlement debuff.
* Applies a permafrost effect to [[MOAB-Class Bloon|MOAB-Class Bloons]], permanently slowing them by 25%.
* Spawns 6 ice shards that each deal 5 damage, instead of 3 that each deal 2.
* All effects soak through 6 layers (7 with [[Deep Freeze (BTD6)|Deep Freeze]]), instead of 3.


==Stats==
==Stats==
{{BTD6 stat list by tiers|Ice Monkey|500}}
{{BTD6 stat list by tiers|Ice Monkey|500}}
==Costs and sell values==
{{BTD6 cost list by upgrade|Ice Monkey|1|5}}


== Strategy ==
== Strategy ==
{{BTD6 last updated|50.0|section=y}}
{{BTD6 last updated|53.0|section=y}}
{{Outdated|More Silas? Qwertyxp2000 only scratched the surface}}
Super Brittle is a stronger and more concentrated [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed improves reliability of the de-camo, de-lead, and debuff capabilities, and the increased damage that Bloons take from it can dramatically increase the DPS of towers with multiple rapid projectiles that deal low damage (usually 1 or 2 damage). Towers such as [[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Sun Avatar (BTD6)|Sun Avatar]], [[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]], [[The Tack Zone (BTD6)|The Tack Zone]], and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], benefit greatly from the extra damage boost.
Super Brittle is a stronger version of [[Embrittlement (BTD6)|Embrittlement]]. The increased attack speed increase makes its de-camo, de-lead, and debuff capabilities more reliable, and the improved damage increase can dramatically increase the DPS of towers with multiple projectiles that deal low damage. Towers such as [[Overdrive (BTD6)|Overdrive]] and [[Sun Avatar (BTD6)|Sun Avatar]], which attack extremely fast and have projectiles that only deal 1 damage, benefit immensely from the +4 damage boost that Super Brittle gives. Other towers with very high fire rate and projectile count, such as [[The Tack Zone (BTD6)|The Tack Zone]] and [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], both of which deal 2 damage per projectile, still benefit greatly from the extra damage boost.


Due to Super Brittle's low range and high cost, despite its immense supporting potential, it still struggles to be consistent DDT de-lead on most maps, and {{BTD6|Super Ceramic Bloon}}s may still slip by it without other supports.<!--no longer really misses sc's if you got more d to trigger shards, but don't rely on sbritt--> If not doing a [[Silas (BTD6)|Silas]]-focused strategy, {{BTD6|Glue Storm}} fulfills its de-lead and debuff role better on [[CHIMPS]] at a cheaper cost. However, Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers. 5-2-0 is the recommended crosspath for CHIMPS, where reliability is essential, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} is generally not needed, except for when interacting with other Ice Monkeys.
Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers. In [[CHIMPS]], Super Brittle is effective when placed around a chokehold but struggles on maps with multiple non-converging lanes, and its favored Hero is [[Silas (BTD6)|Silas]]. Compared to {{BTD6|Glue Storm}}, which costs less and its debuffs can be timed manually, Super Brittle is only reliant on positioning.


==Costs and sell values==
Super Brittle suffers from low range and pierce, preventing it from covering all lanes of every map and limiting its ability to debuff dense groups or perform cleanup. Its DDT de-lead is consistent on maps with short bends if it doesn't pierce-cap. Despite its much more efficient {{BTD6|Super Ceramic Bloon}} popping, they may still slip through without other supports. Additional group-popping should be paired alongside it so itself can act as cleanup against Super Ceramics and proc its ice shards to damage other Bloons more efficiently. The shards deal enough damage to produce a chain effect at shredding Bloon groups.
{{BTD6 cost list by upgrade|Ice Monkey|1|5}}
 
5-2-0 is the recommended crosspath for CHIMPS, which improves its DPS and makes it more reliable for cleanup, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. {{BTD6|Re-Freeze}} does nothing, because it already can re-freeze all Frozen Bloons. Note that Super Brittle attacks fast enough to create shards by itself, even without middle crosspath.


==Update history==
==Update history==