ARBITR: Difference between revisions

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The '''ARBITR''' (short for '''Aerial Response Bloon Invasion Target Restrictor''')<ref>{{cite|url=https://www.youtube.com/watch?v=ZF45dB4zvKE|title=Bloons Card Storm Update 4.0 {{!}} New Hero, Dreadbloon, New Cards, & MUCH MORE!|publisher=YouTube|retrieved=2 June 2025}}</ref><ref>{{cite|url=https://www.reddit.com/r/NinjaKiwiOfficial/comments/1l4gxo3/whats_up_at_ninja_kiwi_6th_june_2025_blog/|title=What's Up At Ninja Kiwi - 6th June 2025 Blog|publisher=Reddit|retrieved=5 jun 2025}}</ref> is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It is [[immobile]], and while in play, it prevents the opponent's [[Bloon (BCS)|Bloon]]s from attacking at the end of the opponent's [[turn]] when they have zero Delay. Bloons at zero Delay stay at zero Delay.
'''ARBITR''' (short for '''Aerial Response Bloon Invasion Target Restrictor'''<ref>{{cite|url=https://www.youtube.com/watch?v=ZF45dB4zvKE|title=Bloons Card Storm Update 4.0 {{!}} New Hero, Dreadbloon, New Cards, & MUCH MORE!|publisher=YouTube|retrieved=2 June 2025}}</ref><ref>{{cite|url=https://www.reddit.com/r/NinjaKiwiOfficial/comments/1l4gxo3/whats_up_at_ninja_kiwi_6th_june_2025_blog/|title=What's Up At Ninja Kiwi - 6th June 2025 Blog|publisher=Reddit|retrieved=5 jun 2025}}</ref>) is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It is [[immobile]], and while in play, it causes the opponent's [[Bloon (BCS)|Bloon]]s at zero delay to remain at zero delay at the end of their [[turn]] instead of attacking the player. Affected Bloons have a red hand sign icon on top of them.
 
The card artwork depicts the ARBITR flying above a mountain range, blocking the path of three [[Pink Bloon (BCS)|Pink Bloon]]s.


==Tips==
==Tips==
{{BCS last updated|5.2|section=y}}
{{BCS last updated|6.2|section=y}}
*If the opponent is about to win next turn, ARBITR can prevent it, assuming the opponent lacks burst damage or removals against the ARBITR. Use it to temporarily stop the opponent's board, gain turns to defend, and send your own counterrushes if possible.
*Use the ARBITR to temporarily stop the opponent's board, gain turns to defend, and send your own counterrushes if possible. Control decks don't run this card due to its inability to stick on the field for long periods of time, since they often do not run other Bloons to serve as additional targets.
**Don't get complacent with the ARBITR; the opponent may still try to pop or remove it. For instance, [[Sticky Bomb (BCS)|Sticky Bomb]] is a cheap counter, and [[Robo Monkey (BCS)|Robo Monkey]] with damage buffs can pop it in one turn. [[Long Range Rang]] can chip its HP gradually but consistently.
*Don't get complacent with the ARBITR; the opponent may still try to pop or remove it.
**Some decks, including aggro decks, may add ARBITR as an anti-aggro Bloon. Have some Monkeys in a deck to avoid losing all aggression.
**[[Return to Sender]] is a common removal against this.
**In a pinch versus the [[Storm (BCS)|Storm]], you can use ARBITR just before the round that many [[Pink Bloon (BCS)|Pink Bloon]]s would spawn.
**[[Robo Monkey (BCS)|Robo Monkey]] with at least +25 ATK with all shots is enough to pop it in a single turn, unless the ARBITR has health buffs.
*Bloon removers versus ARBITR include [[Return to Sender]], [[Bloon Redirect]] (150 HP or less), [[Gwendolin (BCS)|Gwendolin]]'s [[Extreme Heat]], and [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]]. [[MOAB Eliminator (BCS)|MOAB Eliminator]] can also work in an emergency, but ensure [[Must Pop]] Bloons are out of the way first.
*Some decks, including aggro decks, may add ARBITR as an anti-aggro Bloon. Have some Monkeys in a deck to avoid losing all aggression.
**[[Ezili (BCS)|Ezili]]'s Hex ability is an easy way against an ARBITR, removing it outright.
*Bloon removers versus ARBITR include Return to Sender, [[Bloon Redirect]] (150 Health or less), [[Gwendolin (BCS)|Gwendolin]]'s [[Extreme Heat]], and [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]]. [[MOAB Eliminator (BCS)|MOAB Eliminator]] can also work in an emergency, but ensure [[Must Pop]] Bloons are out of the way first.
**[[Dreadbloon (BCS)|Dreadbloon]] has [[Wrath of Dread]] to remove ARBITR.
**[[Dreadbloon (BCS)|Dreadbloon]] has [[Wrath of Dread]] to remove ARBITR.
*HP buffs (e.g. [[Improved Fortification]] and [[Booster Bloon]]) and Armor buffs (e.g. [[Lead Casing]]) allow the ARBITR to withstand more damage, but watch out for a Bloon removal.
*Health buffs (e.g. [[Improved Fortification]] and [[Booster Bloon]]) and [[Armor]] buffs (e.g. [[Lead Casing]]) allow the ARBITR to withstand more damage, but watch out for Bloon removal.
*ARBITR can be added in a deck as a bait to force the opponent to use up their board clears (especially [[Super Monkey Storm (BCS)|Super Monkey Storm]]) and Bloon removers.
**Adding [[Target Practice Blimp]] and multiple standard Large Bloons (e.g. [[BFB (BCS)|BFB]]s) can force the opponent to mutually exclusively focus on getting rid of either or the ARBITR.
*Not having a board clear may cause certain Bloons with On Turn End/Start effects (e.g. [[Steady Growth Bloon]], [[Lead Coating Bloon]]) to actually benefit from the opposing ARBITR.
*Not having a board clear may cause certain Bloons with On Turn End/Start effects (e.g. [[Steady Growth Bloon]], [[Lead Coating Bloon]]) to actually benefit from the opposing ARBITR.
==Update history==
{{BCS change list by name|ARBITR}}


==Gallery==
==Gallery==
<gallery>
<gallery>
BCS Arbiter Icon.png|Icon
BCS Arbiter Icon.png|Icon
BCS ARBITR No Pink.png|ARBITR (left) preventing opponent's rushes from leaking on previous turn
BCS ARBITR No Pink.png|ARBITR (left) preventing opponent's rushes from leaking on previous turn (pre-6.0)
BCS ARBITR No Go 6.0 Feature.png|ARBITR blocking enemy Bloons with red hand icons over them
</gallery>
</gallery>
==Trivia==
*ARBITR is a play on the word ''arbiter'', meaning an individual appointed to settle a dispute between parties.


==In other languages==
==In other languages==