Double Shot (BTD6) (Ninja Monkey): Difference between revisions

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Qwertyxp2000 (talk | contribs)
Strategy: double shot doesn't "support", it "defends", I guess, supplementary defense is kinda more of what I am getting at but it's superfluous
Qwertyxp2000 (talk | contribs)
Strategy: phasing out "top/middle/bottom" crosspaths, as it's not just me who said it, polavux said his dismay to the frequent usage of top/middle/bottom path vocab due to console versions being not truly top/middle/bottom due to ui differences
 
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|51.1|section=y}}
Double Shot is a decent T3 that increases Ninja's early-game carry for low cost, doubling its potential for cleanup for less cost than buying another Ninja. While decent on most maps, Double Shot stands out in early-game defense on [[Ouch|#Ouch]] CHIMPS to cover each lane.
Double Shot is a decent T3 that increases Ninja's early-game carry for low cost, as its double shurikens double its potential for cleanup for less cost than buying another Ninja. While decent on most maps, Double Shot stands out as an early-game defense on [[Ouch|#Ouch]] CHIMPS to cover each lane.


[[Seeking Shuriken (BTD6)|Seeking Shuriken]] is the optimal crosspath for Double Shot for most cases, with [[Caltrops (BTD6)|Caltrops]] being an optional bonus. Middle crosspaths are okay for extra blowback and decamo, though Shinobi spam or other towers cover that role more efficiently.
[[Seeking Shuriken (BTD6)|Seeking Shuriken]] is the optimal crosspath for Double Shot for most cases, with [[Caltrops (BTD6)|Caltrops]] being an optional bonus. Second-path crosspaths are okay for extra blowback and decamo, though Shinobi spam or other towers cover that role more efficiently.


==Update history==
==Update history==

Latest revision as of 09:36, 24 January 2026

Double Shot
Portrait of Double Shot
Icon of Double Shot Throws 2 shurikens at once.
Tower Path Tier
Ninja Monkey 1 3
XP cost 2,000
Cash cost $765 — Easy
$900 — Medium
$970 — Hard
$1,080 — Impoppable
With Cheaper Doubles Cheaper Doubles:
$665 — Easy
$800 — Medium
$870 — Hard
$980 — Impoppable

Double Shot is the Ninja Monkey's path 1 tier 3 upgrade in Bloons TD 6. It allows the Ninja Monkey to throw two shurikens at a time instead of one. Its projectiles are always spread 18° apart from each other, but the center of each shot's spread is randomly offset by up to 5° clockwise or anticlockwise.

Stats

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For a complete list of Ninja Monkey stats, see Stats:Ninja Monkey (BTD6).
This data was last updated for: version 52.2
Tower
Display range40 units
Footprint radius6 units
Targeting options
  • First
  • Last
  • Close
  • Strong
  • Camo Prioritization
Attack
Cooldown0.434s
Offset (X, Y, Z)
-1.99, 12.1, 5.3
Random angle offset-5° to 5°
TargetingDepends on targeting option
Targeting range40 units
Projectile
Count2
Angle18°
Pierce4
Damage1
Damage typeSharp
Speed300 units/s
Lifespan0.62s
Radius3 units

3-1-0

Attack
Projectile
Blowback
Chance15%
Min distance100 units
Max distance150 units

3-2-0

Attack
Projectile
Damage to Camo+2
  • Removes Camo

3-0-1

Tower
Display range40 units → 47 units
Attack
Targeting range40 units → 47 units
Projectile
Seeking distance∞ units
Seeking angle144°
Seeking rotation speed∞ °/s
Seeking time3.48s

3-0-2

Caltrops
Cooldown2.73s
Offset (X, Y, Z)
-1.99, 12.1, 5.3
TargetingNormal (track)
Targeting range47 units
Projectile
Pierce6
Damage1
Damage typeSharp
Lifespan35s
Radius4 units
Rehit interval0.001s
  • Ignores blockers

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
3-0-0 $1,695 $2,000 $2,160 $2,400 $1,187 $1,400 $1,512 $1,680
3-1-0 $1,905 $2,250 $2,430 $2,700 $1,334 $1,575 $1,701 $1,890
3-2-0 $2,245 $2,650 $2,860 $3,180 $1,572 $1,855 $2,002 $2,226
3-0-1 $1,950 $2,300 $2,485 $2,760 $1,365 $1,610 $1,740 $1,932
3-0-2 $2,330 $2,750 $2,970 $3,300 $1,631 $1,925 $2,079 $2,310

Strategy

[edit | edit source]
This section was last updated for: version 52.2

Double Shot is a decent T3 that increases Ninja's early-game carry for low cost, doubling its potential for cleanup for less cost than buying another Ninja. While decent on most maps, Double Shot stands out in early-game defense on #Ouch CHIMPS to cover each lane.

Seeking Shuriken is the optimal crosspath for Double Shot for most cases, with Caltrops being an optional bonus. Second-path crosspaths are okay for extra blowback and decamo, though Shinobi spam or other towers cover that role more efficiently.

Update history

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For a complete list of Ninja Monkey changes, see Update history:Ninja Monkey (BTD6).
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  • Nerf "[S]hould no longer be able to occasionally shoot with an infinite range in specific setups" (bug fix)
As ninja is the ‘Camo Specialist’ and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower.
— Update notes
  • Buff Camo Prioritization filter added
We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart.
— Update notes
  • Nerf Range decreased ― 47 units → 40 units
    • Neutral Seeking Shuriken crosspath is unchanged
While a great early game option, Ninja generally struggles with dominant crosspathing choices and also has relatively poor base tower value. Without going into every single change, T3s onward remain relatively unchanged with a lot of prices below T3 being moved around from less favorable crosspaths into better/higher tier upgrades.
— Update notes
  • Nerf Upgrade cost increased ― $850 → $900
    • Neutral Overall cost is unchanged (due to cost changes for previous tiers)
3-0-2
  • Nerf Caltrops: Attack cooldown increased ― 2.728s → 2.73s
3-2-0
  • Buff Now deals +2 damage to Camo Bloons (undocumented)
    • Note: The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.
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For more Ninja Monkey images, see Gallery:Ninja Monkey.

Screenshots

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Assets

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In other languages

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This section was last updated for: version 49.1
Name
Language Text Notes
Arabic طلقة مزدوجة
Danish Dobbeltskud
German Doppelschuss
Spanish Tiro doble
Spanish (Latin America) Tiro doble
Finnish Tuplalaukaus
French Double tir
Italian Colpo doppio
Japanese ダブルショット
Korean 더블 샷
Dutch Dubbelschot
Norwegian Dobbelskudd
Polish Podwójny strzał
Portuguese (Brazil) Tiro Duplo
Russian Двойной выстрел
Swedish Dubbelskott
Thai ขว้างสองครั้ง
Turkish Çifte Atış
Chinese (simplified) 双重攻击
Chinese (traditional) 雙倍射擊
Description
Language Text Notes
Arabic رمي 2 شوريكنز في وقت واحد.
Danish Kaster 2 ninjastjerner på én gang.
German Wirft gleichzeitig 2 Shuriken.
Spanish Lanza 2 shuriken a la vez.
Spanish (Latin America) Lanza 2 shuriken a la vez.
Finnish Heittää 2 shurikenia kerralla.
French Lance 2 shurikens d’un coup.
Italian Lancia 2 shuriken alla volta.
Japanese 一度に二枚の手裏剣を投げる。
Korean 한번에 2개의 표창을 던집니다.
Dutch Gooit 2 shurikens tegelijk.
Norwegian Kaster 2 kastestjerner samtidig.
Polish Rzuca 2 shurikeny naraz.
Portuguese (Brazil) Lança 2 shurikens de vez.
Russian Бросает по 2 сюрикена.
Swedish Kastar 2 kaststjärnor samtidigt.
Thai ขว้างชูริเคนคราวละ 2 อัน
Turkish Tek seferde 2 ninja yıldızı fırlatır.
Chinese (simplified) 一次投掷2支手里剑。
Chinese (traditional) 一次擲出2把手裡劍。
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