Pop and Awe (BTD6): Difference between revisions

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{{for|other uses|Pop and Awe (disambiguation)}}
{{for|other uses|Pop and Awe (disambiguation)}}
{{research|Confirm if P&A can re-stun Bloons, and if the rate of the ability's global damage+stun can be improved with speed buffs}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Pop and Awe
|id=Pop and Awe
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|xp    =32000
|xp    =32000
}}
}}
'''Pop and Awe''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces Artillery Battery's Bombardment ability with a new ability named Pop and Awe that stuns all Bloons and blimps (excluding [[BAD (BTD6)|BADs]] and [[Boss Bloon|Bosses]], while allowing all others to inch forward), does 20 damage per second to everything on the screen and immediately to any newly spawned Bloon, has a cooldown of 60 seconds, and lasts for 8 seconds. With the 0-5-2 crosspath, the ability also applies [[Burny Stuff (BTD6)|Burny Stuff]] that deals 36 damage per tick of every 1.25 seconds for up to 7.5 seconds.  
'''Pop and Awe''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade replaces [[Artillery Battery (BTD6)|Artillery Battery]]'s Bombardment ability with the Pop and Awe ability, which stuns all Bloons and blimps (excluding [[BAD (BTD6)|BADs]] and [[Boss Bloon|Bosses]], while allowing all others to inch forward), does 20 damage per second to everything on the screen and immediately to any newly spawned Bloon, has a cooldown of 60 seconds, and lasts for 8 seconds. With the 0-5-2 crosspath, the ability also applies [[Burny Stuff (BTD6)|Burny Stuff]] that deals 36 damage per tick of every 1.25 seconds for up to 7.5 seconds.  


Pop and Awe also gains a permanent 4× attack speed compared to [[Artillery Battery (BTD6)|Artillery Battery]] (with the ability inactive). In addition, bonus damage against stunned targets is increased +2 → +8, and the blast radius is increased from 20 to 23 (28 to 32.2 with 1/2-5-0). With the 0-5-2 crosspath, the [[Burny Stuff (BTD6)|Burny Stuff]]'s damage per tick is increased from 6 to 20 and its duration is increased from 3.75 seconds to 7.5 seconds. Pop and Awe also grants all [[Artillery Battery (BTD6)|Artillery Batteries]] +1 BAD/Boss damage but it does not give this buff to itself.  
Pop and Awe also gains a permanent 4× attack speed compared to Artillery Battery (with the ability inactive). In addition, bonus damage against stunned targets is increased (+2 → +8), and the blast radius is increased from 20 to 23 (28 to 32.2 with 1/2-5-0). With the 0-5-2 crosspath, the [[Burny Stuff (BTD6)|Burny Stuff]]'s damage per tick is increased from 6 to 20 and its duration is increased from 3.75 seconds to 7.5 seconds. Pop and Awe also grants all [[Artillery Battery (BTD6)|Artillery Batteries]] +1 BAD/Boss damage but it does not give this buff to itself.<section end="lede" />


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|section=y|50.0}}
{{BTD6 last updated|52.1|section=y}}
Pop and Awe is among the strongest Tier 5 upgrades for its cost, being one of the top options for [[CHIMPS]]. The 4× attack speed and extra damage bonuses greatly increase its damage output, allowing it to sweep through the late-game.
Pop and Awe is among the strongest Tier 5 upgrades for its cost, with it being one of the top options for [[CHIMPS]], provided it can be micromanaged sufficiently. Maps with long loops are preferred, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]]. Towers that stun blimps, such as [[Relentless Glue (BTD6)|Relentless Glue]], are doubly helpful as Pop and Awe can take advantage of its bonus damage to stunned Bloons. [[Striker Jones (BTD6)|Striker Jones]] is the best hero for it, thanks to his plethora of buffs to Mortars and Concussive Shell stun granting bonus damage. Bloon cleanup towers like [[Perma-Spike (BTD6)|Perma-Spike]] are recommended in combination with Pop and Awe. Against the BAD, use [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or [[Spike Storm (BTD6)|Spike Storm]].


It is especially powerful on maps with optimal loops, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]]. Generally, target the blast on the best loop, and if none is available, target it on the most frontal clump of Bloons/blimps. Towers that stun blimps, such as [[Relentless Glue (BTD6)|Relentless Glue]], greatly aid Pop and Awe thanks to allowing it to utilize its extreme bonus damage to stunned Bloons/blimps. [[Striker Jones (BTD6)|Striker Jones]] is the best hero for it, thanks to his plethora of buffs to Mortars and Concussive Shell stun granting bonus stunned damage. Use its ability when there are many large and dangerous clumps of Bloons/blimps or many DDTs on the screen. Towers that can clean up Bloons that leak, such as [[Perma-Spike (BTD6)|Perma-Spike]], are recommended in combination with Pop and Awe. Use [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or [[Spike Storm (BTD6)|Spike Storm]] to help out against the round 100 BAD.
The 2-5-0 crosspath is preferred for its increased damage, pierce, and blast radius, allowing its main attack to reliably deal with dense groups of Bloons, especially while its ability is on cooldown. 0-5-2 gives Pop and Awe and its ability the Burny Stuff effect, but has much inferior damage and consistency.
 
The 2-5-0 crosspath is optimal for increased damage, pierce, and blast radius, allowing its main attack to reliably deal with large clumps on hyperdense rounds, especially while its ability is on cooldown. 0-5-2, while its residual damage is decent and turns the ability into an alternative to Gwendolin's Firestorm, the consistent DPS of 2-5-0, most of the time, is too valuable to give up for global burn.


==Update history==
==Update history==
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BTD6 050-MortarMonkeyInsta.png|[[Insta Monkey]] icon
BTD6 050-MortarMonkeyInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*In {{BTD6 version|33.0}}, {{BTD6|Artillery Battery}} and Pop and Awe were buffed to be able to deal extra damage to {{BTD6|BAD}}s and [[Bosses]]. This has been removed since {{BTD6 version|49.0}} (however, Pop and Awe's activated ability still grants those bonuses to all Artillery Batteries).
**This bonus was from (and still exists in) its [[Pop and Awe (BTDB2)|Bloons TD Battles 2]] counterpart.
**They are the only non-[[Paragon]] towers to ever have bonus Boss damage, and the only towers to ever have bonus BAD damage.
*Its name is a wordplay on the term [[wp:shock and awe|shock and awe]], a military strategy involving a vague concept of applying "overwhelming power" to the enemy.


==In other languages==
==In other languages==