Bloons Card Storm: Difference between revisions

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| publisher = Ninja Kiwi
| publisher = Ninja Kiwi
| platform = iOS, Android, Windows, macOS
| platform = iOS, Android, Windows, macOS
| latest update = [[Bloons Card Storm v6.0|Version 6.0]]
| latest update = {{latest version|bcs_updates}}
| da = y
| da = y
| de = y
| de = y
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| release 3 date = {{date|2024-10-28}}<ref>[https://apps.apple.com/us/app/bloons-card-storm/id6478193271 App Store]</ref>
| release 3 date = {{date|2024-10-28}}<ref>[https://apps.apple.com/us/app/bloons-card-storm/id6478193271 App Store]</ref>
}}
}}
'''''Bloons Card Storm''''' (also referred to as just '''''Card Storm'''''<ref>"New Hero! Zee Jay kick-flips his way into Card Storm!" — Version 3.0 update notes</ref> and abbreviated '''''BCS''''') is a competitive card battling game in the [[Bloons (franchise)|''Bloons'' franchise]]. In the game, two players, each with a [[Hero (BCS)|Hero]] and a [[deck]] of [[card]]s, take turns playing cards and Hero abilities with the goal of reducing the opposing Hero's health to 0. Players can play [[Bloon (BCS)|Bloon]] cards to attack the opponent, [[Monkey (BCS)|Monkey]] cards to defend against the opponent's Bloons, or [[Power (BCS)|Power]] cards to activate beneficial effects and/or disrupt the opponent. Many of the game's elements are based on ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'', including the aesthetics and many of the Monkeys, Bloons, and Powers.
'''''Bloons Card Storm''''' (also referred to as just '''''Card Storm'''''<ref>"New Hero! Zee Jay kick-flips his way into Card Storm!" — Version 3.0 update notes</ref> and abbreviated '''''BCS''''') is a competitive card battling game in the [[Bloons (franchise)|''Bloons'' franchise]]. In the game, two players, each with a [[Hero (BCS)|Hero]] and a [[deck]] of [[card]]s, take [[turn]]s playing cards and Hero abilities with the goal of reducing the opposing Hero's health to 0. Players can play [[Bloon (BCS)|Bloon]] cards to attack the opponent, [[Monkey (BCS)|Monkey]] cards to defend against the opponent's Bloons, or [[Power (BCS)|Power]] cards to activate beneficial effects and/or disrupt the opponent. Many of the game's elements are based on ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'', including the aesthetics and many of the Monkeys, Bloons, and Powers.


[[Ninja Kiwi]] revealed ''Bloons Card Storm'' to the public on {{timestamp|2023-09-19T23:53:30+00:00}} in a Reddit post featuring artwork and a short description of the game.<ref name="game-announcement">{{cite|title=Game Announcement: Bloons Card Storm!|url=https://www.reddit.com/r/bloonscardstorm/comments/16n6b53/game_announcement_bloons_card_storm/|publisher=Reddit|date=19 Sep 2023|retrieved=24 Aug 2024}}</ref> They released a series of development blog posts leading up to the release of an early access Windows build called the [[Bloons Card Storm Firstlook test|Firstlook test]] on {{timestamp|4 June 2024 21:01:19 UTC}},<ref>[https://steamdb.info/app/2876550/history/?changeid=23815832 SteamDB]</ref> which had an online testing period that ran for three days. This build featured a limited number of cards and Heroes, early versions of [[Duel]] and [[Adventure (BCS)|Adventure]] mode, and only allowed players to use a few preset decks. A second early access build for Windows (later amended to include macOS) called the [[Bloons Card Storm Full Playable test|Full Playable test]] released on {{timestamp|20 August 2024 23:30:33 UTC}}<ref>[https://steamdb.info/app/2876550/history/?changeid=24872055 SteamDB]</ref> to all previous applicants and new applicants, which had an online testing period that ran for 23 days. This build added more cards, card crafting, and deck building. On {{timestamp|2024-09-26T22:33:47.001Z}}, Ninja Kiwi announced that all pre-release Steam keys would be revoked, preventing players from continuing to play the test builds offline.<ref>[https://discord.com/channels/187363008610041857/1153835401799282799/1288991940808937623 BennyNK on Discord]</ref> On {{timestamp|2024-10-28T14:31:22.729Z}}, a near-final build unintentionally went live on iOS a few hours before its intended launch period in some regions.<ref name="build 1050">[https://discord.com/channels/187363008610041857/1153835401799282799/1300466951432179814 Sam on Discord]</ref> Later that same day, the full game officially released on all platforms.
[[Ninja Kiwi]] revealed ''Bloons Card Storm'' to the public on {{timestamp|2023-09-19T23:53:30+00:00}} in a Reddit post featuring artwork and a short description of the game.<ref name="game-announcement">{{cite|title=Game Announcement: Bloons Card Storm!|url=https://www.reddit.com/r/bloonscardstorm/comments/16n6b53/game_announcement_bloons_card_storm/|publisher=Reddit|date=19 Sep 2023|retrieved=24 Aug 2024}}</ref> They released a series of development blog posts leading up to the release of an early access Windows build called the [[Bloons Card Storm Firstlook test|Firstlook test]] on {{timestamp|4 June 2024 21:01:19 UTC}},<ref>[https://steamdb.info/app/2876550/history/?changeid=23815832 SteamDB]</ref> which had an online testing period that ran for three days. This build featured a limited number of cards and Heroes, early versions of [[Duel]] and [[Adventure (BCS)|Adventure]] mode, and only allowed players to use a few preset decks. A second early access build for Windows (later amended to include macOS) called the [[Bloons Card Storm Full Playable test|Full Playable test]] released on {{timestamp|20 August 2024 23:30:33 UTC}}<ref>[https://steamdb.info/app/2876550/history/?changeid=24872055 SteamDB]</ref> to all previous applicants and new applicants, which had an online testing period that ran for 23 days. This build added more cards, card crafting, and deck building. On {{timestamp|2024-09-26T22:33:47.001Z}}, Ninja Kiwi announced that all pre-release Steam keys would be revoked, preventing players from continuing to play the test builds offline.<ref>[https://discord.com/channels/187363008610041857/1153835401799282799/1288991940808937623 BennyNK on Discord]</ref> On {{timestamp|2024-10-28T14:31:22.729Z}}, a near-final build unintentionally went live on iOS a few hours before its intended launch period in some regions.<ref name="build 1050">[https://discord.com/channels/187363008610041857/1153835401799282799/1300466951432179814 Sam on Discord]</ref> Later that same day, the full game officially released on all platforms.
On {{Timestamp|2026-04-09T22:32:19.729Z}}, Ninja Kiwi announced that ''Bloons Card Storm'' would cease development following [[Update history:Bloons Card Storm/Version 6.3|version 6.3]], citing lack of revenue, and that the development team would be integrated into [[Bloons TD 6|''Bloons TD 6'']] and [[Bloons Blitz|''Bloons Blitz'']].<ref>[https://www.reddit.com/r/bloonscardstorm/comments/1sh4jhl/bloons_card_storm_update_63/ "Bloons Card Storm - Update 6.3"]. ''Reddit''. Retrieved Thu, 9 Apr 2026.</ref> The servers and existing content will remain online indefinitely, including re-running past [[Ranked]] seasons, and they have expressed interest in community-made balance patches.
==Lists==
{{game links
|abbreviation=BCS
|music=y
|errors=y
|unused content=y
|update history=y
|gallery=y
|glossary=y
}}


==Gameplay==
==Gameplay==
[[file:BCS gameplay 3.0.png|thumb|A match played on Monkey Meadow]]
[[file:BCS gameplay 3.0.png|thumb|A match played on Monkey Meadow]]
''Bloons Card Storm'' is a two-player turn-based card game. At the start of a match, each player draws their starting hand and can redraw a card in their starting hand up to 3 times. The player that goes first starts with 3 cards, while the other player starts with 4 cards and 1 extra [[Gold (BCS)|Gold]]. At the start of each [[turn]], the turn player draws one card and gains Gold equal to their Economy (which starts at 1 and increases by 1 each turn). Players can have up to 8 cards in their hand and can save up to 20 Gold. On each turn, players can play cards, use their [[Monkey (BCS)|Monkey]]s to attack the opponent's [[Bloon (BCS)|Bloon]]s, or use their [[Hero]]'s Abilities, and can do any of these actions in any order. Most actions have some resource requirement; most cards cost Gold or Bloontonium, most Monkeys have limited Ammo, and most Hero Abilities require Bloontonium. At the end of the turn, all of the player's [[Bloon (BCS)|Bloon]]s reduce their turn delay by 1 and attack the opponent's Hero if their delay was zero at the start of the turn. When a Bloon hits the opposing Hero, they lose health equal to that Bloon's remaining health.
''Bloons Card Storm'' is a two-player [[turn]]-based card game. At the start of a match, each player draws their starting hand and can redraw a card in their starting hand up to 3 times. The player that goes first starts with 3 cards, while the other player starts with 4 cards and 1 extra [[Gold (BCS)|Gold]]. At the start of each turn, the turn player draws one card and gains Gold equal to their Economy (which starts at 1 and increases by 1 each turn). Players can have up to 8 cards in their hand and can save up to 20 Gold. On each turn, players can play cards, use their [[Monkey (BCS)|Monkey]]s to attack the opponent's [[Bloon (BCS)|Bloon]]s, or use their [[Hero]]'s Abilities, and can do any of these actions in any order. Most actions have some resource requirement; most cards cost Gold or Bloontonium, most Monkeys have limited Ammo, and most Hero Abilities require Bloontonium. At the end of the turn, all of the player's [[Bloon (BCS)|Bloon]]s reduce their turn delay by 1 and attack the opponent's Hero if their delay was zero at the start of the turn. When a Bloon hits the opposing Hero, they lose health equal to that Bloon's remaining health.


A match can either end in a win for one player and a loss for the other, or a draw for both players. A player wins and their opponent loses if the opposing Hero runs out of health, the opponent starts their turn with an empty [[deck]], or the opponent forfeits or disconnects. If both players are in a losing condition at the same time, the match ends in a draw.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1l2rqtt/draw/mvv82yz/|title=Karek_Tor comments on Draw|publisher=Reddit|retrieved=3 jun 2025}}</ref>
A match can either end in a win for one player and a loss for the other, or a draw for both players. A player wins and their opponent loses if the opposing Hero runs out of health, the opponent starts their turn with an empty [[deck]], or the opponent forfeits or disconnects. If both players are in a losing condition at the same time, the match ends in a draw.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1l2rqtt/draw/mvv82yz/|title=Karek_Tor comments on Draw|publisher=Reddit|retrieved=3 jun 2025}}</ref>
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{{main|Card}}
{{main|Card}}
[[File:BCS DeckCreation2.png|thumb|The deck creation menu]]
[[File:BCS DeckCreation2.png|thumb|The deck creation menu]]
Each player has a deck that consists of one Hero and 40 cards. Up to three copies of each card can be included in a deck (except for Unique cards, which only allow one copy per deck). There are three types of cards:
Each player has a deck that consists of one Hero and 40 cards. Up to three copies of each card can be included in a deck (except for Unique cards, which only allow one copy per deck). There are {{generic cargo count|bcs_cards|where=NOT unused AND NOT upcoming}} different cards in the game, but {{generic cargo count|bcs_cards|where=NOT unused AND NOT upcoming AND pack="None"}} of them are not normally part of a deck. There are three major card types:
*[[Bloon (BCS)|Bloon]]s: Bloon cards are the main way of attacking the opponent. Each Bloon has a Delay stat that determines how many turns the opponent has to defend and a Health stat that determines both how much damage the Bloon can take and deal. The turn delay decrements at the end of the player's turn and attacks the opponent if it reaches zero, dealing as much damage as it has health remaining. Playing a Bloon card also generates [[Bloontonium]] equal to the card's Gold cost. Bloons can have additional effects, such as giving extra Gold to the player when destroyed. Each player can have up to 8 Bloons queued at a time, and more Bloons cannot be played if the player's side is full.
*[[Bloon (BCS)|Bloon]]s: Bloon cards are the main way of attacking the opponent. Each Bloon has a delay stat that determines how many turns the opponent has to defend and a health stat that determines both how much damage the Bloon can take and deal. The turn delay decrements at the end of the player's turn and attacks the opponent if it reaches zero, dealing as much damage as it has health remaining. Playing a Bloon card also generates [[Bloontonium]] equal to the card's Gold cost. Bloons can have additional effects, such as giving extra Gold to the player when destroyed. Each player can have up to 8 Bloons queued at a time, and more Bloons cannot be played if the player's side is full.
*[[Monkey (BCS)|Monkey]]s: Monkey cards are the main way of defending against Bloons. Each Monkey has an Attack Power stat that determines how much damage they deal to Bloons, an Ammo stat that determines how many times they can attack before needing to reload, and a Reload stat that determines how many turns it takes to restore their Ammo. Players can spend Ammo to attack their opponent's Bloons at any time during their turn. Monkeys can have additional effects, such as having more Attack Power when at full Ammo. Each player can have up to 5 Monkeys on their side at a time, and existing Monkeys can be replaced by playing new Monkeys if the player's side is full.
*[[Monkey (BCS)|Monkey]]s: Monkey cards are the main way of defending against Bloons. Each Monkey has an Attack Power stat that determines how much damage they deal to Bloons, an Ammo stat that determines how many times they can attack before needing to reload, and a Reload stat that determines how many turns it takes to restore their Ammo. Players can spend Ammo to attack their opponent's Bloons at any time during their turn. Monkeys can have additional effects, such as having more Attack Power when at full Ammo. Each player can have up to 5 Monkeys on their side at a time, and existing Monkeys can be replaced by playing new Monkeys if the player's side is full.
*[[Power (BCS)|Power]]s: When played, power cards instantly trigger an effect, then are discarded. Some Powers require a target, such as selecting a Monkey or Bloon, while others have no conditions. Some Powers cost [[Bloontonium]] to play instead of [[Gold (BCS)|Gold]].
*[[Power (BCS)|Power]]s: When played, power cards instantly trigger an effect, then are discarded. Some Powers require a target, such as selecting a Monkey or Bloon, while others have no conditions. Some Powers cost [[Bloontonium]] to play instead of [[Gold (BCS)|Gold]].
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{{main|Storm (BCS)}}
{{main|Storm (BCS)}}
[[File:BCS storm 3.0.png|thumb]]
[[File:BCS storm 3.0.png|thumb]]
The Storm is a mechanic that attacks players on certain turns. When it triggers, it first attacks the side of the player that did not go first, then attacks the other side on the following turn. Initially, it spawns Bloons, starting with Yellow Bloons and spawning stronger Bloons and/or more Bloons at a time as the game progresses. On later rounds, it can also stun Monkeys.
Throughout a match, a phenomenon known as the Storm attacks players on specific turns. When it triggers, it first attacks the side of the player that did not go first, then attacks the other side on the following turn. Initially, it spawns Bloons, starting with Yellow Bloons and spawning stronger Bloons and/or more Bloons at a time as the game progresses. On later rounds, it can also stun Monkeys.
===Maps===
===Maps===
{{main|Map (BCS)}}
{{main|Map (BCS)}}
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|[[File:BCS MonkeyMoneyIcon.png|50px|link=Monkey Money|Monkey Money icon]]
|[[File:BCS MonkeyMoneyIcon.png|50px|link=Monkey Money|Monkey Money icon]]
|[[Monkey Money]]
|[[Monkey Money]]
|Used for unlocking heroes, deck slots, or purchasing Daily Deals. The player cannot hold more than {{BCS mm|10000}} at a time.
|Buys Heroes, deck slots, and Daily Deals. The player cannot hold more than {{BCS mm|20000}} at a time.
|-
|-
|[[File:BCS token Universal.png|50px|link=Token (BCS)|Universal Token icon]]
|[[File:BCS token Universal.png|50px|link=Token (BCS)|Universal Token icon]]
|[[Token (BCS)|Token]]s
|[[Token (BCS)|Token]]s
|Used to craft cards. There are eleven types of Tokens: ten for each card class, plus Universal Tokens, which can be used to craft any class of card. The player cannot hold more than 30,000 of each class-specific Token and 50,000 Universal Tokens.
|Used to craft cards. There are eleven types of Tokens: ten for each card class, plus Universal Tokens, which can be used to craft any class of card. The player cannot hold more than 60,000 of each class-specific Token and 100,000 Universal Tokens.
|-
|-
|[[File:BCS DeckSlotSml.png|50px|link=Deck Slot|Deck Slot icon]]
|[[File:BCS DeckSlotSml.png|50px|link=Deck Slot|Deck Slot icon]]
|[[Deck Slot]]s
|[[Deck Slot]]s
|Increases the number of decks a player can have saved on their profile.
|Permanently increases the number of decks a player can have saved on their profile.
|-
|-
|[[File:BCS card pack Classic.png|50px|link=Card Pack|Classic Card Pack icon]]
|[[File:BCS card pack Classic.png|50px|link=Card Pack|Classic Card Pack icon]]
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===In-game tips===
===In-game tips===
When the player loses three times in a row, an in-game tip will be placed on the top-left corner of the rewards screen.<!--is this the correct name for that menu; the "game over" screen could refer to either...--> The first in-game tip was added in the game launch,<!--did it appear in the betas?--> however the other ones were added in version 3.0.<!--I think it was that update...-->
When the player loses three times in a row, an in-game tip will be placed on the top-left corner of the rewards screen.<!--is this the correct name for that menu; the "game over" screen could refer to either...--> The first in-game tip was added in the game launch,<!--did it appear in the betas?--> but the other ones were added in version 3.0.<!--I think it was that update...-->
*"Try changing your deck to counter your opponent."
*"Try changing your deck to counter your opponent."
*"Try sending Bloons in waves to overwhelm your opponent's defenses"
*"Try sending Bloons in waves to overwhelm your opponent's defenses"
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==Game modes==
==Game modes==
===Tutorial===
===Campaigns===
{{main|Tutorial (BCS)}}
{{main|Campaign}}
{{empty}}
Campaigns are tutorials for the general gameplay of ''Bloons Card Storm''. They do not count towards [[feat]]s or [[quest (BCS)|quest]]s. They replaced the original [[Tutorial (BCS)|Tutorial]] in {{BCS version|6.0}}.
{|class="wikitable"
!Mode
!Description
|-
![[File:BCS Campaign1Button.png|120px]]<br>The Basics
|A four-step introduction to the basic game mechanics.
|-
![[File:BCS Campaign2Button.png|120px]]<br>Card Storm 101
|A five-step tutorial of advanced game mechanics.
|}


===Training===
===Multiplayer===
{{main|Training}}
{|class="wikitable"
{{empty}}
!Mode
!Description
|-
![[File:BCS DuelButton.png|120px|link=Duel]]<br>[[Duel]]
|An unranked multiplayer mode where the player faces other players online. After choosing a deck, the player joins a matchmaking queue until an opponent is selected. Both players have up to 30 seconds to veto the map before the game begins. The turn order is assigned at random.
|-
![[File:BCS RankedSeason1Button.png|120px|link=Duel]]<br>[[Ranked]]
|A seasonal competitive mode where players play matches to achieve the highest ranks. Winning matches earns points that increase the player's rank and unlock rewards on a rewards track, but losing matches causes the player to lose points. There are six tiers, with Paragon being the highest tier, but players at Paragon tier can win more matches to increase their Paragon Rank up to rank 100. At the end of each season, the ranks of all players reset and all participants earn a [[medal]] based on their ranking. Matches in Ranked mode can have different stipulations, such as different Storm patterns.
|-
![[File:BCS BossBattleDreadbloonButton.png|120px|link=Boss Battle (BCS)|Boss Battle]]<br>[[Boss Battle (BCS)|Boss Battle]]
|An event mode where the player plays against a [[Boss Bloon]], who acts as a non-playable [[Hero (BCS)|Hero]] with exclusive cards and multiple phases. The player earns points for damaging the boss, and earns more for clearing all phases based on the number of [[turn]]s it took. The player's top score for each day goes towards their score on a leaderboard and the Global Score, which unlocks rewards for all players and changes the boss's [[deck]] and ruleset each time it reaches a milestone.
|-
![[File:BCS CreateButton.png|120px]]<br>[[File:BCS JoinButton.png|120px]]<br>Private Match
|Allows the player to create or join a match with another player using a code. Does not earn experience or count towards feats or quests.
|}


===Duel===
===Challenges===
{{main|Duel}}
{|class="wikitable"
[[File:BCS DuelButton.png|thumb|100px|Duel button]]
!Mode
Duel is an unranked multiplayer mode where the player faces other players online. After choosing a deck, the player joins a matchmaking queue until an opponent is selected. Both players have up to 30 seconds to veto the map before the game begins. The turn order is assigned at random.
!Description
{{clear|right}}
|-
![[File:BCS DailyChallengeButton.png|120px|link=Daily Challenge (BCS)|Daily Challenge]]<br>[[Daily Challenge (BCS)|Daily Challenge]]
|A daily event where the player can play against an AI opponent with preset decks and maps. Each challenge completed earns {{BCS mm|50|name=y}}.
|-
![[File:BCS TrainingButtonFull.png|120px|link=Training]]<br>[[Training]]
|Allows the player to fight an AI-controlled version of each Hero. Does not earn experience or count towards feats or quests.
|}


===Adventure===
===Adventure===
{{main|Adventure (BCS)}}
{{main|Adventure (BCS)}}
[[File:BCS amelias adventure prologue screen.png|thumb|200px|The menu for Amelia's Adventure Prologue]]
Adventure is a singleplayer mode where the player plays against AI opponents with custom decks and modifiers. Each Adventure has its own gameplay and mechanics. The player only has access to a small portion of each Adventure initially and needs to purchase the full version from the [[store (BCS)|store]].
Adventure is a singleplayer mode where the player plays against AI opponents with custom decks and modifiers. Each Adventure has its own gameplay and mechanics. The player only has access to a small portion of each Adventure initially and needs to purchase the full version from the [[store (BCS)|store]].
{{#lst:Adventure (BCS)|list}}
{{#lst:Adventure (BCS)|list}}
===Ranked===
{{main|Ranked}}
[[File:BCS RankedUI.png|thumb|200px|The Ranked menu during season 1]]
Ranked is a seasonal competitive mode where players play matches to achieve the highest ranks. Winning matches earns points that increase the player's rank and unlock rewards on a rewards track, but losing matches causes the player to lose points. There are six tiers, with Paragon being the highest tier, but players at Paragon tier can win more matches to increase their Paragon Rank up to rank 100. At the end of each season, the ranks of all players reset and all participants earn a [[medal]] based on their ranking. Matches in Ranked mode can have different stipulations, such as different Storm patterns.
{{clear|right}}
===Daily Challenge===
{{main|Daily Challenge (BCS)}}
[[File:BCS daily challenge with super monkey.png|thumb|200px|A Daily Challenge where the opponent plays as Adora and starts with a Super Monkey]]
The Daily Challenge is a daily event where the player can play against an AI opponent with preset decks and maps. Each challenge completed earns {{BCS mm|50|name=y}}.
===Boss Battle===
{{main|Boss Battle (BCS)}}
Boss Battle is an event mode where the player plays against a [[Boss Bloon]], who acts as a non-playable [[Hero (BCS)|Hero]] with exclusive cards and multiple phases. The player earns points for damaging the boss, and earns more for clearing all phases based on the number of [[turn]]s it took. The player's top score for each day goes towards their score on a leaderboard and the Global Score, which unlocks rewards for all players and changes the boss's [[deck]] and ruleset each time it reaches a milestone.
===Private Match===
Private Matches allow the player to create or join a match with another player using a code. Private Matches do not earn any [[experience]] or count towards [[feat]]s or [[quest (BCS)|quest]]s.


==Reward systems==
==Reward systems==
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[[Deck]]s can have custom names, which are not shown to other players, and [[Card Back]]s, which change the appearance of the back face of [[card]]s during a match.
[[Deck]]s can have custom names, which are not shown to other players, and [[Card Back]]s, which change the appearance of the back face of [[card]]s during a match.


==Music==
==Relation to other games==
{{main|List of music in BCS}}
===Game references===
{|class="wikitable"
{{incomplete|More game references}}
!<nowiki>#</nowiki>
*Some of the map names reference previous games:
!Title
**[[Monkey Meadow (BCS)|Monkey Meadow]] shares its name with a map from ''[[Bloons TD 6]]'' and ''[[Bloons Blitz]]''.
!Length
**[[Workshop (BCS)|Workshop]] shares its name with a map from ''BTD6''.
|-
**[[Dark Castle (BCS)|Dark Castle]] shares  its name with a map from ''BTD6''
|001
*Many of the Monkeys are reused from upgrades of towers from ''Bloons TD 6''.
|Bloons Card Storm Title
*Some card artworks include characters that have never made appearance in ''Bloons Card Storm'' but appear in other games such as ''Bloons TD 6'' and ''Bloons TD Battles 2''. Among these include [[Agent Jericho]] and [[Bonnie]].
|style="text-align:center"|4:23
*Some Heroes in ''BCS'', like [[Quincy (BCS)|Quincy]] and [[Adora (BCS)|Adora]], have their likenesses from ''BTD6'' instead of ''BCS'' on card artworks released before {{BCS version|2.0}}.
|-
 
|002
===Reused assets===
|Clásico
{{incomplete|More reused assets from previous games}}
|style="text-align:center"|4:38
*The sound effect for matchmaking with a player is the same sound effect as completing a [[Quest (BMC)|Quest]] in {{multiplat version of|BMC}}.
|-
*The sound effect for all Boomerang-type Monkeys are reused from the Boomerang Monkey easter egg in the main menu of ''Bloons TD 6''.
|003
*One of the random sound effects from the attacks of all Bomb-type and Mortar-type Monkeys are the same as that of [[Captain Churchill (Bloons Pop!)|Captain Churchill]]'s downwards cannon shots in ''[[Bloons Pop!]]'' and the individual MOAB Barrage missiles of [[Captain Churchill (Battles 2)|Captain Churchill]] from ''[[Bloons TD Battles 2]]''.
|Bloontonium Bossa Nova
*When holding the Sound Effect volume toggle in the Options menu from the main menu, the quote "Yes?" by [[Quincy (BTD6)|Quincy]] from ''Bloons TD 6'' is reused from the Hero volume toggle in that game.
|style="text-align:center"|4:31
|-
|004
|Doubloons
|style="text-align:center"|4:58
|-
|005
|A Bloons Tango
|style="text-align:center"|1:39
|-
|006
|Shimmering Decks
|style="text-align:center"|2:57
|-
|007
|Build Play Win
|style="text-align:center"|3:09
|-
|008
|High Bloon
|style="text-align:center"|4:22
|}


==Development==
==Development==
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*The developers mentioned that there would be a way to convert class-specific [[Token (BCS)|Token]]s into Universal Tokens during development, but no method of doing this exists in any version of the game.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1fdys1y/bloons_card_storm_developer_diary_september_11th/|title=Bloons Card Storm Developer Diary - September 11th and AMA!|publisher=Reddit|retrieved=2 sept 2025}}</ref>
*The developers mentioned that there would be a way to convert class-specific [[Token (BCS)|Token]]s into Universal Tokens during development, but no method of doing this exists in any version of the game.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1fdys1y/bloons_card_storm_developer_diary_september_11th/|title=Bloons Card Storm Developer Diary - September 11th and AMA!|publisher=Reddit|retrieved=2 sept 2025}}</ref>
*The developers experimented with Bloons that are immune to certain attacks, like in the {{series|Bloons TD}}, but "having them be completely immune to most monkeys didn’t feel fun".<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1c7iody/bloons_card_storm_developer_diary_april_2024/|title=Bloons Card Storm Developer Diary - April 2024|publisher=Reddit|retrieved=25 jul 2025}}</ref>
*The developers experimented with Bloons that are immune to certain attacks, like in the {{series|Bloons TD}}, but "having them be completely immune to most monkeys didn’t feel fun".<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1c7iody/bloons_card_storm_developer_diary_april_2024/|title=Bloons Card Storm Developer Diary - April 2024|publisher=Reddit|retrieved=25 jul 2025}}</ref>
 
*The developers had planned a 7.0 update, including an exclusive Hero and a new Arena, and had advertised it as part of the game's 2025 roadmap.<ref>[https://www.reddit.com/r/bloonscardstorm/comments/1iy8gtz/bcs_dev_diary_february_26th_2025/ "BCS Dev Diary - February 26th 2025"]. ''Reddit.'' Retrieved Thu, 9 Apr 2026.</ref> It was initially scheduled for November 2025, but was delayed to December<ref>[https://www.reddit.com/r/bloonscardstorm/comments/1lw1yog/dev_diary_july_10th_2025/ "Dev Diary - July 10th 2025"]. ''Reddit''. Retrieved Thu, 9 Apr 2026.</ref> before development ultimately ceased by April 2026. The community-made card backs added in the final update, version 6.3, were initially scheduled for release in 7.0,<ref>[https://www.reddit.com/r/bloonscardstorm/comments/1r1kee0/card_back_competition_winners/ "Card Back Competition Winner(s)!!!"]. ''Reddit''. Retrieved Fri, 10 Apr 2026.</ref> making them the only known remnants of the update.
===Unused content===
{{main|List of unused content in BCS}}
{{empty}}
{{clear|right}}
{{clear|right}}


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===Trailers===
===Trailers===
{{youtube|8IeBkOWIIHU}}{{youtube|JVDIm7PiUgw}}
{{youtube|8IeBkOWIIHU}}{{youtube|JVDIm7PiUgw}}
==Update history==
{{main|Update history:Bloons Card Storm}}
{{#cargo_query:tables=bcs_updates
|fields=CONCAT("[[", _pageName, "{{!}}Version ", version, "]]") = Version,
release_date = Release date,
COALESCE(CONCAT(build), "TBD") = Build №
|order by=version
}}


==Reception==
==Reception==
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From the makers of Bloons TD 6 comes a revolutionary collectible card game featuring the fan-favorite Monkeys and Bloons, rendered and animated in gorgeous 3D. Develop deep strategies, build your collection by crafting awesome cards, and carefully construct decks to help you win PvP and single player games.}}
From the makers of Bloons TD 6 comes a revolutionary collectible card game featuring the fan-favorite Monkeys and Bloons, rendered and animated in gorgeous 3D. Develop deep strategies, build your collection by crafting awesome cards, and carefully construct decks to help you win PvP and single player games.}}
==Gallery==
{{main gallery}}
<gallery>
BCS app icon.png|App icon
BCS MonkeyCardCharge Illustration.png|Monkey artwork
BCS TitleScreenBg.png|Title screen background
</gallery>


==References==
==References==