Long Life Spikes (BTD6): Difference between revisions

→Strategy: Outside of Glacial Trail, Berserker Brew on LLS is higher priority than even Deadly Spikes and much cheaper, too. Brewed LLS handles 36 and 40 nicely with defenses that can otherwise get run over.
Qwertyxp2000 (talk | contribs)
→Strategy: you still should use 1-4-0 glike because of the soaking glike, just it's now only +2 damage due to the glike nerf to the debuff bonus to 2-4-0
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==Strategy==
==Strategy==
{{BTD6 last updated|51.1|section=y}}
{{BTD6 last updated|54.3|section=y}}
Long Life Spikes covers Spike Factory's typical weakness at the start of rounds by carrying over its stockpile from the previous round. It works best when it spends most of its time building up spikes, not being pressured by Bloons, and is generally not worth it on Apopalypse and other modes that preserve spikes between rounds by default. Spike piles are not saved when retrying last round in CHIMPS, using a Continue, nor when loading a saved game, making them weaker outside of a Black Border context.
Long Life Spikes covers Spike Factory's typical weakness at the start of rounds by carrying over its stockpile from the previous round. It works best when it spends most of its time building up spikes, not being pressured by Bloons, and is generally not worth it on Apopalypse and other modes that preserve spikes between rounds by default. Spike piles are not saved when retrying last round in CHIMPS, using a Continue, nor when loading a saved game, making them weaker outside of a Black Border context.


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Long Life Spikes is typically used as a stepping stone for [[Perma-Spike (BTD6)|Perma-Spike]], but in the meantime it effectively blocks fast and aggressive early game rounds such as 36 and 40, as well as camos up through 50, as long as the pile is kept safe the round before or stalling is used. Manual targeting can also let the tower dump spike piles onto blimp layers in mid-game, but without heavy stalling it falls short in this role compared to [[MOAB SHREDR (BTD6)|MOAB SHREDR]].
Long Life Spikes is typically used as a stepping stone for [[Perma-Spike (BTD6)|Perma-Spike]], but in the meantime it effectively blocks fast and aggressive early game rounds such as 36 and 40, as well as camos up through 50, as long as the pile is kept safe the round before or stalling is used. Manual targeting can also let the tower dump spike piles onto blimp layers in mid-game, but without heavy stalling it falls short in this role compared to [[MOAB SHREDR (BTD6)|MOAB SHREDR]].


Late game, manual targeting combined with stalling and damage debuffs can be used to snipe [[DDT (BTD6)|DDT]] layers and the round 100 [[BAD (BTD6)|BAD]] layer to serve as a mini-Perma-Spike. With [[Embrittlement (BTD6)|Embrittlement]] and 2-4-0 [[Glue Strike (BTD6)|Glue Strike]] active as Bloons enter the pile, a fully stalled spike pile deals 7k-9k damage per Long Life Spikes for a very cheap kill.<!--cripp kills eor stall on most maps, also 240 glike https://www.reddit.com/r/btd6/s/sVnZAimP9K-->
Late game, manual targeting combined with stalling and damage debuffs can be used to snipe [[DDT (BTD6)|DDT]] layers and the round 100 [[BAD (BTD6)|BAD]] layer to serve as a mini-Perma-Spike. With [[Embrittlement (BTD6)|Embrittlement]] and 1-4-0 [[Glue Strike (BTD6)|Glue Strike]] (for the soaking debuff) active as Bloons enter the pile, a fully stalled spike pile deals about 6k-8k damage per Long Life Spikes for a very cheap kill.<!--cripp kills eor stall on most maps, also old +3d 240 glike https://www.reddit.com/r/btd6/s/sVnZAimP9K-->


==Update history==
==Update history==