Booster Bloon: Difference between revisions

Qwertyxp2000 (talk | contribs)
more computer vs human mindset stuff, I have a feeling that psychology with computer vs human behavior of cards can help decide how to act versus them (booster on always first bloon is overall favoring the player, the opposite disfavor happens in something like Night Horror card where computer opponents eat up their Bloontonium b4 ending turn, but not always so for human players). also specifically useful in context of dready
Qwertyxp2000 (talk | contribs)
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==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.2|section=y}}
*Booster Bloon is sort of the Bloon variant of [[Improved Fortification]]. Compared to Improved Fortification, it has two charges, costs 2 [[Gold (BCS)|Gold]] instead of 3, and generates [[Bloontonium]], but it only adds 100 health instead of 150 (though it has 50 health of its own) and cannot be used on a full Bloon track.
*Booster Bloon is sort of the Bloon variant of [[Improved Fortification]]. Compared to Improved Fortification, it has two charges, costs 2 [[Gold (BCS)|Gold]] instead of 3, and generates [[Bloontonium]], but it only adds 100 health instead of 150 (though it has 50 health of its own) and cannot be used on a full Bloon track.
**Like Improved Fortification, it works best on Double Bloons. However, to avoid the opponent's [[Return to Sender]] gaining full value, avoid boosting the same bloon twice.
**Like Improved Fortification, it works best on Double Bloons. However, to avoid the opponent's [[Return to Sender]] gaining full value, avoid boosting the same bloon twice.
*The bloon itself is not much of a threat, but should not be ignored against aggro players, especially [[Zee Jay (BCS)|Zee Jay]]. The extra +100 health on another Bloon combined with another potential 50<!--booster bloon health--> Health from that Booster Bloon adds a lot of Health for only 2 Gold, despite increasing delay. It's still quite slow, however, though it can distract random attacks such as Mortars and [[Storm Of Arrows]].
*The bloon itself is not much of a threat, but should not be ignored against aggro players, especially [[Zee Jay (BCS)|Zee Jay]]. The extra +100 health on another Bloon combined with another potential 50<!--booster bloon health--> Health from that Booster Bloon adds a lot of Health for only 2 Gold, despite increasing delay. It's still quite slow, however, though it can distract random attacks such as Mortars and [[Storm Of Arrows]].
*Like Improved Fortification, Booster Bloon can be used to boost friendly bloons that don't care about delay, such as [[Strengthenator]].
*Like Improved Fortification, Booster Bloon can be used to boost friendly Bloons that don't care about delay, such as [[Strengthenator]].
*The delay modifier can allow a weaker Bloon to waste the opponent's [[Hero Protection]] or [[Dreadbloon (BCS)|Dreadbloon]]'s [[Immunity (card)|Immunity]].
*The delay modifier can allow a weaker Bloon to waste the opponent's [[Hero Protection]] or [[Dreadbloon (BCS)|Dreadbloon]]'s [[Immunity (card)|Immunity]].
*Computer opponents always target the first Bloon to boost with Booster Bloon, unlike human opponents, who instead choose a Bloon based on what Bloons need the extra Health and typically avoid on Bloons that can attack on the current turn.
*Computer opponents always target the first Bloon to boost with Booster Bloon, unlike human opponents, who instead choose a Bloon based on what Bloons need the extra Health and typically avoid buffing Bloons that will attack on the current turn.


==Update history==
==Update history==