Pre-emptive Strike (BTD6): Difference between revisions
Overclockbtd (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) Sorta updated strategy, strategy SEEMS similar other than "cool it's better singletarget". Also real talk, do you put version numbers before or after section=y, for consistency sake? |
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'''Pre-emptive Strike''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Sub an additional missile [[attack]] that automatically fires one powerful missile at every [[MOAB-Class Bloon]] that enters the map. This missile deals 750 [[damage]] to the target but it does not soak through multiple layers. | '''Pre-emptive Strike''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Sub an additional missile [[attack]] that automatically fires one powerful missile at every [[MOAB-Class Bloon]] that enters the map. This missile deals 750 [[damage]] to the target but it does not soak through multiple layers. | ||
In addition, its own [[First Strike Capability (BTD6)|First Strike]] ability is improved; its ability cooldown is reduced by 15s, increases initial impact damage from 10,000 to 20,000, and increases AoE damage from 350 to 1000. The main target now takes a total of 21,000 damage. This upgrade also doubles the [[attack speed]] of its [[Ballistic Missile (BTD6)|Ballistic Missile]] attack (from 1 second to 0.5 seconds) and improves the damage and [[projectile size|blast radius]] of its Ballistic Missiles, increasing their base damage from 3 to 10, bonus [[Ceramic damage]] from +3 to +20 (+21 with {{BTD6 mk|Breaking Ballistic}}), and bonus [[MOAB-Class damage|MOAB damage]] from +5 to +15. | |||
In addition, | |||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|section=y | {{BTD6 last updated|51.0|section=y}} | ||
Pre-emptive Strike | Since version 51.0, Pre-emptive Strike offers a combination of high single-target damage and the capability to eliminate all [[DDT (BTD6)|DDT]]s through Round 100 when combined with {{BTD6|Sub Commander}}. Despite improved ballistic missiles, it's still weak against {{BTD6|Super Ceramic Bloon}}s and far weaker than its cost in Ballistic Missile Subs. The reduced cooldown of its First Strike Capability allows for 2x usage against the Round 100 {{BTD6|BAD}} on shorter maps, making it more versatile for being a strong BAD counter. | ||
Pre-emptive Strike relies on Sub Commander to enable its missiles to one-shot Round 99 DDTs, and this lends itself to using {{BTD6|Admiral Brickell}} and a sub-centric strategy. There, Pre-emptive Strike's ability to neutralize all DDTs removes any need for [[Monkey Intelligence Bureau (BTD6)|MIB]] or a de-Lead tower. It is far more expensive than its competitors in this role, but is completely automatic. | |||
The 0-5-2 crosspath is preferred in most cases due to its greater damage, with 2-5-0 only being used on maps with distant alternating lanes such as [[Muddy Puddles]] where the tower would otherwise be unable to attack on most rounds. | |||
==Update history== | ==Update history== | ||