Inferno Ring (BTD6): Difference between revisions

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'''Inferno Ring''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It adds a new meteor attack and greatly improves the [[Ring of Fire (BTD6)|Ring of Fire's]] area of effect attack, upgrading the following:
'''Inferno Ring''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The Inferno Ring's flame ring from [[Ring of Fire (BTD6)|Ring of Fire]] deals increased damage (8 damage and +4 MOAB-Class damage), gains +15 pierce (45 without 5-2-0), +11.5 range (34.5 base range), and attacks every 0.1 seconds (3.15x attack speed, or 68.25% reduced attack cooldown). Additionally, it gains a new meteor attack that seeks to any target on screen and ignores any other Bloons it passes, dealing 700 damage to the target and creating a high-damage burning blast upon expiring if it doesn't hit a [[Purple Bloon (BTD6)|Purple Bloon]]. The flame and meteor deal {{BTD6 dt|Fire}}-type damage, while the explosion does {{BTD6 dt|Explosion}}-type damage.<section end="lede" />


* Damage increased from 5 to 8
== Mechanics ==
** [[MOAB-Class damage]] increased from +0 to +4
* Pierce increased from 30 to 45
* Range increased by 11.5 [[Unit|units]]
* Attack cooldown reduced by 68.25%, for an attack speed increase of approximately 3.15x


The meteor seeks towards targets, dealing 700 damage (1,000 with [[Even More Tacks (BTD6)|Even More Tacks]]) to the intended target(s) with infinite range, following standard targeting priorities. It has 1 pierce (2 with [[Super Range Tacks (BTD6)|Super Range Tacks]]) that can be buffed, and once all pierce is used it creates an explosion that does 50 damage with 10 pierce and burns any non-Purple (50 damage per second for 4.1 seconds). The meteor is shot every 4 seconds. The meteor can only collide with the targeted bloon (therefore, it can't get blocked by other bloons), and cannot retarget the same bloon twice (only applied when it has more than 1 pierce). If no new targets are found, the meteor will fly off the map.
=== Meteor ===
The meteor seeks towards targets, dealing 700 {{BTD6 dt|Fire}}-type damage (1,000 with [[Even More Tacks (BTD6)|Even More Tacks]]) to the intended target(s) with infinite range, following standard targeting priorities. It has 1 pierce (2 with [[Super Range Tacks (BTD6)|Super Range Tacks]]) that can be buffed, and once all pierce is used it creates an explosion that does 50 {{BTD6 dt|Explosion}}-type damage with 10 pierce and burns any non-Purple (50 damage per second for 4.1 seconds). The meteor is shot every 4 seconds. The meteor can only collide with the targeted bloon (therefore, it can't get blocked by other Bloons), and cannot retarget the same bloon twice (only applied when it has more than 1 pierce). If no new targets are found, the meteor will continue moving in the same direction and is able to escape the screen when no targets are on screen.


==Stats==
=== Monkey Knowledge ===
Inferno Ring's range is increased by 3 units with {{BTD6 mk|Big Inferno}}.
 
== Stats ==
{{BTD6 stat list by tiers|Tack Shooter|500}}
{{BTD6 stat list by tiers|Tack Shooter|500}}


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Inferno Ring has a difficult saveup in exchange for performing much better against MOAB class bloons, but is still only an average win condition that requires a lot of support. The high-damage meteor attack needs pierce buffs, such as [[Primary Training (BTD6)|Primary Training]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Stronger Stimulant (BTD6)|Stronger Stimulant]], for it to do anything meaningful. Without a [[Symphonic Resonance]] to move bloons inside of its radius, Inferno Ring leaks too often to both DDTs and ceramics. An [[Overclock (BTD6)|Overclock]] may be necessary if it struggles to pop bloons before they escape its range while also increasing the attack rate of the meteor. The targeting of the meteor should be set on Strong to get the most out of its single target damage.
Inferno Ring has a difficult saveup in exchange for performing much better against MOAB class bloons, but is still only an average win condition that requires a lot of support. The high-damage meteor attack needs pierce buffs, such as [[Primary Training (BTD6)|Primary Training]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Stronger Stimulant (BTD6)|Stronger Stimulant]], for it to do anything meaningful. Without a [[Symphonic Resonance]] to move bloons inside of its radius, Inferno Ring leaks too often to both DDTs and ceramics. An [[Overclock (BTD6)|Overclock]] may be necessary if it struggles to pop bloons before they escape its range while also increasing the attack rate of the meteor. The targeting of the meteor should be set on Strong to get the most out of its single target damage.


{{BTD6|Gwendolin}} is the optimal [[Hero]] for Inferno Ring because of her attack speed buffs. Bottom crosspath is better if Inferno Ring's pierce can be buffed for more overall damage. Otherwise, middle crosspath is better, as the +1 pierce to the meteor becomes more important without buffs.
{{BTD6|Gwendolin}} is the best [[Hero]] for Inferno Ring because of her attack speed buffs. Bottom crosspath is better if Inferno Ring's pierce can be buffed for more overall damage. Otherwise, middle crosspath is better, as the +1 pierce to the meteor becomes more important without buffs.


==Update history==
==Update history==
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BTD6 500-TackShooterInsta.png|[[Insta Monkey]] icon
BTD6 500-TackShooterInsta.png|[[Insta Monkey]] icon
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==Trivia==
*Its meteor attack targeting Camo Bloons was one of the longest-standing bugs in the game, lasting from {{BTD6 version|8.0}} to {{BTD6 version|44.0}}.


==In other languages==
==In other languages==