Rubber to Gold (BTD6): Difference between revisions

Zipso (talk | contribs)
consolidation of info
Qwertyxp2000 (talk | contribs)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 17: Line 17:
|xp    =8500
|xp    =8500
}}
}}
'''Rubber to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Alchemist a new attack which throws a gold potion at Bloons. This gold potion deals no damage but applies a gold effect to non-[[BAD (BTD6)|BAD]] Bloons, which makes them generate +100% pop income when popped. Additionally, it disables the [[Lead Bloon (BTD6)|Lead]], [[Black Bloon (BTD6)|Black]], [[Purple Bloon (BTD6)|Purple]], and [[White Bloon (BTD6)|White]] immunities of affected Bloons. The status effect lasts for 14 seconds and soaks through all non-[[MOAB-Class Bloon|MOAB-Class]] layers, but does affect inner layers of MOAB-Class Bloons if they are insta-killed. The pop income increase stacks additively with other towers that increase pop income, such as [[Monkey Town (BTD6)|Monkey Town]], [[Bloon Trap (BTD6)|Bloon Trap]], and [[Pirate Lord (BTD6)|Pirate Lord]].
'''Rubber to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The Alchemist gains a new attack, throwing non-damaging gold potions at Bloons. This is a separate attack that applies a gold effect to any Bloon that isn't a [[BAD (BTD6)|BAD]] or [[Boss Bloon]],<!--hence, dread and blasta no immune skip--> which makes them generate +100% pop income when popped and additionally disables the [[Lead Bloon (BTD6)|Lead]], [[Black Bloon (BTD6)|Black]], [[Purple Bloon (BTD6)|Purple]], and [[White Bloon (BTD6)|White]] immunities of affected Bloons. The status effect lasts for 14 seconds and soaks through all non-[[MOAB-Class Bloon|MOAB-Class]] layers, but does affect inner layers of MOAB-Class Bloons if they are insta-killed. The pop income increase stacks additively with other towers that increase pop income, such as [[Monkey Town (BTD6)|Monkey Town]], [[Bloon Trap (BTD6)|Bloon Trap]], and [[Pirate Lord (BTD6)|Pirate Lord]].


The gold potion has 15 [[pierce]] (20 pierce with [[Larger Potions (BTD6)|Larger Potions]]), an [[attack cooldown]] of 2 seconds, and a radius of 21 (31.5 with Larger Potions).
The gold potion has 15 [[pierce]] (20 pierce with [[Larger Potions (BTD6)|Larger Potions]]), an [[attack cooldown]] of 2 seconds, and a radius of 21 (31.5 with Larger Potions).<section end="lede" />


==Stats==
==Stats==
Line 28: Line 28:


==Strategy==
==Strategy==
{{BTD6 last updated|section=y|49.3}}
{{BTD6 last updated|49.3|section=y}}
Rubber to Gold is an effective way to generate cash from pops between rounds 37-59 which can be maximized by clumping Bloons with [[Glue Gunner (BTD6)|Glue Gunner]] to maximize pierce of each gold potion. Compared to [[Bloon Trap (BTD6)|Bloon Trap]], Rubber to Gold lacks damage, but compensates with strong value against high-HP bloons. Both towers should be combined for maximum cash generation from pops. Setting to Strong is preferred to target the strongest Bloons but setting to Last targeting is better to maximize splash radius.  Every new Rubber to Gold Alchemist has diminishing value, so buying just one or two is usually enough.
Rubber to Gold is an effective way to generate cash from pops between rounds 37-59 which can be maximized by clumping Bloons with [[Glue Gunner (BTD6)|Glue Gunner]] to maximize pierce of each gold potion. Compared to [[Bloon Trap (BTD6)|Bloon Trap]], Rubber to Gold lacks damage, but compensates with strong value against high-HP bloons. Both towers should be combined for maximum cash generation from pops. Setting to Strong is preferred to target the strongest Bloons but setting to Last targeting is better to maximize splash radius.  Every new Rubber to Gold Alchemist has diminishing value, so buying just one or two is usually enough.
Rubber to Gold should ideally be placed well before a defense can damage the bloons in order to provide time to gild Bloons and damage Lead Bloons with the base attack. Placing a defense too close to the Rubber to Gold may result in lost income from popping Bloons yet to be gilded or Lead Bloons yet to be converted.


For the most cash-per-pop per target, Ceramics and MOAB-class bloons are the best targets. Use blimp instakills such as [[XXXL Trap (BTD6)|XXXL Trap]] or [[Pirate Lord (BTD6)|Pirate Lord]] to gain the full income from blimps in combination with [[Bounty Hunter]] for its 2x cash multiplier. Additionally, [[Dreadbloon (BTD6)|Dreadbloon]] Boss Events have modified rounds which have extra Leads and Ceramics, which also favor its own [[Lead to Gold (BTD6)|Lead to Gold]] effects.
For the most cash-per-pop per target, Ceramics and MOAB-class bloons are the best targets. Use blimp instakills such as [[XXXL Trap (BTD6)|XXXL Trap]] or [[Pirate Lord (BTD6)|Pirate Lord]] to gain the full income from blimps in combination with [[Bounty Hunter]] for its 2x cash multiplier. Additionally, [[Dreadbloon (BTD6)|Dreadbloon]] Boss Events have modified rounds which have extra Leads and Ceramics, which also favor its own [[Lead to Gold (BTD6)|Lead to Gold]] effects.