Ninja Monkey (BTD6): Difference between revisions
→Strategy: Focused on base tower uses and notes for how to build on it. |
Qwertyxp2000 (talk | contribs) more could be said about the freeplay ninja viability, but here's my stuff added. also some rogue legends stuff, but also it has no indirect party additions |
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The '''Ninja Monkey''' is a [[Magic]] [[tower]] in ''[[Bloons TD 6]]''. It can be unlocked at [[Level|levels]] 15, 16, 17, 19 or 20. | The '''Ninja Monkey''' is a [[Magic]] [[tower]] in ''[[Bloons TD 6]]''. It can be unlocked at [[Level|levels]] 15, 16, 17, 19 or 20. | ||
The Ninja Monkey throws quick shurikens and can detect [[Camo Bloon (BTD6)|Camo Bloons]], even without upgrades. Shurikens cannot pop [[Lead Bloon (BTD6)|Lead Bloons]] or [[Frozen]] Bloons | The Ninja Monkey throws quick shurikens and can detect [[Camo Bloon (BTD6)|Camo Bloons]], even without upgrades. Shurikens cannot pop [[Lead Bloon (BTD6)|Lead Bloons]] or [[Frozen]] Bloons (except with {{BTD6 mk|Hot Magic}} enabled). Each shuriken is thrown every 0.62 seconds and pops up to 2 Bloons. | ||
It can be upgraded to throw many shurikens at once, add support like removing camo property, boosting other Ninjas and slowing down Bloons, or throw explosives. | It can be upgraded to throw many shurikens at once, add support like removing camo property, boosting other Ninjas and slowing down Bloons, or throw explosives. | ||
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==''Rogue Legends''== | ==''Rogue Legends''== | ||
===Starter parties with Ninja Monkeys=== | ===Starter parties with Ninja Monkeys=== | ||
<!--Ninja has no "while not explicitly part of their starter parties"--> | |||
{{BTD6 hero list by insta|NinjaMonkey}} | {{BTD6 hero list by insta|NinjaMonkey}} | ||
<!--While not explicitly part of their starter parties, [[ | <!--While not explicitly part of their starter parties, [[Heroname (BTD6)|]] also starts with a Ninja Monkey because they start with the [[Artifactname]] Common.--> | ||
===Artifacts that add Ninja Monkeys=== | ===Artifacts that add Ninja Monkeys=== | ||
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The top and bottom paths focus on damage, while the middle path focuses on support. [[Shinobi Tactics (BTD6)|Shinobi Tactics]] is a very important buff for Ninjas in mid-game and late game, and are particularly critical for top path Ninja due to its reliance on buffs. Outside of Ninja-centric strategies, the main Ninja upgrade used is [[Bloon Sabotage (BTD6)|Bloon Sabotage]] for its global slowdown effect, which is particularly powerful against [[DDT (BTD6)|DDTs]]. | The top and bottom paths focus on damage, while the middle path focuses on support. [[Shinobi Tactics (BTD6)|Shinobi Tactics]] is a very important buff for Ninjas in mid-game and late game, and are particularly critical for top path Ninja due to its reliance on buffs. Outside of Ninja-centric strategies, the main Ninja upgrade used is [[Bloon Sabotage (BTD6)|Bloon Sabotage]] for its global slowdown effect, which is particularly powerful against [[DDT (BTD6)|DDTs]]. | ||
The top and middle Ninjas are also incredibly powerful in deep Freeplay and against Bosses, taking advantage of its many projectiles, particularly with buffs such as [[Permanent Brew (BTD6)|Permanent Brew]] to maximize damage and pierce, as well as blimp debuffs such as [[Cripple MOAB (BTD6)|Cripple MOAB]]. | |||
==Changes from ''Bloons TD 5''== | ==Changes from ''Bloons TD 5''== | ||