Gwendolin (BTD6): Difference between revisions
m someone needs to decide how Heat It Up is capitalized, because the game itself is inconsistent |
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{{ | {{gwendolin hat}} | ||
{{BTD6 hero info | {{BTD6 hero info | ||
|id=Gwendolin | | id = Gwendolin | ||
| | | numeric id= 2 | ||
| name = Gwendolin | |||
|name | | title = Pyromaniac | ||
|title | | image = BTD6 GwendolinPortrait.png | ||
|image | |icon=BTD6 round HeroIconGwendolin.png | ||
|description=Gwendolin believes there hasn't yet been a Bloon problem that can't be solved with fire. Lots of fire. | | description = Gwendolin believes there hasn't yet been a Bloon problem that can't be solved with fire. Lots of fire. | ||
| cost = 725 | |||
|cost | | xp scale = 1.0 | ||
|xp scale | | cost C = | ||
|cost C | | xp scale C = | ||
|xp scale C = | | introduced = | ||
| introduced C = | |||
| rl tower 1 = Tack Shooter | |||
| rl tower 1 upgrades = 110 | |||
| rl tower 2 = Wizard Monkey | |||
| rl tower 2 upgrades = 020 | |||
| rl artifact = Flaming Hot Punch-A-Rang | |||
|rl artifact rarity=Legendary | |||
| fl cost = 4095 | |||
| fl level = 3 | |||
| fl trait 1 = Piercing | |||
| fl trait 2 = Purple-coat | |||
| fl trait 3 = Slugga | |||
}} | |||
'''Gwendolin''' is a [[Hero]] in ''[[Bloons TD 6]]''. She unlocks upon reaching [[level]] 14. | |||
| | Gwendolin [[attack]]s by shooting fireballs at Bloons from her flamethrower. Initially, each flame deals 1 damage to up to 2 Bloons and she fires every 0.5 seconds with a range of 38 units. Almost every level improves her flame attack. None of her attacks can pop [[Purple Bloon (BTD6)|Purple Bloon]]s without support until she reaches level 16, and her main attack cannot target {{BTD6|Camo Bloon}}s but all of her activated abilities can affect Camo. | ||
| | |||
*Starting at level 4, she gains a passively generating Heat It Up attack that is triggered every 40 shots from her flamethrower, creating a high-pierce radial fire attack that pops Bloons and additionally applies a temporary buff to other nearby towers, giving them +1 [[pierce]] and the ability to pop [[Freeze|frozen]] and [[Lead Bloon (BTD6)|Lead Bloons]]. Starting at level 17, the buff grants additional damage to all Bloons, especially Lead Bloons. | |||
*Starting at level 5, she grants extra [[attack speed]] and [[projectile radius]] for [[Ring of Fire (BTD6)|Ring of Fire]], [[Dragon's Breath (BTD6)|Dragon's Breath]], and [[Signal Flare (BTD6)|Signal Flare]], which is improved at level 18. | |||
*Starting at level 4, she gains a passively generating Heat It Up attack that is triggered every 40 shots from her flamethrower, creating a high-pierce radial fire attack that additionally | |||
*Starting at level 5, she grants extra attack speed and radius for [[Ring of Fire (BTD6)|Ring of Fire]], [[Dragon's Breath (BTD6)|Dragon's Breath]], and [[Signal Flare (BTD6)|Signal Flare]], which is improved at level 18. | |||
*She has two [[Activated Ability|Activated Abilities]]: | *She has two [[Activated Ability|Activated Abilities]]: | ||
**'''Cocktail of Fire''' (level 3) — Drops a cocktail onto a targeted location within her range, creating a blaze (similar to [[Wall of Fire (BTD6)|Wall of Fire]]) that constantly damages non-Purple Bloons that pass through it. | **'''Cocktail of Fire''' (level 3) — Drops a cocktail onto a targeted location within her range, creating a blaze (similar to [[Wall of Fire (BTD6)|Wall of Fire]]) that constantly damages non-Purple Bloons that pass through it. | ||
**'''Firestorm''' (level 10) — Damages and burns all non-Purple Bloons on screen and immediately applies a Heat It Up effect | **'''Firestorm''' (level 10) — Damages and burns all non-Purple Bloons on screen and immediately applies a Heat It Up effect to all other towers on the screen. | ||
==Mechanics== | ==Mechanics== | ||
=== | ===Main attack=== | ||
Gwendolin's main attack is a flamethrower that shoots flame projectiles. | Gwendolin's main attack is a flamethrower that shoots flame projectiles. It deals 1 [[damage type|Fire-type]] [[damage]] and has 2 [[pierce]], with an [[attack cooldown]] of 0.5 seconds and a [[range]] of 38 units. | ||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |||
!Level | !Level | ||
!Effect | !Effect | ||
|- | |- | ||
!2 | !2 | ||
|Pierce | |Pierce increases to 3. | ||
|- | |- | ||
!5 | !5 | ||
|Pierce | |Pierce increases to 4. | ||
|- | |- | ||
!6 | !6 | ||
| | |Projectiles inflict [[damage over time]] that deals 1 Fire-type damage every 1.5 seconds for up to 3.1 seconds. | ||
|- | |- | ||
! | !8 | ||
| | |Now shoots two projectiles at a time in parallel. | ||
|- | |- | ||
!9 | !9 | ||
|Damage | |Damage increases to 2. Starting at this level, each level increases burn damage per tick by 1 and duration by 1 second. At level 9, the damage per tick is 2 and duration is 4 seconds, and at level 20 it maxes out at 13 damage per tick with a 15 second duration. | ||
|- | |- | ||
!11 | !11 | ||
|Range | |Range increases to 41. | ||
|- | |- | ||
!12 | !12 | ||
|Attack cooldown | |Attack cooldown reduces to 0.4 seconds, effectively increasing attack speed by 25%. | ||
|- | |- | ||
!13 | !13 | ||
|Pierce | |Pierce increases from 4 to 8. Projectile speed increases to 250 units per second, and [[projectile lifespan]] increases to 1.25 seconds. | ||
|- | |- | ||
!15 | !15 | ||
|Attack cooldown | |Attack cooldown reduces to 0.3 seconds, effectively increasing attack speed by ~33%. | ||
|- | |- | ||
!16 | !16 | ||
| | |[[Damage type]] changes to {{BTD6 dt|Normal}}, allowing it to damage [[Purple Bloon (BTD6)|Purple Bloon]]s. | ||
|- | |- | ||
!18 | !18 | ||
|Attack cooldown | |Attack cooldown reduces to 0.15 seconds, effectively doubling attack speed. | ||
|- | |- | ||
!19 | !19 | ||
| | |Now shoots three projectiles at a time in parallel. | ||
|} | |} | ||
===Heat | ===Heat It Up=== | ||
[[File:BTD6 BuffIconGwendolin.png|50px|right]] | [[File:BTD6 BuffIconGwendolin.png|50px|right]] | ||
'''Heat | '''Heat It Up''' unlocks at level 4. It is a burst of fire that damages nearby [[Bloon]]s and buffs nearby [[tower]]s (but not Gwendolin herself). The attack triggers at Gwendolin's position every 40 shots or 1.5 seconds after it last triggered, whichever takes longer. Both the fire burst and buff have a radius of 38 units, which cannot be increased by external [[range]] buffs. | ||
*The fire burst has 100 pierce, deals 3 Fire-type damage, and ignores [[line of sight]] blockers. | |||
*The buff gives towers +1 [[pierce]] and allows them to pop [[Lead Bloon (BTD6)|Lead Bloon]]s and [[frozen]] Bloons, and lasts for 8 seconds. | |||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |||
!Level | !Level | ||
!Effect | !Effect | ||
|- | |- | ||
!7 | !7 | ||
| | |Radius increases to 43 units. | ||
|- | |- | ||
!11 | !11 | ||
| | |Radius increases to 46 units. | ||
|- | |- | ||
!12 | !12 | ||
|Damage | |Damage of the fire burst increases to 10. | ||
|- | |- | ||
!15 | !15 | ||
|Damage | |Damage of the fire burst increases to 20. | ||
|- | |- | ||
!16 | !16 | ||
| | |Damage type of the fire burst changes to {{BTD6 dt|Normal}}. | ||
|- | |- | ||
!17 | !17 | ||
|Buff now | |Buff now also grants +1 damage, plus an additional +2 damage to [[Lead Bloon (BTD6)|Lead Bloon]]s. | ||
|- | |- | ||
!18 | !18 | ||
|Damage | |Damage of the fire burst increases to 30. | ||
|} | |} | ||
===Pyrotechnics Expert=== | ===Pyrotechnics Expert=== | ||
[[File:BTD6 BuffIconGwendolinPyrotechnics.png|50px|right]] | [[File:BTD6 BuffIconGwendolinPyrotechnics.png|50px|right]] | ||
'''Pyrotechnics Expert'''<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/y1rbkv/bloons_td_6_update_notes_version_330/|title=Bloons TD 6 - Update Notes! Version 33.0|publisher=Reddit|retrieved=3 feb 2025}}</ref> | '''Pyrotechnics Expert'''<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/y1rbkv/bloons_td_6_update_notes_version_330/|title=Bloons TD 6 - Update Notes! Version 33.0|publisher=Reddit|retrieved=3 feb 2025}}</ref> unlocks at level 5. It applies a buff to all [[Tack Shooter (BTD6)|Tack Shooter]]s upgraded to [[Ring of Fire (BTD6)|Ring of Fire]] and above (except [[Crucible of Steel and Flame]]), [[Mortar Monkey (BTD6)|Mortar Monkey]]s upgraded to [[Signal Flare (BTD6)|Signal Flare]] and above, and [[Wizard Monkey (BTD6)|Wizard Monkey]]s upgraded to [[Dragon's Breath (BTD6)|Dragon's Breath]] and above (except [[Magus Perfectus]]) on-screen. It reduces [[attack speed|attack cooldown]] and increases [[projectile radius]] by 10%. Starting at level 18, it increases to 20%. | ||
==Abilities== | ==Abilities== | ||
===Cocktail of Fire=== | ===Cocktail of Fire=== | ||
[[File:BTD6 Gwendolin CocktailOfFireAA.png|50px|right]] | [[File:BTD6 Gwendolin CocktailOfFireAA.png|50px|right]] | ||
'''Cocktail of Fire''' | '''Cocktail of Fire''' unlocks at level 3. It causes Gwendolin to throw a [[wp:molotov cocktail|molotov cocktail]] on the track, creating a [[Wall of Fire (BTD6)|Wall of Fire]]-like projectile that rapidly damages Bloons that pass through it. It can damage [[Camo Bloon (BTD6)|Camo Bloon]]s even if Gwendolin does not have [[Camo detection]]. The player can set the cocktail's landing point to anywhere within Gwendolin's range using the [[targeting option]], even behind [[line of sight]] blockers. It deals 1 [[Damage type|Fire-type]] damage every 0.2 seconds, hitting up to 20 Bloons at a time in a 15-unit radius each tick, and lasts for 12 seconds or until destroyed on contact with an [[Bloon immunity|immune Bloon]]. The ability has a 30-second cooldown. | ||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |||
!Level | !Level | ||
!Effect | !Effect | ||
|- | |- | ||
!7 | !7 | ||
|Deals damage | |Deals damage every 0.1 seconds and can hit up to 40 Bloons per tick. Radius of the fire wall increases to 20. | ||
|- | |- | ||
!11 | !11 | ||
|Can hit up to 60 Bloons per tick. Targeting range increases slightly | |Can hit up to 60 Bloons per tick. Targeting range increases slightly. | ||
|- | |- | ||
!14 | !14 | ||
| | |Damage per tick increases to 2. Now applies a damage over time effect to [[MOAB-Class Bloon]]s that deals 5 damage every second for 10 seconds. | ||
|- | |- | ||
!16 | !16 | ||
| | |Damage type changes to {{BTD6 dt|Normal}} (for both the wall of fire and the damage over time). | ||
|- | |- | ||
!20 | !20 | ||
| | |Damage per tick to Bloons touching the wall of fire increases to 5. Burn debuff damage per tick to MOAB-Class Bloons increases to 8. | ||
|} | |} | ||
===Firestorm=== | ===Firestorm=== | ||
[[File:BTD6 Gwendolin FirestormAA.png|50px|right]] | [[File:BTD6 Gwendolin FirestormAA.png|50px|right]] | ||
'''Firestorm''' | '''Firestorm''' unlocks at level 10. It instantly deals Fire-type damage to all Bloons on-screen, applies Fire-type [[damage over time]] to affected Bloons, and applies the Heat It Up buff to all towers on-screen (with the same stat buffs and duration as the main attack's Heat It Up at Gwendolin's current level). It can damage Camo Bloons even if Gwendolin does not have Camo detection, and has separate properties for regular Bloons and MOAB-Class Bloons: regular Bloons take 5 damage initially and 2 damage every 0.5 seconds for 8 seconds, while MOAB-Class Bloons take 20 damage initially and 15 damage every second for 8 seconds. The ability has a 60-second cooldown. | ||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |||
!Level | !Level | ||
!Effect | !Effect | ||
|- | |||
!16 | |||
|Damage type changes to Normal (for both the initial hit and the damage over time). Damage over time duration increases to 10.4 seconds. Burn damage per tick increases to 5 for regular Bloons and 20 for MOAB-class. | |||
|- | |||
!20 | |||
|Initial damage increases to 10 for regular Bloons and 50 for MOAB-class. Burn damage per tick increases to 10 for regular Bloons and 30 for MOAB-class. | |||
|} | |||
==Levels== | |||
{{BTD6 last updated|56.3|section=y}} | |||
{|class="wikitable" | |||
!Level | |||
!Description | |||
|- | |||
!1 | |||
|Blasts Bloons with fire from her pyro gun. | |||
|- | |||
!2 | |||
|Slightly increased popping power per shot. | |||
|- | |||
!3 | |||
|Cocktail of Fire: Hurls a flask of flammable liquid, burning Bloons that pass through the fire. | |||
|- | |||
!4 | |||
|Heat it up - Every 40 attacks Gwendolin creates a powerful blast wave of fire that pops Bloons and adds fire to nearby Monkeys’ attacks. | |||
|- | |||
!5 | |||
|Increased popping power. 10% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath. | |||
|- | |||
!6 | |||
|Attacks cause a burn effect on target Bloon. | |||
|- | |||
!7 | |||
|Heat it up has increased radius, Cocktail of Fire is more effective. | |||
|- | |||
!8 | |||
|Shoots 2 blasts of fire per shot. | |||
|- | |||
!9 | |||
|Initial hit per blast pops 1 extra layer. Gains increased burn damage and duration for every level. | |||
|- | |- | ||
!10 | !10 | ||
| | |Firestorm: Sets the whole screen alight, burning all Bloons and granting the Heat It Up buff to all Monkeys. | ||
|- | |||
!11 | |||
|Increased attack range, and Cocktail of Fire is more effective. | |||
|- | |||
!12 | |||
|Increased attack speed and increases damage of Heat it Up. | |||
|- | |||
!13 | |||
|Greatly increased popping power, plus projectiles move faster and last longer. | |||
|- | |||
!14 | |||
|Cocktail of Fire does extra damage and sets MOAB class Bloons alight. | |||
|- | |||
!15 | |||
|Increased attack speed and increases damage of Heat it Up. | |||
|- | |- | ||
!16 | !16 | ||
| | |Firestorm has increased duration and does more damage. Purple Bloons are no longer immune to Gwendolin's attacks. | ||
|- | |- | ||
!17 | !17 | ||
| | |Heat it up empowers affected Monkeys to pop 1 extra layer, and do +2 damage to Lead Bloons. | ||
|- | |||
!18 | |||
|Increased attack speed and increases damage of Heat it Up. 20% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath. | |||
|- | |||
!19 | |||
|Shoots 3 blasts of fire per shot. | |||
|- | |- | ||
!20 | !20 | ||
| | |Firestorm does hugely increased damage. | ||
|} | |} | ||
===Level requirements=== | ===Level requirements=== | ||
| Line 194: | Line 232: | ||
==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{Strategy needed|Elaborate use cases and | {{Strategy needed|Elaborate on use cases and how to use her effectively}} | ||
{{BTD6 last updated|section=y| | {{BTD6 last updated|section=y|56.3}} | ||
Gwendolin | Gwendolin is best used in strategies that need consistent lead-popping against {{BTD6|DDT}}s and do generally low base damage and attack quickly, to benefit most from her late-game Heat It Up buffs, and those that struggle to pop large groups of non-Purple Bloons, especially in the mid-game as her abilities are strong counters to the {{BTD6|Ceramic}} rushes on {{BTD6|Rounds}} 63, 76, and 78. Her flat pierce buff is most effective for towers with high damage but low pierce attacks, such as {{BTD6|Inferno Ring}} (which also benefits from her Pyrotechnics Expert passive). It is recommended to position Gwendolin close to a cluster of defenses, preferably a bit ahead of the main damage dealer(s) to ensure she triggers Heat It Up often. | ||
==Update history== | ==Update history== | ||
{{BTD6 change list by name|Gwendolin}} | ===General=== | ||
{{BTD6 change list by name|Gwendolin|header level=4}} | |||
===''Rogue Legends''=== | |||
{{BTD6 change list by name|Gwendolin (Rogue Legends)|hide header=y|header level=4}} | |||
<!-- | |||
===''Frontier Legends''=== | |||
{{BTD6 change list by name|Gwendolin (Frontier Legends)|hide header=y|header level=4}}--> | |||
==Cosmetic items== | ==Cosmetic items== | ||
| Line 212: | Line 258: | ||
===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed|section=y}} | ||
<gallery> | |||
File:BTD6 Gwendolin Cocktail action.png|Cocktail of Fire popping Regrow Rainbow Bloons | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||