Armor Piercing Darts (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|section=y | {{BTD6 last updated|51.2|section=y}} | ||
Armor Piercing Darts is a decent T4 for carrying the mid-game when paired with [[Berserker Brew (BTD6)|Berserker Brew]] | Armor Piercing Darts is a decent T4 for carrying the mid-game when paired with [[Berserker Brew (BTD6)|Berserker Brew]]. Its relatively high MOAB damage, improved base pierce, and multiple projectiles improve its reliability at damaging bloons quickly. However, it still struggles against large groups of bloons, and falls off as a midgame carry after round 62.<!-- falls off after round 60 due to lack of pierce + damage, it's not bad against rezebs and purps, but r63 onwards is when it really falls off--> Armor Piercing Darts is decent for [[Sub Commander (BTD6)|Sub Commander]] armies, though 0-3-2 [[Ballistic Missile (BTD6)|Ballistic Missile]] or 2-0-3 [[Triple Guns (BTD6)|Triple Guns]] are more cost efficient, especially when planning to upgrade them to APDs for the latter. | ||
The best crosspath for Armor Piercing Darts is [[Advanced Intel (BTD6)|Advanced Intel]], which allows targeting of | The best crosspath for Armor Piercing Darts is [[Advanced Intel (BTD6)|Advanced Intel]], which allows targeting of Bloons further around the map and greater synergy with external buffs. However, this crosspath disrupts strategies that rely on stalling bloons or dealing precise damage to groups of bloons. 0-1-4 and 0-2-4's granting of increased pierce and ability to affect visible DDTs are not as significant. | ||
==Update history== | ==Update history== | ||