Absolute Zero (BTD6): Difference between revisions
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Qwertyxp2000 (talk | contribs) 56.3 nuked the initial cooldowns interactions |
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|cost = | |cost =21000 | ||
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|xp =27500 | |xp =27500 | ||
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'''Absolute Zero''' | '''Absolute Zero''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade gains +10 range on all of its effects, +5 more layers (from 3 to 8) on its freeze, and +255 pierce (45 to 300) on its main attack, and the ability to attack [[MOAB-Class Bloon]]s (which cannot be frozen, but can have [[Permafrost (BTD6)|Permafrost]] applied if crosspathed). In addition, its main attack is able to freeze all other non-MOAB-Class Bloons on the screen for 0.6 seconds, excluding those it cannot affect naturally, dealing 1 damage and +3 Ceramic damage. | ||
The ability cooldown is reduced to | The ability cooldown is reduced to 25 seconds, does +4 damage to Frozen, and the ability slows all Bloons, including those with [[White Bloon (BTD6)|White Bloon]] and [[Lead Bloon (BTD6)|Lead Bloon]] immunities, and MOAB-class (excluding {{BTD6|BAD}}s and [[Boss Bloon]]s) for the full duration. The ability also buffs the attack speed of all Ice Monkeys by 50% for 10 seconds (11 with {{BTD6 mk|Hypothermia}}). The freezing mechanics from this ability are otherwise identical to Snowstorm's ability (see [[Snowstorm (BTD6)#Snowstorm Ability|Snowstorm's ability section]]). | ||
The Arctic Wind zone now applies -60% speed instead of -40% speed, and it applies -30% speed to MOAB-Class Bloons (excluding BADs and Boss Bloons) as well. The slow does not apply to immune or invisible Bloons, but {{BTD6|DDT}}s can be slowed without Lead support when Absolute Zero has Camo detection. | The Arctic Wind zone now applies -60% speed instead of -40% speed, and it applies -30% speed to MOAB-Class Bloons (excluding BADs and Boss Bloons) as well. The slow does not apply to immune or invisible Bloons, but {{BTD6|DDT}}s can be slowed without Lead support when Absolute Zero has Camo detection.<section end="lede"/> | ||
==Mechanics== | ==Mechanics== | ||
===Radial freeze=== | ===Radial freeze=== | ||
The Absolute Zero's primary attack which freezes Bloons within range for 2.2 seconds. | The Absolute Zero's primary attack which freezes Bloons within range for 2.2 seconds. It can attack MOAB-Class Bloons, applying permafrost if crosspathed. This attack triggers the secondary freeze, which occurs after the radial freeze. | ||
===Arctic Wind=== | ===Arctic Wind=== | ||
Absolute Zero retains its [[Arctic Wind (BTD6)|Arctic Wind]] properties from previous tiers, but it now reduces the speed of regular Bloons by 60% and [[MOAB-Class Bloon]]s by 30% | Absolute Zero retains its [[Arctic Wind (BTD6)|Arctic Wind]] properties from previous tiers, but it now reduces the speed of regular Bloons by 60% and [[MOAB-Class Bloon]]s by 30%. | ||
===Secondary freeze=== | ===Secondary freeze=== | ||
Absolute Zero's secondary freeze triggers whenever its radial freeze attacks. It freezes up to 999 other non-blimps on screen for 0.6s, and | Absolute Zero's secondary freeze triggers whenever its radial freeze attacks. It freezes up to 999 other non-blimps on screen for 0.6s, freezing up to one layer. It only affects Bloons it can detect and freeze ({{BTD6|Zebra Bloon}}s, {{BTD6|Lead Bloon}}s, and {{BTD6|Camo Bloon}}s, the latter two without [[Cold Snap (BTD6)|Cold Snap]]). Before freezing, it deals 1 damage and +3 Ceramic damage. It cannot re-freeze Bloons unless Absolute Zero has the [[Re-Freeze (BTD6)|Re-Freeze]] crosspath. | ||
==Ability== | ==Ability== | ||
[[file:BTD6 IceMonkey AbsoluteZeroUpgradeIcon.png|70px|right]]The Absolute Zero ability has a 25 second cooldown and when activated will freeze all bloons on screen for 10 seconds. | [[file:BTD6 IceMonkey AbsoluteZeroUpgradeIcon.png|70px|right]]The Absolute Zero ability has a 25 second cooldown and when activated will freeze all bloons on screen for 10 seconds. The ability also applies a slowing effect to MOAB-Class Bloons, visually covering them in snow. Additionally, the ability buffs all ice monkeys on screen with +50% attack speed for 10 seconds. | ||
==Stats== | ==Stats== | ||
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== Strategy == | == Strategy == | ||
{{BTD6 last updated|52.1|section=y}} | |||
Absolute Zero is one of the most potent slowdowns in the whole game. The faster and longer freezing ability and its aura's MOAB-Class slowdown, combined with its low T5 cost, makes it excel at stalling bloons. The extreme freezing pierce and the secondary freeze across the screen also minimize non-blimp leaks. Provided the defenses don't have trouble against Frozen, this is an excellent support tower to add in [[CHIMPS]] mode. Absolute Zero also works as an end-of-round staller, so other abilities can cool off before the next round. The 50% attack speed buff to all Ice Monkeys with the ability helps with certain niche strategies such as [[Icicles (BTD6)|Icicles]] spam or boosting the attack speed of Ice Monkeys affected by [[Total Transformation (BTD6)|Total Transformation]]. | Absolute Zero is one of the most potent slowdowns in the whole game. The faster and longer freezing ability and its aura's MOAB-Class slowdown, combined with its low T5 cost, makes it excel at stalling bloons. The extreme freezing pierce and the secondary freeze across the screen also minimize non-blimp leaks. Provided the defenses don't have trouble against Frozen, this is an excellent support tower to add in [[CHIMPS]] mode. Absolute Zero also works as an end-of-round staller, so other abilities can cool off before the next round. The 50% attack speed buff to all Ice Monkeys with the ability helps with certain niche strategies such as [[Icicles (BTD6)|Icicles]] spam or boosting the attack speed of Ice Monkeys affected by [[Total Transformation (BTD6)|Total Transformation]]. | ||
If placed on water, it synergizes particularly with [[Energizer (BTD6)|Energizer]] to | If placed on water, it synergizes particularly with [[Energizer (BTD6)|Energizer]] to significantly reduce its ability cooldown, for more than 100% uptime. Its favored Hero is [[Silas (BTD6)|Silas]], who can discount the T5 upgrade, as well as offer better group-popping via Ice Fragments and bypass White weaknesses. | ||
Despite its increased pierce that makes 0-5-2 very reliable at catching leaking Bloons, 1-5-0 is the recommended crosspath for the Permafrost benefits and innate ability to freeze {{BTD6|DDT}}s, though 2-5-0 is necessary when transitioning from [[Snowstorm (BTD6)|Snowstorm]]. However, 0-5-1 is useful for increasing the range of the frozen water effect, providing the largest amount of frozen water out of any Ice Monkey and allowing many land towers to be placed. | Despite its increased pierce that makes 0-5-2 very reliable at catching leaking Bloons, 1-5-0 is the recommended crosspath for the Permafrost benefits and innate ability to freeze {{BTD6|DDT}}s, though 2-5-0 is necessary when transitioning from [[Snowstorm (BTD6)|Snowstorm]] and has innate camo detection and lead-popping. However, 0-5-1 is useful for increasing the range of the frozen water effect, providing the largest amount of frozen water out of any Ice Monkey and allowing many land towers to be placed. 0-5-2 also helps re-freeze Bloons with its secondary freeze. | ||
==Update history== | ==Update history== | ||
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BTD6 050-IceMonkey.png|Portrait | BTD6 050-IceMonkey.png|Portrait | ||
BTD6 IceMonkey AbsoluteZeroUpgradeIcon.png|Upgrade icon | BTD6 IceMonkey AbsoluteZeroUpgradeIcon.png|Upgrade icon | ||
BTD6 BuffIconIcex5x.png|Buff icon | |||
BTD6 050-IceMonkeyInsta.png|[[Insta Monkey]] icon | BTD6 050-IceMonkeyInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*In real life, [[wp:absolute zero|absolute zero]] is the lowest temperature possible. | |||
==In other languages== | ==In other languages== | ||