Mountain Obyn (BCS): Difference between revisions

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|ability 1 icon=BCS MountainObynAbility1.png
|ability 1 icon=BCS MountainObynAbility1.png
|ability 1 description=Summon a Sentinel Bloon
|ability 1 description=Summon a Sentinel Bloon
|ability 1 req=5
|ability 1 req=6
|ability 1 type=Active
|ability 1 type=Active


|ability 2 name=Rise!
|ability 2 name=Rise!
|ability 2 icon=BCS MountainObynAbility2.png
|ability 2 icon=BCS MountainObynAbility2.png
|ability 2 description=Cover the opponent's track in Brambles that deal 30 damage to Bloons until the start of your next turn
|ability 2 description=Cover the opponent's track in Brambles that deal 25 damage to Bloons until the start of your next turn
|ability 2 req=8
|ability 2 req=6
|ability 2 type=Active
|ability 2 type=Active


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'''Mountain Obyn''' is a [[Hero Alt]] of [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] introduced in {{BCS version|5.0}}. He costs {{BCS mm|2000|name=y|link=y}} to unlock.
'''Mountain Obyn''' is a [[Hero Alt]] of [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] introduced in {{BCS version|5.0}}. He costs {{BCS mm|2000|name=y|link=y}} to unlock.


Mountain Obyn is a more offensive Obyn that can also summon [[Sentinel Bloon]]s.<ref name="nk-devjuly102025">[https://www.reddit.com/r/bloonscardstorm/comments/1lw1yog/dev_diary_july_10th_2025/ Dev Diary - July 10th 2025]</ref> He has three abilities:
Mountain Obyn is a more offensive Obyn that can also summon [[Sentinel Bloon]]s. He has three active abilities:
*'''Summon Sentinel:''' Creates a [[Sentinel Bloon]], a Bloon with the Must Pop property, and deals 30 damage to the opponent's Hero when popped but does no damage if leaked.<ref name="nk-v5reveal">[https://www.reddit.com/r/bloonscardstorm/comments/1m2qlh1/bloons_card_storm_v50_preview_notes/ Bloons Card Storm v5.0 - Preview Notes]</ref>
*'''Summon Sentinel''' — Creates a Sentinel Bloon, a Bloon with the [[Must Pop]] property, and deals 30 damage to the opponent's Hero when popped but does no damage if leaked.
*'''Rise!:''' Damages all enemy Bloons that still survive at the end of the opponent's turn.<ref name="nk-v5reveal" />
*'''Rise!''' — Places brambles on all the opponent's [[Bloon (BCS)|Bloon]] spaces (in order of first space to last space), which deal 25 damage to all enemy Bloons at the end of the opponent's turn and disappear at the start of the player's next turn. Brambles replace any [[Acid Pool (BCS)|Acid Pool]]s on the opponent's side, and Acid Pools replace brambles if placed after its activation. Activating this ability again in the same turn replaces all brambles and Acid Pools with new brambles.
*'''Summon Dire Wolf:''' Adds a [[Dire Wolf]], which deals splash damage, to the player's hand.<ref name="nk-v5reveal" />
*'''Summon Dire Wolf''' — Adds a [[Dire Wolf]] to the player's hand. Dire Wolves deal more damage than the ordinary [[Wolf]] and do [[Splash Damage|splash damage]].


{{TOC}}
{{clear|right}}
==Exclusive cards==
==Exclusive cards==
{{BCS card list by exclusive|Mountain Obyn}}
{{BCS card list|exclusive=Mountain Obyn}}
The [[Dire Wolf]] and [[Sentinel Bloon]] are not available in the Collection, though they are treated as cards exclusive to Mountain Obyn and display his {{icon|BCS ObynHeroSpecificPin.png}} icon.
[[Dire Wolf]] and [[Sentinel Bloon]] are not available in the Collection, though they are treated as cards exclusive to Mountain Obyn and display his {{icon|BCS ObynHeroSpecificPin.png}} icon.


==Strategy==
==Strategy==
{{BCS last updated|5.2|section=y}}
{{BCS last updated|6.1|section=y}}
{{strategy needed}}
{{strategy needed}}
Overall, Mountain Obyn is somewhat versatile for many playstyles. His strongest archetype is midrange. Most Mountain Obyn players strive to build Bloontonium quickly to build Dire Wolves as soon as possible for their high splash damage. In aggro, Mountain Obyn can be used to generate [[Sentinel Bloon]]s to prevent the opponent's Monkeys from picking off strong Bloons, excelling on Bloontonium Refinery due to the extra starting Bloontonium. Outside of aggro, Sentinel Bloons can be used to chip away Health of the enemy Hero, to force the opponent to rely on health healing. Rise is beneficial for dealing with large amounts of Bloons at once, and may help leverage a few turns before getting another Dire Wolf.
Overall, Mountain Obyn is somewhat versatile for many playstyles. His strongest archetype is midrange. Outside of aggro, most Mountain Obyn players strive to build Bloontonium quickly to build [[Dire Wolf|Dire Wolves]] as soon as possible for their high splash damage. [[Sentinel Bloon]]s can provide pressure by diverting Monkey attacks and chipping Hero Health, making it suitable for burn decks. His favored maps include Bloontonium Refinery, due to the extra starting Bloontonium, and Badlands, which increases effectiveness of Sentinel Bloons as finishers. Rise is beneficial for dealing with large amounts of Bloons at once, and may help leverage a few turns before getting another Dire Wolf.


Mountain Obyn's favored cards are similar to those from Obyn, however, Mountain Obyn's lesser Shield sources mean he is not compatible with passive control decks. [[Howl]] is pretty strong, however for him it is weak in the early-game.
Mountain Obyn's favored cards are similar to those from Obyn, however, Mountain Obyn's lesser Shield sources mean he is not compatible with passive control decks.<!--still good in control, but not "I'll wait for opponent to lose first"--> [[Howl]] is pretty strong, however for him it is weak in the early-game due to his slow Dire Wolf production.


===Tips===
===Tips===
*Unlike normal Obyn, Mountain Obyn has fewer ways to generate Shield. Use his [[Wall Of Trees (BCS)|Wall of Trees]] and [[Nature's Clarity]] for shield, and versus Storm Pinks use Rise to lower their HP.
*Unlike normal Obyn, Mountain Obyn has fewer ways to generate Shield. Use his [[Wall Of Trees (BCS)|Wall of Trees]] and [[Nature's Clarity]] for shield, and versus Storm Pinks use Rise to lower their HP.
==Update history==
{{BCS change list by name|Mountain Obyn}}
==Development==
Version 6.2 playtesting focused on nerfing his Sentinel Bloons, with a Bloontonium cost increase by 1 for the Sentinel ability to limit spammable use, as proposed by Ninja Kiwi<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> Rise was initially proposed to be nerfed to cost 1 more Bloontonium,<ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref> then reduced to 6 by Ninja Kiwi,<ref name="odyssey-6.2-reddit" /> and finally given a damage reduction by feedback from community testers.<ref name="odyssey-6.2-reddit" /> Dire Wolves were seen as strong by some players, but community playtesters were against nerfing it, citing its various weaknesses to single targets and requiring large investment.<ref name="odyssey-6.2-video" />


==Cosmetic items==
==Cosmetic items==
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===Assets===
===Assets===
<gallery>
<gallery>
BCS MountainObynCardPortrait.png|Card portrait
BCS MountainObynCardPortrait.png|Hero Card
File:BCS MountainObynCardPortraitLvl15.png|Master Hero card
BCS MountainObynPortrait.png|Solo portrait
BCS MountainObynPortrait.png|Solo portrait
BCS MountainObynIcon.png|Icon
BCS MountainObynIcon.png|Icon