Corrosive Glue (BTD6): Difference between revisions
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'''Corrosive Glue''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Glue Gunner's glue a damage-over-time effect, dealing 1 damage every 2 seconds for the entire time the Bloon is glued. It also allows Glue Gunner to target and glue [[MOAB-Class Bloon]]s, dealing damage-over-time but not slowing them unless [[MOAB Glue (BTD6)|MOAB Glue]] is purchased.<!-- Glue lasting half as long on | '''Corrosive Glue''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Glue Gunner's glue a damage-over-time effect, dealing 1 damage every 2 seconds for the entire time the Bloon is glued. It also allows Glue Gunner to target and glue [[MOAB-Class Bloon]]s, dealing damage-over-time but not slowing them unless [[MOAB Glue (BTD6)|MOAB Glue]] is purchased.<!-- Glue lasting half as long on MOABs with corrosive is not a thing; xx3 has this regardless of crosspaths, however--> | ||
If crosspathed with [[Glue Strike (BTD6)|Glue Strike]] or [[Glue Storm (BTD6)|Glue Storm]], the damage debuff is increased from +2 to +3, and this self-synergizes with the damage-over-time. | If crosspathed with [[Glue Strike (BTD6)|Glue Strike]] or [[Glue Storm (BTD6)|Glue Storm]], the damage debuff is increased from +2 to +3, and this self-synergizes with the damage-over-time. | ||
With bottom crosspaths Corrosive Glue | With bottom crosspaths Corrosive Glue improves its damage-over-time. With [[MOAB Glue (BTD6)|MOAB Glue]], it adds +4 bonus damage per tick to MOABs, with [[Relentless Glue (BTD6)|Relentless Glue]], it adds +9 bonus damage per tick to MOABS, and with [[Super Glue (BTD6)|Super Glue]], it improves DoT from 1 to 21 damage and adds a +19 bonus damage per tick to MOABs. Additionally, every on-pop splat from Super Glue does 1 damage and no longer has a damage cap. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|51.2|section=y}} | |||
The 2-1-0 Corrosive Glue serves as a decent early-game, performing well against high-tier Bloons (such as the {{BTD6|Zebra Bloon}}s of Round 26 and {{BTD6|Rainbow Bloon}}s of Round 35). However, it performs little assistance against clumps of smaller Bloons (such as 27 and 36), in addition to missing its shots often on [[Expert]] maps. 2-2-0 is too expensive in the early-game compared to actual early-game carriers, unless wanting to transition to its higher top path upgrades. | The 2-1-0 Corrosive Glue serves as a decent early-game, performing well against high-tier Bloons (such as the {{BTD6|Zebra Bloon}}s of Round 26 and {{BTD6|Rainbow Bloon}}s of Round 35). However, it performs little assistance against clumps of smaller Bloons (such as 27 and 36), in addition to missing its shots often on [[Expert]] maps. 2-2-0 is too expensive in the early-game compared to actual early-game carriers, unless wanting to transition to its higher top path upgrades. | ||
Corrosive Glue is generally not recommended as a crosspath, outside of {{BTD6|Glue Strike}} and {{BTD6|Glue Storm}} which gain a | Corrosive Glue is generally not recommended as a crosspath, outside of {{BTD6|Glue Strike}} and {{BTD6|Glue Storm}} which gain a significant niche in Race Events and CT Time Attack against non-Freeplay bloons, maximizing pops from Corrosive Glue's self-synergetic damage dealing up to 15 total damage to every bloon on screen. While it makes {{BTD6|Glue Hose}} decent for the mid-game, the greatly improved utility against {{BTD6|Super Ceramic Bloon}}s granted by {{BTD6|Stronger Glue}} makes Stronger Glue the generally superior crosspath. On the other hand, {{BTD6|MOAB Glue}}, {{BTD6|Relentless Glue}}, and {{BTD6|Super Glue}} all benefit far more from the middle crosspath's increased pierce, as none of the glue effects soak blimp layers, the DoT damage bonuses are minimal, and self-synergizing stuns in the midgame is often too impractical. | ||
==Update history== | ==Update history== | ||