Rad Bloon: Difference between revisions

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|name      =Rad Bloon
|name      =Rad Bloon
|image      =BCS RadBloon CardArt.png
|image      =BCS RadBloon CardArt.png
|icon      =BCS RadBloon Icon.png
|description='''On Turn Start''': Gain 1 Rad Token
|description='''On Turn Start''': Gain 1 Rad Token
|flavor    =Party on, radical Bloon dude!
|flavor    =Party on, radical Bloon dude!
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|unused flavor=y
|unused flavor=y
}}
}}
'''Rad Bloon''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|3.0}}. It is created by [[Zee Jay (BCS)|Zee Jay]]'s Rad Bloon Time! ability and is not normally part of a deck. It generates one Rad Token at the start of each turn while in play, unless it is moved to a non-Zee Jay's side via [[Bloon Redirect]], as they cannot use Rad Tokens. When played with Rad Bloon Time!, this Bloon's health will be 60 times the number of Rad Tokens removed upon using the ability, though if moved to the player's hand with [[Return to Sender]], it reverts to having 60 health.
'''Rad Bloon''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|3.0}}. It generates one Rad Token at the start of each turn while in play, unless it is moved to a non-[[Zee Jay (BCS)|Zee Jay]] player's side via [[Bloon Redirect]], as only Zee Jay can use Rad Tokens. It is created by Zee Jay's Rad Bloon Time! ability and does not appear in the Collection. When played with Rad Bloon Time!, this Bloon's health will be 60 times the number of Rad Tokens removed upon using the ability, though if moved to the player's hand with [[Return to Sender]], it reverts to having 60 health.


==Tips==
==Tips==
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*[[Return to Sender]] removes any health gains obtained via Zee Jay's major ability. If the opponent removes the Rad Bloon, re-playing the card is still worth the Gold cost when planning ahead for next turns.
*[[Return to Sender]] removes any health gains obtained via Zee Jay's major ability. If the opponent removes the Rad Bloon, re-playing the card is still worth the Gold cost when planning ahead for next turns.
*For Zee Jay OTK strategies, three delay reductions plus an extremely high health Rad Bloon (9<!--9*60=540--> tokens exceeds 500 health) will defeat the opponent in one turn if they lack [[Hero Protection]]. If they have [[Adora (BCS)|Adora]]'s passive, more tokens are necessary (+1 Rad Token per 2 sunbeams). At 7 gold per [[Quick Ready]], one is almost required to use multiple [[MOAB Construction Facility|MOAB Construction Facilities]] to provide the same benefit, but will cost some more Rad Tokens to OTK. At worst, 3 Facilities only requires 2 extra tokens for a total of 11<!--11*60-150=510-->.
*For Zee Jay OTK strategies, three delay reductions plus an extremely high health Rad Bloon (9<!--9*60=540--> tokens exceeds 500 health) will defeat the opponent in one turn if they lack [[Hero Protection]]. If they have [[Adora (BCS)|Adora]]'s passive, more tokens are necessary (+1 Rad Token per 2 sunbeams). At 7 gold per [[Quick Ready]], one is almost required to use multiple [[MOAB Construction Facility|MOAB Construction Facilities]] to provide the same benefit, but will cost some more Rad Tokens to OTK. At worst, 3 Facilities only requires 2 extra tokens for a total of 11<!--11*60-150=510-->.
**To defeat Hero Protection, even more setup is necessary. Get [[Quincy Action Figure]] for extra Gold and pair with [[Double Trouble]]. This will outscale even a maximized [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] with plenty of shield and a [[Hero Protection]].  
**To defeat Hero Protection, even more setup is necessary. Get [[Quincy Action Figure]] for extra Gold and pair with [[Double Trouble (BCS)|Double Trouble]]. This will outscale even a maximized [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] with plenty of shield and a [[Hero Protection]].  
**Note that Zee Jay lacks any direct defense, so be sure to defend against the opponent's rushes first before preparing for this OTK combo.
**Note that Zee Jay lacks any direct defense, so be sure to defend against the opponent's rushes first before preparing for this OTK combo.
*For Zee Jay aggro strategies, the Rad Bloon is often combined with other Bloons as a high-health threat, alongside the swarms of cheap bloons.
*For Zee Jay aggro strategies, the Rad Bloon is often combined with other Bloons as a high-health threat, alongside the swarms of cheap bloons.