Hills Terrain: Difference between revisions
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{{BMC terrain info | {{BMC terrain info | ||
|id F=HillsTerrain | |id F=HillsTerrain | ||
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|music =Street Party | |music =Street Party | ||
}} | }} | ||
'''Hills Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. | '''Hills Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. Often generating near [[Mountain Terrain]], it's characteristics include having difficulty modifiers on most maps but not the terrain type itself. | ||
{{TOC}} | {{TOC}} | ||
{{clear|right}} | {{clear|right}} | ||
==Tracks== | ==Tracks== | ||
{{BMC name disclaimer}} | {{BMC name disclaimer}} | ||
Tracks in the Hills terrain typically feature lots of curves. The terrain itself is usually very similar to [[Grass Terrain]], with only the varying elevations and occasional fog being different. | |||
===Y Hills=== | ===Y Hills=== | ||
| Line 40: | Line 41: | ||
|path lengths M=924.93,959.26 | |path lengths M=924.93,959.26 | ||
}} | }} | ||
The path meanders across the bottom of the map, before turning around and splitting into two. One path meanders across the left side of the map, while the other cuts through the middle. | |||
{{clear|right}} | {{clear|right}} | ||
| Line 61: | Line 62: | ||
|path lengths M=1331.00 | |path lengths M=1331.00 | ||
}} | }} | ||
The path alternates between going to the northeast and the southwest. The largest straightaway is mostly covered by a tunnel. | |||
{{clear|right}} | {{clear|right}} | ||
| Line 82: | Line 83: | ||
|path lengths M=1375.52 | |path lengths M=1375.52 | ||
}} | }} | ||
Starting from the west, this map has a path that spirals for two rotations before tunneling to the right side of the screen. | |||
{{clear|right}} | {{clear|right}} | ||
| Line 103: | Line 104: | ||
|path lengths M=1691.93 | |path lengths M=1691.93 | ||
}} | }} | ||
The only Hills map without a difficulty modifier, this map features parts in which the path loops around, going underneath itself using a tunnel. The map does this on the bottom right, bottom left, top right, and top left corners of the map, in that order. | |||
{{clear|right}} | {{clear|right}} | ||
| Line 126: | Line 127: | ||
|path lengths M=1172.61,1175.98 | |path lengths M=1172.61,1175.98 | ||
}} | }} | ||
This map has two entrances that also serve as two exits. The path is in the shape of a moustache. Two exposed rocky ridges, which block tower placement, are shaped like two closed joyful eyes. | |||
{{clear|right}} | {{clear|right}} | ||
| Line 144: | Line 145: | ||
|path lengths F=2424.41 | |path lengths F=2424.41 | ||
}} | }} | ||
This map is only available in the Bloon Dunes of the [[Bloons Monkey City (Flash)|Flash version]]. The map features a mostly vertical path. | |||
{{clear|right}} | {{clear|right}} | ||
==Strategy== | |||
{{Strategy needed|Specific Y Hills and Mustache strategies}} | |||
Most of the tracks are fairly simple besides the presence of tunnels, with exception of Y Hills and Mustache which are hard enough to require more careful placement. The lack of Dart is notable enough to require other early-game options to handle early rounds; Tack can counter most of those except Leads and Camos. | |||
==Navigation== | ==Navigation== | ||
{{BMC terrain nav}} | {{BMC terrain nav}} | ||
Latest revision as of 06:18, 22 July 2026
| Hills Terrain | |||||||||||||||
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Hills Terrain is a type of Terrain in Bloons Monkey City. Often generating near Mountain Terrain, it's characteristics include having difficulty modifiers on most maps but not the terrain type itself.
Tracks
[edit | edit source]Tracks in the Hills terrain typically feature lots of curves. The terrain itself is usually very similar to Grass Terrain, with only the varying elevations and occasional fog being different.
Y Hills
[edit | edit source]| Y Hills | ||||||||||||||||||||
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The path meanders across the bottom of the map, before turning around and splitting into two. One path meanders across the left side of the map, while the other cuts through the middle.
SS
[edit | edit source]| SS | ||||||||||||||
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The path alternates between going to the northeast and the southwest. The largest straightaway is mostly covered by a tunnel.
Seashell
[edit | edit source]| Seashell | ||||||||||||||
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Starting from the west, this map has a path that spirals for two rotations before tunneling to the right side of the screen.
Loopy
[edit | edit source]| Loopy | ||||||||||||||
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The only Hills map without a difficulty modifier, this map features parts in which the path loops around, going underneath itself using a tunnel. The map does this on the bottom right, bottom left, top right, and top left corners of the map, in that order.
Moustache
[edit | edit source]| Moustache | ||||||||||||||||||||
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This map has two entrances that also serve as two exits. The path is in the shape of a moustache. Two exposed rocky ridges, which block tower placement, are shaped like two closed joyful eyes.
Beaker
[edit | edit source]| Beaker | ||||||||||
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This map is only available in the Bloon Dunes of the Flash version. The map features a mostly vertical path.
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Specific Y Hills and Mustache strategies |
Most of the tracks are fairly simple besides the presence of tunnels, with exception of Y Hills and Mustache which are hard enough to require more careful placement. The lack of Dart is notable enough to require other early-game options to handle early rounds; Tack can counter most of those except Leads and Camos.
