Quest (BCS): Difference between revisions
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**''Advanced:'' Bloons with multiple charges are recommended. Not many Advanced Bloons have more than 2 charges, and most are not Common. However, [[Discount Bloon]] offers the most Bloons per card, and there are plenty of Uncommon Advanced Bloons. Midrange decks may support a deck with plenty of Advanced Bloon cards. | **''Advanced:'' Bloons with multiple charges are recommended. Not many Advanced Bloons have more than 2 charges, and most are not Common. However, [[Discount Bloon]] offers the most Bloons per card, and there are plenty of Uncommon Advanced Bloons. Midrange decks may support a deck with plenty of Advanced Bloon cards. | ||
**''Large'': Play a deck that heavily involves Large Bloon spam, such as [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s. | **''Large'': Play a deck that heavily involves Large Bloon spam, such as [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s. | ||
*Battle 3 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] is recommended for the Bloons and Basic quests, while Battle 2 should be done for the others. | *Battle 3 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] is recommended for the Bloons and Basic quests, while Battle 1-2 should be done for the others. | ||
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!Play X <type> Monkey cards | !Play X <type> Monkey cards | ||
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*Because AI heroes will never surrender, always play [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] or Daily Challenge. Human opponents may surrender pre-emptively if they know they'll be beaten after your turn. | *Because AI heroes will never surrender, always play [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] or Daily Challenge. Human opponents may surrender pre-emptively if they know they'll be beaten after your turn. | ||
*If a [[Boss Battle (BCS)|Boss Battle]] is available, beating at least the third phase of a boss always gains enough progress to complete this quest. | *If a [[Boss Battle (BCS)|Boss Battle]] is available, beating at least the third phase of a boss always gains enough progress to complete this quest. | ||
*Avoid using [[Life Drain Bloon]] as the main source of damage, as its health removal does not count towards damage dealt by any means. | |||
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!Pop X Bloons / Pop X Bloons with <Monkey type> / Pop 25 Bloons with Hero Abilities | !Pop X Bloons / Pop X Bloons with <Monkey type> / Pop 25 Bloons with Hero Abilities | ||
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*The method of completing this quest for specific Monkeys depends on the type. If the quest is for Monkey type or Hero Abilities, prioritize a Monkey or Hero Ability to do the final pop. | *The method of completing this quest for specific Monkeys depends on the type. If the quest is for Monkey type or Hero Abilities, prioritize a Monkey or Hero Ability to do the final pop. | ||
**''Hero Abilities:'' Recommended to only use Quincy or Adora for this achievement. Gwen's Flame | **''Hero Abilities:'' Recommended to only use Quincy or Adora for this achievement. Gwen's Flame Strike, Obyn's Spirit Strike, and Mountain Obyn's Rise are the only direct abilities of themselves to count. Striker's Concussive Shell is slow and unreliable. Ezili's Big Voodoo is also unreliable except versus Immobile Bloons. Amelia and Zee Jay should never be used, since they can never directly damage Bloons. | ||
**''Primary:'' Use a deck that focuses on Primary Monkeys. [[Blade Maelstrom (BCS)|Blade Maelstrom]] helps pop large amounts for later rounds, while [[Dart Monkey Twins]] deals with early-game. Boss Battles with Bomb-centric strategies also help. | **''Primary:'' Use a deck that focuses on Primary Monkeys. [[Blade Maelstrom (BCS)|Blade Maelstrom]] helps pop large amounts for later rounds, while [[Dart Monkey Twins]] deals with early-game. Boss Battles with Bomb-centric strategies also help. | ||
**''Military:'' Use a deck that focuses on Military Monkeys. There are not many Military Monkeys with 1 reload and lack randomness, and few have grouped damage. However, [[The Big One (BCS)|The Big One]] is fairly reliable at one-shotting bloons. Use Striker, especially his final passive and [[Orders Received]]. | **''Military:'' Use a deck that focuses on Military Monkeys. There are not many Military Monkeys with 1 reload and lack randomness, and few have grouped damage. However, [[The Big One (BCS)|The Big One]] is fairly reliable at one-shotting bloons. Use Striker, especially his final passive and [[Orders Received]]. | ||
**''Magic:'' [[Thunder Druid]] is a board clear that is very suitable for this achievement. [[Sun Temple (BCS)|Sun Temple]] against Battle 2 of Prologue of Amelia's Adventure is also recommended. | **''Magic:'' [[Thunder Druid]] is a board clear that is very suitable for this achievement. [[Sun Temple (BCS)|Sun Temple]] against Battle 1-2 of Prologue of Amelia's Adventure is also recommended. | ||
*Battles 1- | *Battles 1-2 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] can be played to pop as many bloons for long enough or as many times as possible. | ||
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!Use X Bloontonium | !Use X Bloontonium | ||