Update history:Bloons TD Battles 2/Version 1.0.6: Difference between revisions

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m Pymonkibot moved page Bloons TD Battles 2 v1.0.6 to Update history:Bloons TD Battles 2/Version 1.0.6: Text replacement - "Bloons TD Battles 2 v(.*)" to "Update history:Bloons TD Battles 2/Version $1"
 
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{{stub|The balance changes for the towers are yet to be listed.}}
{{BTDB2 update info
{{BTDB2 update info
|version=1.0.6
|version=1.0.6
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*{{change|Tower Mastery and Hero Reward costs increased by a factor of 10}}
*{{change|Tower Mastery and Hero Reward costs increased by a factor of 10}}
*{{change|Maximum trophy count that allows players to receive bonus trophies from win streaks increased|50|85}}
*{{change|Maximum trophy count that allows players to receive bonus trophies from win streaks increased|50|85}}
*{{change|[[Docks]] no longer appears in {{B|ZOMG Superdome|Battles 2}} or [[Hall of Masters]]}}
 
*{{change|Certain tiers of towers restricted in lower arenas}}
===[[Bloon]]s===
**{{change|Tier 4s and 5s are now restricted in [[Red Bloon Camp]] and {{B|Yellow Stadium|Battles 2}}}}
{{BTDB2 changes|version=1.0.6|name=BAD|changes=
**{{change|Tier 5s are now restricted in {{B|White Wasteland|Battles 2}} and {{B|Lead Dungeon|Battles 2}}}}
|changes 1 names=BAD|changes 1=*{{neutral|BAD: Base health reduced|14,000|12,500}}|changes 1 store=*{{neutral|Speed increased|6.25|8.5}}
}}
 
===[[Bloon send]]s===
{{BTDB2 changes|version=1.0.6|name=Bloon send|changes=
*{{neutral|Spaced Pink: income change increased|$1.7|$1.8}}
*{{neutral|Spaced White: income change reduced|$1.9|$1.8}}
*{{neutral|Grouped Purple: income change increased|$2.5|$2.7}}
}}


===[[Round]]s===
===[[Round]]s===
{{incomplete|Clarification is needed for how the ramping was changed.}}
{{incomplete|Clarification is needed for how the ramping was changed.}}
{{BTDB2 changes|version=1.0.6|name=Round|changes=
*{{neutral|Round 11 - Increased number of white bloons|16|25}}
*{{neutral|Round 11 - Increased number of white bloons|16|25}}
*{{neutral|Round 12 - Increased number of blue bloons|20|60}}
*{{neutral|Round 12 - Increased number of blue bloons|20|60}}
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*{{neutral|Round 31 - Removed regrow property from all bloons}}
*{{neutral|Round 31 - Removed regrow property from all bloons}}
*{{neutral|Increased MOAB health and speed ramping during rounds 31-50}}
*{{neutral|Increased MOAB health and speed ramping during rounds 31-50}}
}}
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Dart Monkey
|path 1 tier 5 cost before=15000|path 1 tier 1 cost after=13500
|changes 1 tiers=X4X|changes 1=*{{buff|Super Monkey Fan Club: attack cooldown of transformed monkeys reduced|0.06s|0.05s}}
|changes 2 tiers=X5X|changes 2=*{{buff|Plasma Monkey Fan Club: attack cooldown of transformed monkeys reduced|0.03s|0.025s}}
|changes 3 tiers=XX5|changes 3=*{{buff|Base damage increased|6|9}}
}}
===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Boomerang Monkey
|path 1 tier 4 cost before=3200|path 1 tier 3 cost after=3400
|path 2 tier 3 cost before=1600|path 2 tier 3 cost after=1450
|path 2 tier 4 cost before=4000|path 2 tier 4 cost after=4200
|path 3 tier 4 cost before=2900|path 3 tier 4 cost after=3200
|changes 1 tiers=5XX|changes 1=*{{buff|Orbital glaives: damage bonus to fortified bloons increased|+2|+5}}
}}
===[[Bomb Shooter (Battles 2)|Bomb Shooter]]===
{{BTDB2 tower changes|version=1.0.6|tower=Bomb Shooter
|changes 1 tiers=X5X|changes 1=*{{buff|Base attack: bonus MOAB damage increased|+100|+130}}
}}
===[[Ice Monkey (Battles 2)|Ice Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Ice Monkey
|changes 1 tiers=2XX|changes 1=*{{neutral|Metal Freeze upgrade replaced with Cold Snap ($350) - Allows Ice Monkey to freeze and pop lead and camo bloons}}
}}
===[[Glue Gunner (Battles 2)|Glue Gunner]]===
{{BTDB2 tower changes|version=1.0.6|tower=Glue Gunner
|path 1 tier 5 cost before=22000|path 1 tier 3 cost after=19000
|changes 1 tiers=X4X;X5X|changes 1=*{{buff|Ability damage debuff to glued bloons increased|+1|+2}}
}}
===[[Tack Shooter (Battles 2)|Tack Shooter]]===
{{BTDB2 tower changes|version=1.0.6|tower=Tack Shooter
|path 1 tier 5 cost before=22000|path 1 tier 3 cost after=19000
|changes 1 tiers=520|changes 1=*{{buff|Meteor: pierce increased|1|2}}
|changes 2 tiers=502|changes 2=*{{buff|Meteor: damage increased|700|1000}}
}}
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Sniper Monkey
|path 2 tier 4 cost before=5500|path 2 tier 4 cost after=5800
|path 2 tier 5 cost before=13000|path 2 tier 5 cost after=14000
|changes 1 tiers=X4X|changes 1=*{{nerf|Ability: Initial cooldown of ability increased|10s|20s}}
|changes 2 tiers=4xx|changes 2=*{{nerf|Effect: MOAB stun length decreased|3s|2s}}
*{{nerf|Effect: BFB stun length decreased|1.5s|1s}}
*{{nerf|Effect: ZOMG stun length decreased|0.5s|0.3s}}
*{{nerf|Effect: DDT stun length decreased|0.75s|0.5s}}
}}
===[[Monkey Sub (Battles 2)|Monkey Sub]]===
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Sub
|path 3 tier 2 cost before=1000|path 3 tier 2 cost after=800
|path 3 tier 3 cost before=1100|path 3 tier 3 cost after=950
|path 3 tier 4 cost before=3000|path 3 tier 4 cost after=2800
|changes 1 tiers=X3X;X4X|changes 1=*{{buff|Missile: base damage increased|1|2}}
*{{buff|Missile: bonus damage to Ceramics and higher increased|5|7}}
|changes 2 tiers=X5X|changes 2=*{{buff|Missile: base damage increased|1|10}}
*{{buff|Missile: bonus damage to Ceramics and higher increased|5|15}}
|changes 3 tiers=X4X;X5X|changes 3=*{{buff|Ability: no longer has an initial cooldown}}
}}
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]===
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Buccaneer
|path 1 tier 3 cost before=2950|path 1 tier 3 cost after=2850
|path 3 tier 3 cost before=2000|path 3 tier 3 cost after=1800
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=6000
|changes 1 tiers=XX5|changes 1=*{{buff|Cash generation per round increased|$2000|$3000}}
|changes 2 tiers=X5X|changes 2=*{{buff|Ability: no longer has an initial cooldown}}
}}
===[[Monkey Ace (Battles 2)|Monkey Ace]]===
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Ace
|base cost before=800|base cost after=700
|path 3 tier 5 cost before=100000|path 3 tier 5 cost after=85000
|changes 1 tiers=000;01X+;0X1;0X2;0X3|changes 1=*{{buff|Base Monkey Ace attack cooldown decreased|1.68s|1.5s}}
|changes 2 tiers=3XX;4XX|changes 2=*{{buff|MOAB Missiles: damage type changed|Explosion|Normal}}
|changes 3 tiers=3XX|changes 3=*{{buff|MOAB Missiles: damage increased|18|20}}
*{{buff|Darts: pierce increased|5|6}}
*{{buff|Darts: attack cooldown decreased|0.63s|0.54s}}
*{{buff|MOAB Missiles: damage increased|24|26}}
|changes 4 tiers=5XX|changes 4=*{{buff|Darts: attack cooldown decreased|0.315s|0.27s}}
|changes 5 tiers=XX5|changes 5=*{{buff|MOAB Missiles: damage increased|24|26}}
|changes 6 tiers=X4X;X5X|changes 6=*{{buff|Ability: no longer has an initial cooldown}}
}}
===[[Heli Pilot (Battles 2)|Heli Pilot]]===
{{BTDB2 tower changes|version=1.0.6|tower=Heli Pilot
|path 1 tier 3 cost before=2950|path 1 tier 3 cost after=2850
|path 3 tier 3 cost before=2000|path 3 tier 3 cost after=1800
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=6000
|changes 1 tiers=000;1XX;2XX;3XX;X1X;x2x;x3x;x4x;XX1|changes 1=*{{buff|Base Heli attack cooldown decreased|0.57s|0.53s}}
|changes 2 tiers=4XX|changes 2=*{{buff|Missiles: bonus damage to Ceramics and MOAB-Class increased|+0|+3}}
|changes 3 tiers=5XX|changes 3=*{{buff|Missiles: bonus damage to Ceramics increased|+0|+15}}
|changes 4 tiers=XX4;XX5|changes 4=*{{buff|Summoned heli missiles: damage type changed|Explosion|Normal}}
}}
===[[Mortar Monkey (Battles 2)|Mortar Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Mortar Monkey
|path 1 tier 2 cost before=650|path 1 tier 2 cost after=500
|path 1 tier 3 cost before=1100|path 1 tier 3 cost after=900
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=6000
|changes 1 tiers=4XX|changes 1=*{{buff|Blast: damage increased|5|7}}
|changes 2 tiers=5XX|changes 2=*{{buff|Blast: damage increased|20|25}}
*{{buff|Blast: bonus damage to Ceramics and MOAB-Class increased|+20|+25}}
|changes 3 tiers=XX5|changes 3=*{{buff|Burny Stuff: tick cooldown reduced|1s|0.75s}}
}}
===[[Dartling Gunner (Battles 2)|Dartling Gunner]]===
{{research|What were the old and new MAD missile sizes?}}
{{BTDB2 tower changes|version=1.0.6|tower=Dartling Gunner
|base cost before=750|base cost after=825
|path 2 tier 5 cost before=95000|path 2 tier 5 cost after=80000
|changes 1 tiers=X4X|changes 1=*{{nerf|Ability: bonus damage reduced|+5|+4}}
*{{nerf|Ability: duration reduced|10s|8s}}
|changes 2 tiers=X5X|changes 2=*{{buff|Main Missile: MOAB-Class damage increased|450|500}}
*{{buff|Main Missile: size increased}}
}}
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Wizard Monkey
|changes 1 tiers=X1X;X2X|changes 1=*{{buff|Fireball: damage increased|1|3}}
|changes 2 tiers=XX1;XX2;XX3;XX4|changes 2=*{{buff|Magic bolt: pierce increased|7|8}}
|changes 3 tiers=X4X;X5X|changes 3=*{{buff|Summon Phoenix: damage increased|4|5}}
|changes 4 tiers=X5X|changes 4=*{{buff|Lava Phoenix flame attack: damage increased|20|30}}
}}
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Ninja Monkey
|changes 1 tiers=XX2+|changes 1=*{{nerf|Caltrops: duration decreased|70s|25s}}
}}
===[[Super Monkey (Battles 2)|Super Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Super Monkey
|path 1 tier 3 cost before=19000|path 1 tier 3 cost after=17000
|path 2 tier 3 cost before=8400|path 2 tier 3 cost after=8000
|path 3 tier 1 cost before=2700|path 3 tier 1 cost after=3000
|path 3 tier 3 cost before=5500|path 3 tier 3 cost after=5600
|changes 1 tiers=X4X;X5X|changes 1=*{{buff|Ability: initial cooldown removed}}
}}
===[[Banana Farm (Battles 2)|Banana Farm]]===
{{BTDB2 tower changes|version=1.0.6|tower=Banana Farm
|path 1 tier 1 cost before=650|path 1 tier 1 cost after=600
|path 1 tier 2 cost before=600|path 1 tier 2 cost after=550
|path 1 tier 3 cost before=3000|path 1 tier 3 cost after=2700
|path 1 tier 4 cost before=18000|path 1 tier 4 cost after=16000
|path 1 tier 5 cost before=65000|path 1 tier 5 cost after=60000
|path 2 tier 1 cost before=300|path 2 tier 1 cost after=200
|path 2 tier 2 cost before=800|path 2 tier 2 cost after=700
|path 3 tier 3 cost before=3100|path 3 tier 3 cost after=2900
|path 3 tier 4 cost before=14000|path 3 tier 4 cost after=12500
|path 3 tier 5 cost before=45000|path 3 tier 5 cost after=37500
|changes 1 tiers=X3X+|changes 1=*{{buff|Extra cash per round increased|$300|$400}}
*{{buff|Interest increased|15%|20%}}
}}
===[[Spike Factory (Battles 2)|Spike Factory]]===
{{research|Determine the Long Reach lifespan (didn't the lifespan of Long Reach not decrease and stay at 100s?)}}
{{BTDB2 tower changes|version=1.0.6|tower=Spike Factory
|changes 1 tiers=000;1XX+;X1X+;XX1;XX2|changes 1=*{{nerf|Base spike duration reduced|50s|40s}}
|changes 2 tiers=X4X;X5X|changes 2=*{{nerf|Ability: spikes no longer affected by external pierce buffs}}
|changes 3 tiers=X5X|changes 3=*{{buff|Carpet of Spikes attack: damage increased|3|6}}
*{{buff|Carpet of Spikes attack: bonus MOAB-Class damage increased|+4|+8}}
}}
===[[Monkey Village (Battles 2)|Monkey Village]]===
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Village
|changes 1 tiers=X5X|changes 1=*{{buff|Ability: no longer has an initial cooldown}}
}}
===[[Engineer Monkey (Battles 2)|Engineer Monkey]]===
{{BTDB2 tower changes|version=1.0.6|tower=Engineer Monkey
|changes 1 tiers=1XX;2XX|changes 1=*{{buff|Sentry: attack cooldown reduced|1s|0.98s}}
|changes 2 tiers=XX5|changes 2=*{{nerf|XXXL Trap: cash generated when full reduced|$7000|$5000}}
}}
===[[Quincy (Battles 2)|Quincy]]===
{{BTDB2 hero changes|version=1.0.6|hero=Quincy
|changes 1 levels=3–14|changes 1=*{{Buff|Rapid shot: cooldown reduced|60s|45s}}
|changes 2 levels=15+|changes 2=*{{Buff|Rapid shot: cooldown reduced|45s|35s}}
}}
===[[Cyber Quincy (Battles 2)|Cyber Quincy]]===
{{BTDB2 hero changes|version=1.0.6|hero=Cyber Quincy
|changes 1 levels=3–14|changes 1=*{{Buff|Rapid shot: cooldown reduced|60s|45s}}
|changes 2 levels=15+|changes 2=*{{Buff|Rapid shot: cooldown reduced|45s|35s}}
}}
===[[Striker Jones (Battles 2)|Striker Jones]]===
{{BTDB2 hero changes|version=1.0.6|hero=Striker Jones
|changes 1 levels=20|changes 1=*{{Buff|Artillery Command: duration increased|5s|10s}}
}}
===[[Biker Bones (Battles 2)|Biker Bones]]===
{{BTDB2 hero changes|version=1.0.6|hero=Biker Bones
|changes 1 levels=10+|changes 1=*{{Buff|Artillery Fire: duration increased|5s|8s}}
}}
===[[Gwendolin (Battles 2)|Gwendolin]]===
{{research|Were Gwendolin and Scientist Gwendolin's pierce changed at higher levels?}}
{{BTDB2 hero changes|version=1.0.6|hero=Gwendolin
|changes 1 levels=1|changes 1=*{{Buff|Base attack: pierce increased|3|4}}
}}
===[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]===
{{BTDB2 hero changes|version=1.0.6|hero=Scientist Gwendolin
|changes 1 levels=1|changes 1=*{{Buff|Base attack: pierce increased|3|4}}
}}
===[[Arena (Battles 2)|Arena]]s===
{{BTDB2 changes|version=1.0.6
|changes 1 names=ZOMG Superdome;Hall of Masters|changes 1=*{{neutral|[[Docks]] no longer appears in {{B|ZOMG Superdome|Battles 2}} or [[Hall of Masters]]}}
|changes 2 names=Red Bloon Camp;Yellow Stadium|changes 2=*{{nerf|Tier 4s and 5s are now restricted in [[Red Bloon Camp]] and {{B|Yellow Stadium|Battles 2}}}}
|changes 3 names=Red White Wasteland;Lead Dungeon|changes 3=*{{nerf|Tier 5s are now restricted in {{B|White Wasteland|Battles 2}} and {{B|Lead Dungeon|Battles 2}}}}
}}
==Bug Fixes==
*Fixed crash with UFO BADs being set on fire
*Fixed crash with fully upgraded Sun God
*Fixed multiple sticky bombs being able to land on a single MOAB class bloon
*Fixed Sentries not spawning with the same targeting option as the engineer
*Fixed private matches not being able to change map/loadout until an opponent connected
*Fixed Display name not updating after it was changed
*Fixed Activated ability icons being hidden under the UI
*Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
*Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
*Fixed hang when moving between different screens too quickly
*Fixed towers appearing very tiny for some desktop users
*Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
*Fixed multiple x3x druids all targeting the same bloon
*Fixed 3xx boomerang monkeys not responding correctly to range buffs
*Fixed 2xx druid lightning having too small a chain range
*Fixed missing text in the settings screen for non-english languages
*Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
*Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
*Fixed 230 Dartling Gunner applying laser shock to too many bloons
*Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
*Fixed Glue Gunner targeting bloons that were already glued
*Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
*Fixed xx5 Engineer trap not adhering to cooldown between traps
*Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
*Fixed Druid being unable to hit bloons that were too close to it
*Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
*Fixed xx5 Boomerang’s explosions not damaging DDTs
*Fixed Kite ZOMG skin missing fortified visuals
*Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
*Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
*Fixed some games ending immediately after they start
*Multiple text fixes
*Fixed towers that can see over obstacles showing line of sight blockers during placement
*Fixed arena doors not being centred with countdown shield
*Fixed Monkey names overlapping buff icons
*Fixed incorrect Hotkeys for non QWERTY keyboards
*Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
*Fixed players in private matches showing as “ready” when they weren’t
*Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
*Fixed Dartling Gunner’s laser shock effect stacking with itself
*Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons


==References==
==References==
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==External links==
==External links==
*[[https://www.reddit.com/r/battles2/comments/sitf4n/update_106_is_rolling_out_now_final_patch_notes/ Official patch notes]]
*[https://www.reddit.com/r/battles2/comments/sitf4n/update_106_is_rolling_out_now_final_patch_notes/ Official patch notes on Reddit]


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==Navigation==
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