Update history:Bloons TD Battles 2/Version 1.0.6: Difference between revisions
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Pymonkibot (talk | contribs) m Pymonkibot moved page Bloons TD Battles 2 v1.0.6 to Update history:Bloons TD Battles 2/Version 1.0.6: Text replacement - "Bloons TD Battles 2 v(.*)" to "Update history:Bloons TD Battles 2/Version $1" |
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{{BTDB2 update info | {{BTDB2 update info | ||
|version=1.0.6 | |version=1.0.6 | ||
| Line 15: | Line 14: | ||
*{{change|Tower Mastery and Hero Reward costs increased by a factor of 10}} | *{{change|Tower Mastery and Hero Reward costs increased by a factor of 10}} | ||
*{{change|Maximum trophy count that allows players to receive bonus trophies from win streaks increased|50|85}} | *{{change|Maximum trophy count that allows players to receive bonus trophies from win streaks increased|50|85}} | ||
*{{ | ===[[Bloon]]s=== | ||
{{BTDB2 changes|version=1.0.6|name=BAD|changes= | |||
|changes 1 names=BAD|changes 1=*{{neutral|BAD: Base health reduced|14,000|12,500}}|changes 1 store=*{{neutral|Speed increased|6.25|8.5}} | |||
}} | |||
===[[Bloon send]]s=== | |||
{{BTDB2 changes|version=1.0.6|name=Bloon send|changes= | |||
*{{neutral|Spaced Pink: income change increased|$1.7|$1.8}} | |||
*{{neutral|Spaced White: income change reduced|$1.9|$1.8}} | |||
*{{neutral|Grouped Purple: income change increased|$2.5|$2.7}} | |||
}} | |||
===[[Round]]s=== | ===[[Round]]s=== | ||
{{incomplete|Clarification is needed for how the ramping was changed.}} | {{incomplete|Clarification is needed for how the ramping was changed.}} | ||
{{BTDB2 changes|version=1.0.6|name=Round|changes= | |||
*{{neutral|Round 11 - Increased number of white bloons|16|25}} | *{{neutral|Round 11 - Increased number of white bloons|16|25}} | ||
*{{neutral|Round 12 - Increased number of blue bloons|20|60}} | *{{neutral|Round 12 - Increased number of blue bloons|20|60}} | ||
| Line 36: | Line 44: | ||
*{{neutral|Round 31 - Removed regrow property from all bloons}} | *{{neutral|Round 31 - Removed regrow property from all bloons}} | ||
*{{neutral|Increased MOAB health and speed ramping during rounds 31-50}} | *{{neutral|Increased MOAB health and speed ramping during rounds 31-50}} | ||
}} | |||
===[[Dart Monkey (Battles 2)|Dart Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Dart Monkey | |||
|path 1 tier 5 cost before=15000|path 1 tier 1 cost after=13500 | |||
|changes 1 tiers=X4X|changes 1=*{{buff|Super Monkey Fan Club: attack cooldown of transformed monkeys reduced|0.06s|0.05s}} | |||
|changes 2 tiers=X5X|changes 2=*{{buff|Plasma Monkey Fan Club: attack cooldown of transformed monkeys reduced|0.03s|0.025s}} | |||
|changes 3 tiers=XX5|changes 3=*{{buff|Base damage increased|6|9}} | |||
}} | |||
===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Boomerang Monkey | |||
|path 1 tier 4 cost before=3200|path 1 tier 3 cost after=3400 | |||
|path 2 tier 3 cost before=1600|path 2 tier 3 cost after=1450 | |||
|path 2 tier 4 cost before=4000|path 2 tier 4 cost after=4200 | |||
|path 3 tier 4 cost before=2900|path 3 tier 4 cost after=3200 | |||
|changes 1 tiers=5XX|changes 1=*{{buff|Orbital glaives: damage bonus to fortified bloons increased|+2|+5}} | |||
}} | |||
===[[Bomb Shooter (Battles 2)|Bomb Shooter]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Bomb Shooter | |||
|changes 1 tiers=X5X|changes 1=*{{buff|Base attack: bonus MOAB damage increased|+100|+130}} | |||
}} | |||
===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Ice Monkey | |||
|changes 1 tiers=2XX|changes 1=*{{neutral|Metal Freeze upgrade replaced with Cold Snap ($350) - Allows Ice Monkey to freeze and pop lead and camo bloons}} | |||
}} | |||
===[[Glue Gunner (Battles 2)|Glue Gunner]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Glue Gunner | |||
|path 1 tier 5 cost before=22000|path 1 tier 3 cost after=19000 | |||
|changes 1 tiers=X4X;X5X|changes 1=*{{buff|Ability damage debuff to glued bloons increased|+1|+2}} | |||
}} | |||
===[[Tack Shooter (Battles 2)|Tack Shooter]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Tack Shooter | |||
|path 1 tier 5 cost before=22000|path 1 tier 3 cost after=19000 | |||
|changes 1 tiers=520|changes 1=*{{buff|Meteor: pierce increased|1|2}} | |||
|changes 2 tiers=502|changes 2=*{{buff|Meteor: damage increased|700|1000}} | |||
}} | |||
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Sniper Monkey | |||
|path 2 tier 4 cost before=5500|path 2 tier 4 cost after=5800 | |||
|path 2 tier 5 cost before=13000|path 2 tier 5 cost after=14000 | |||
|changes 1 tiers=X4X|changes 1=*{{nerf|Ability: Initial cooldown of ability increased|10s|20s}} | |||
|changes 2 tiers=4xx|changes 2=*{{nerf|Effect: MOAB stun length decreased|3s|2s}} | |||
*{{nerf|Effect: BFB stun length decreased|1.5s|1s}} | |||
*{{nerf|Effect: ZOMG stun length decreased|0.5s|0.3s}} | |||
*{{nerf|Effect: DDT stun length decreased|0.75s|0.5s}} | |||
}} | |||
===[[Monkey Sub (Battles 2)|Monkey Sub]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Sub | |||
|path 3 tier 2 cost before=1000|path 3 tier 2 cost after=800 | |||
|path 3 tier 3 cost before=1100|path 3 tier 3 cost after=950 | |||
|path 3 tier 4 cost before=3000|path 3 tier 4 cost after=2800 | |||
|changes 1 tiers=X3X;X4X|changes 1=*{{buff|Missile: base damage increased|1|2}} | |||
*{{buff|Missile: bonus damage to Ceramics and higher increased|5|7}} | |||
|changes 2 tiers=X5X|changes 2=*{{buff|Missile: base damage increased|1|10}} | |||
*{{buff|Missile: bonus damage to Ceramics and higher increased|5|15}} | |||
|changes 3 tiers=X4X;X5X|changes 3=*{{buff|Ability: no longer has an initial cooldown}} | |||
}} | |||
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Buccaneer | |||
|path 1 tier 3 cost before=2950|path 1 tier 3 cost after=2850 | |||
|path 3 tier 3 cost before=2000|path 3 tier 3 cost after=1800 | |||
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=6000 | |||
|changes 1 tiers=XX5|changes 1=*{{buff|Cash generation per round increased|$2000|$3000}} | |||
|changes 2 tiers=X5X|changes 2=*{{buff|Ability: no longer has an initial cooldown}} | |||
}} | |||
===[[Monkey Ace (Battles 2)|Monkey Ace]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Ace | |||
|base cost before=800|base cost after=700 | |||
|path 3 tier 5 cost before=100000|path 3 tier 5 cost after=85000 | |||
|changes 1 tiers=000;01X+;0X1;0X2;0X3|changes 1=*{{buff|Base Monkey Ace attack cooldown decreased|1.68s|1.5s}} | |||
|changes 2 tiers=3XX;4XX|changes 2=*{{buff|MOAB Missiles: damage type changed|Explosion|Normal}} | |||
|changes 3 tiers=3XX|changes 3=*{{buff|MOAB Missiles: damage increased|18|20}} | |||
*{{buff|Darts: pierce increased|5|6}} | |||
*{{buff|Darts: attack cooldown decreased|0.63s|0.54s}} | |||
*{{buff|MOAB Missiles: damage increased|24|26}} | |||
|changes 4 tiers=5XX|changes 4=*{{buff|Darts: attack cooldown decreased|0.315s|0.27s}} | |||
|changes 5 tiers=XX5|changes 5=*{{buff|MOAB Missiles: damage increased|24|26}} | |||
|changes 6 tiers=X4X;X5X|changes 6=*{{buff|Ability: no longer has an initial cooldown}} | |||
}} | |||
===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Heli Pilot | |||
|path 1 tier 3 cost before=2950|path 1 tier 3 cost after=2850 | |||
|path 3 tier 3 cost before=2000|path 3 tier 3 cost after=1800 | |||
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=6000 | |||
|changes 1 tiers=000;1XX;2XX;3XX;X1X;x2x;x3x;x4x;XX1|changes 1=*{{buff|Base Heli attack cooldown decreased|0.57s|0.53s}} | |||
|changes 2 tiers=4XX|changes 2=*{{buff|Missiles: bonus damage to Ceramics and MOAB-Class increased|+0|+3}} | |||
|changes 3 tiers=5XX|changes 3=*{{buff|Missiles: bonus damage to Ceramics increased|+0|+15}} | |||
|changes 4 tiers=XX4;XX5|changes 4=*{{buff|Summoned heli missiles: damage type changed|Explosion|Normal}} | |||
}} | |||
===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Mortar Monkey | |||
|path 1 tier 2 cost before=650|path 1 tier 2 cost after=500 | |||
|path 1 tier 3 cost before=1100|path 1 tier 3 cost after=900 | |||
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=6000 | |||
|changes 1 tiers=4XX|changes 1=*{{buff|Blast: damage increased|5|7}} | |||
|changes 2 tiers=5XX|changes 2=*{{buff|Blast: damage increased|20|25}} | |||
*{{buff|Blast: bonus damage to Ceramics and MOAB-Class increased|+20|+25}} | |||
|changes 3 tiers=XX5|changes 3=*{{buff|Burny Stuff: tick cooldown reduced|1s|0.75s}} | |||
}} | |||
===[[Dartling Gunner (Battles 2)|Dartling Gunner]]=== | |||
{{research|What were the old and new MAD missile sizes?}} | |||
{{BTDB2 tower changes|version=1.0.6|tower=Dartling Gunner | |||
|base cost before=750|base cost after=825 | |||
|path 2 tier 5 cost before=95000|path 2 tier 5 cost after=80000 | |||
|changes 1 tiers=X4X|changes 1=*{{nerf|Ability: bonus damage reduced|+5|+4}} | |||
*{{nerf|Ability: duration reduced|10s|8s}} | |||
|changes 2 tiers=X5X|changes 2=*{{buff|Main Missile: MOAB-Class damage increased|450|500}} | |||
*{{buff|Main Missile: size increased}} | |||
}} | |||
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Wizard Monkey | |||
|changes 1 tiers=X1X;X2X|changes 1=*{{buff|Fireball: damage increased|1|3}} | |||
|changes 2 tiers=XX1;XX2;XX3;XX4|changes 2=*{{buff|Magic bolt: pierce increased|7|8}} | |||
|changes 3 tiers=X4X;X5X|changes 3=*{{buff|Summon Phoenix: damage increased|4|5}} | |||
|changes 4 tiers=X5X|changes 4=*{{buff|Lava Phoenix flame attack: damage increased|20|30}} | |||
}} | |||
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Ninja Monkey | |||
|changes 1 tiers=XX2+|changes 1=*{{nerf|Caltrops: duration decreased|70s|25s}} | |||
}} | |||
===[[Super Monkey (Battles 2)|Super Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Super Monkey | |||
|path 1 tier 3 cost before=19000|path 1 tier 3 cost after=17000 | |||
|path 2 tier 3 cost before=8400|path 2 tier 3 cost after=8000 | |||
|path 3 tier 1 cost before=2700|path 3 tier 1 cost after=3000 | |||
|path 3 tier 3 cost before=5500|path 3 tier 3 cost after=5600 | |||
|changes 1 tiers=X4X;X5X|changes 1=*{{buff|Ability: initial cooldown removed}} | |||
}} | |||
===[[Banana Farm (Battles 2)|Banana Farm]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Banana Farm | |||
|path 1 tier 1 cost before=650|path 1 tier 1 cost after=600 | |||
|path 1 tier 2 cost before=600|path 1 tier 2 cost after=550 | |||
|path 1 tier 3 cost before=3000|path 1 tier 3 cost after=2700 | |||
|path 1 tier 4 cost before=18000|path 1 tier 4 cost after=16000 | |||
|path 1 tier 5 cost before=65000|path 1 tier 5 cost after=60000 | |||
|path 2 tier 1 cost before=300|path 2 tier 1 cost after=200 | |||
|path 2 tier 2 cost before=800|path 2 tier 2 cost after=700 | |||
|path 3 tier 3 cost before=3100|path 3 tier 3 cost after=2900 | |||
|path 3 tier 4 cost before=14000|path 3 tier 4 cost after=12500 | |||
|path 3 tier 5 cost before=45000|path 3 tier 5 cost after=37500 | |||
|changes 1 tiers=X3X+|changes 1=*{{buff|Extra cash per round increased|$300|$400}} | |||
*{{buff|Interest increased|15%|20%}} | |||
}} | |||
===[[Spike Factory (Battles 2)|Spike Factory]]=== | |||
{{research|Determine the Long Reach lifespan (didn't the lifespan of Long Reach not decrease and stay at 100s?)}} | |||
{{BTDB2 tower changes|version=1.0.6|tower=Spike Factory | |||
|changes 1 tiers=000;1XX+;X1X+;XX1;XX2|changes 1=*{{nerf|Base spike duration reduced|50s|40s}} | |||
|changes 2 tiers=X4X;X5X|changes 2=*{{nerf|Ability: spikes no longer affected by external pierce buffs}} | |||
|changes 3 tiers=X5X|changes 3=*{{buff|Carpet of Spikes attack: damage increased|3|6}} | |||
*{{buff|Carpet of Spikes attack: bonus MOAB-Class damage increased|+4|+8}} | |||
}} | |||
===[[Monkey Village (Battles 2)|Monkey Village]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Village | |||
|changes 1 tiers=X5X|changes 1=*{{buff|Ability: no longer has an initial cooldown}} | |||
}} | |||
===[[Engineer Monkey (Battles 2)|Engineer Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Engineer Monkey | |||
|changes 1 tiers=1XX;2XX|changes 1=*{{buff|Sentry: attack cooldown reduced|1s|0.98s}} | |||
|changes 2 tiers=XX5|changes 2=*{{nerf|XXXL Trap: cash generated when full reduced|$7000|$5000}} | |||
}} | |||
===[[Quincy (Battles 2)|Quincy]]=== | |||
{{BTDB2 hero changes|version=1.0.6|hero=Quincy | |||
|changes 1 levels=3–14|changes 1=*{{Buff|Rapid shot: cooldown reduced|60s|45s}} | |||
|changes 2 levels=15+|changes 2=*{{Buff|Rapid shot: cooldown reduced|45s|35s}} | |||
}} | |||
===[[Cyber Quincy (Battles 2)|Cyber Quincy]]=== | |||
{{BTDB2 hero changes|version=1.0.6|hero=Cyber Quincy | |||
|changes 1 levels=3–14|changes 1=*{{Buff|Rapid shot: cooldown reduced|60s|45s}} | |||
|changes 2 levels=15+|changes 2=*{{Buff|Rapid shot: cooldown reduced|45s|35s}} | |||
}} | |||
===[[Striker Jones (Battles 2)|Striker Jones]]=== | |||
{{BTDB2 hero changes|version=1.0.6|hero=Striker Jones | |||
|changes 1 levels=20|changes 1=*{{Buff|Artillery Command: duration increased|5s|10s}} | |||
}} | |||
===[[Biker Bones (Battles 2)|Biker Bones]]=== | |||
{{BTDB2 hero changes|version=1.0.6|hero=Biker Bones | |||
|changes 1 levels=10+|changes 1=*{{Buff|Artillery Fire: duration increased|5s|8s}} | |||
}} | |||
===[[Gwendolin (Battles 2)|Gwendolin]]=== | |||
{{research|Were Gwendolin and Scientist Gwendolin's pierce changed at higher levels?}} | |||
{{BTDB2 hero changes|version=1.0.6|hero=Gwendolin | |||
|changes 1 levels=1|changes 1=*{{Buff|Base attack: pierce increased|3|4}} | |||
}} | |||
===[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]=== | |||
{{BTDB2 hero changes|version=1.0.6|hero=Scientist Gwendolin | |||
|changes 1 levels=1|changes 1=*{{Buff|Base attack: pierce increased|3|4}} | |||
}} | |||
===[[Arena (Battles 2)|Arena]]s=== | |||
{{BTDB2 changes|version=1.0.6 | |||
|changes 1 names=ZOMG Superdome;Hall of Masters|changes 1=*{{neutral|[[Docks]] no longer appears in {{B|ZOMG Superdome|Battles 2}} or [[Hall of Masters]]}} | |||
|changes 2 names=Red Bloon Camp;Yellow Stadium|changes 2=*{{nerf|Tier 4s and 5s are now restricted in [[Red Bloon Camp]] and {{B|Yellow Stadium|Battles 2}}}} | |||
|changes 3 names=Red White Wasteland;Lead Dungeon|changes 3=*{{nerf|Tier 5s are now restricted in {{B|White Wasteland|Battles 2}} and {{B|Lead Dungeon|Battles 2}}}} | |||
}} | |||
==Bug Fixes== | |||
*Fixed crash with UFO BADs being set on fire | |||
*Fixed crash with fully upgraded Sun God | |||
*Fixed multiple sticky bombs being able to land on a single MOAB class bloon | |||
*Fixed Sentries not spawning with the same targeting option as the engineer | |||
*Fixed private matches not being able to change map/loadout until an opponent connected | |||
*Fixed Display name not updating after it was changed | |||
*Fixed Activated ability icons being hidden under the UI | |||
*Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded. | |||
*Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change | |||
*Fixed hang when moving between different screens too quickly | |||
*Fixed towers appearing very tiny for some desktop users | |||
*Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons | |||
*Fixed multiple x3x druids all targeting the same bloon | |||
*Fixed 3xx boomerang monkeys not responding correctly to range buffs | |||
*Fixed 2xx druid lightning having too small a chain range | |||
*Fixed missing text in the settings screen for non-english languages | |||
*Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs | |||
*Fixed projectiles that could not travel over obstacles attempting to seek bloons through them | |||
*Fixed 230 Dartling Gunner applying laser shock to too many bloons | |||
*Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts | |||
*Fixed Glue Gunner targeting bloons that were already glued | |||
*Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew | |||
*Fixed xx5 Engineer trap not adhering to cooldown between traps | |||
*Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted | |||
*Fixed Druid being unable to hit bloons that were too close to it | |||
*Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles | |||
*Fixed xx5 Boomerang’s explosions not damaging DDTs | |||
*Fixed Kite ZOMG skin missing fortified visuals | |||
*Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons | |||
*Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths | |||
*Fixed some games ending immediately after they start | |||
*Multiple text fixes | |||
*Fixed towers that can see over obstacles showing line of sight blockers during placement | |||
*Fixed arena doors not being centred with countdown shield | |||
*Fixed Monkey names overlapping buff icons | |||
*Fixed incorrect Hotkeys for non QWERTY keyboards | |||
*Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches | |||
*Fixed players in private matches showing as “ready” when they weren’t | |||
*Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand | |||
*Fixed Dartling Gunner’s laser shock effect stacking with itself | |||
*Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons | |||
==References== | ==References== | ||
| Line 41: | Line 311: | ||
==External links== | ==External links== | ||
* | *[https://www.reddit.com/r/battles2/comments/sitf4n/update_106_is_rolling_out_now_final_patch_notes/ Official patch notes on Reddit] | ||
==Navigation== | ==Navigation== | ||
{{BTDB2 update nav}} | {{BTDB2 update nav}} | ||
[[Category:2022]] | [[Category:2022]] | ||