Ballistic Obliteration Missile Bunker: Difference between revisions

bombagon lost camo detection entirely
Qwertyxp2000 (talk | contribs)
not so fast buckaroo
Line 12: Line 12:
The '''Ballistic Obliteration Missile Bunker''' ('''B.O.M.B.''' for short) is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|51.0}}. It is a combination of [[Bloon Crush (BTD6)|Bloon Crush]], [[MOAB Eliminator (BTD6)|MOAB Eliminator]], and [[Bomb Blitz (BTD6)|Bomb Blitz]].
The '''Ballistic Obliteration Missile Bunker''' ('''B.O.M.B.''' for short) is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|51.0}}. It is a combination of [[Bloon Crush (BTD6)|Bloon Crush]], [[MOAB Eliminator (BTD6)|MOAB Eliminator]], and [[Bomb Blitz (BTD6)|Bomb Blitz]].


The Ballistic Obliteration Missile Bunker's main [[attack]] fires slow moving, but heavy hitting homing missiles that [[stun]] and [[pushback|push back]] Bloons, spawning eight cluster bombs on contact, each of which also spawns eight sub-cluster bombs. It deals enough damage to destroy a round 100 [[BAD (BTD6)|BAD]] layer in three shots. It can damage all Bloon types. It has two [[Activated Ability|Activated Abilities]]:
The Ballistic Obliteration Missile Bunker's main [[attack]] fires slow moving, but heavy hitting homing missiles that [[stun]] and [[pushback|push back]] Bloons, spawning eight cluster bombs on contact, each of which also spawns eight sub-cluster bombs. It deals enough damage to destroy a round 100 [[BAD (BTD6)|BAD]] layer in three shots. It can damage all Bloon types but not detect Camo without [[Ascended Shadow]]'s camo detection. It has two [[Activated Ability|Activated Abilities]]:
*Its regular ability fires an Indomitable Surface-to-Air Ballistic Missile that slowly seeks out its target, leaving a trail of explosions that push back [[MOAB-Class Bloon]]s, and finally generating a large explosion when it reaches its main target. Losing [[life|lives]] partially reduces its cooldown and [[Striker Jones (BTD6)|Striker Jones]]'s Artillery Command ability resets it.
*Its regular ability fires an Indomitable Surface-to-Air Ballistic Missile that slowly seeks out its target, leaving a trail of explosions that push back [[MOAB-Class Bloon]]s, and finally generating a large explosion when it reaches its main target. Losing [[life|lives]] partially reduces its cooldown and [[Striker Jones (BTD6)|Striker Jones]]'s Artillery Command ability resets it.
*Its passive ability is a stronger version of Bomb Blitz's Bomb Storm that visually rains missiles over the whole map, dealing extreme damage to most Bloons (including [[Camo Bloon (BTD6)|Camo Bloon]]s) but dealing reduced damage to [[BAD (BTD6)|BAD]]s and [[Boss Bloon]]s.
*Its passive ability is a stronger version of Bomb Blitz's Bomb Storm that visually rains missiles over the whole map, dealing extreme damage to most Bloons (including [[Camo Bloon (BTD6)|Camo Bloon]]s) but dealing reduced damage to [[BAD (BTD6)|BAD]]s and [[Boss Bloon]]s.
Line 32: Line 32:
===Activated Ability===
===Activated Ability===
[[File:BTD6 BombShooter BombParagonOblivionMissileSiloAA.png|right|50px]]
[[File:BTD6 BombShooter BombParagonOblivionMissileSiloAA.png|right|50px]]
The BOMB's [[Activated Ability]] fires an '''Indomitable Surface-to-Air Ballistic Missile'''<ref name="51.0 preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1o336pp/bloons_td_6_v510_update_preview/|title=Bloons TD 6 v51.0 - Update Preview!|publisher=Reddit|retrieved=10 oct 2025}}</ref> ('''ISABM''' for short) from its center that seeks out a target Bloon. It chooses a target according to the BOMB's [[targeting option]] at the time of activation, ignoring [[line of sight]] and with infinite [[range]] and [[Camo detection]], and if its target disappears before it reaches it, it chooses a different target using the same targeting option it used initially. It can only be activated if there is a Bloon on-screen that it can target. Additionally, after activation, the player cannot activate the ability again until the ISABM expires.
The BOMB's [[Activated Ability]] fires an '''Indomitable Surface-to-Air Ballistic Missile'''<ref name="51.0 preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1o336pp/bloons_td_6_v510_update_preview/|title=Bloons TD 6 v51.0 - Update Preview!|publisher=Reddit|retrieved=10 oct 2025}}</ref> ('''ISABM''' for short) from its center that seeks out a target Bloon. It chooses a target according to the BOMB's [[targeting option]] at the time of activation, ignoring [[line of sight]] and with infinite [[range]], and if its target disappears before it reaches it, it chooses a different target using the same targeting option it used initially. It can only be activated if there is a Bloon on-screen that it can target. Additionally, after activation, the player cannot activate the ability again until the ISABM expires.


The ISABM moves slowly, but has a very fast midair turning speed. It creates a small explosion under it every 0.25 seconds (unaffected by [[attack speed]] modifiers) that inflicts 20 units of [[pushback]], and it detonates upon hitting its target or after nine seconds, dealing damage in a large area and stunning Bloons hit for 5 seconds. The radius of each small explosion is 35, and the final explosion has 60 radius.
The ISABM moves slowly, but has a very fast midair turning speed. It creates a small explosion under it every 0.25 seconds (unaffected by [[attack speed]] modifiers) that inflicts 20 units of [[pushback]], and it detonates upon hitting its target or after nine seconds, dealing damage in a large area and stunning Bloons hit for 5 seconds. The radius of each small explosion is 35, and the final explosion has 60 radius.
Line 61: Line 61:
BOMB is mostly a supporting damage Paragon, preferably against BADs, rather than the main DPS. It should be paired with higher-DPS Paragons such as [[Magus Perfectus]], to cover its downtime between shots, and the BOMB should have high degrees to improve its consistency.
BOMB is mostly a supporting damage Paragon, preferably against BADs, rather than the main DPS. It should be paired with higher-DPS Paragons such as [[Magus Perfectus]], to cover its downtime between shots, and the BOMB should have high degrees to improve its consistency.


BOMB's best matchup is [[Lych]] due to both its active and passive abilities being able to instantly kill Lych's Soul. When timed right, the soul will be killed at the same time as Lych reaches a skull from a single activated ability. BOMB's worst matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]], whose ability debuffs are especially detrimental to the BOMB's passive ability protecting against leaked Bloons. Against most Bosses, the passive can avoid a potentially fatal leak from natural Bloons, with notable mentions including [[Vortex (BTD6)|Vortex]] and [[Phayze (BTD6)|Phayze]].
BOMB's best matchup is [[Lych]] due to both its active and passive abilities being able to instantly kill Lych's Soul. When timed right, the soul will be killed at the same time as Lych reaches a skull from a single activated ability. BOMB's worst matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]], whose ability debuffs are especially detrimental to the BOMB's passive ability protecting against leaked Bloons, and [[Phayze (BTD6)|Phayze]], because of BOMB's lack of camo detection. Against most Bosses, the passive can avoid a potentially fatal leak from natural Bloons, with notable mentions including [[Vortex (BTD6)|Vortex]] and Phayze.


To maximize degrees from pops, the majority of them should come from a mixture of [[Bomb Blitz (BTD6)|Bomb Blitz]], [[Recursive Cluster (BTD6)|Recursive Cluster]]s, [[MOAB Eliminator (BTD6)|MOAB Eliminator]], and [[MOAB Assassin (BTD6)|MOAB Assassin]]s. For cheapest T2 and T3 crosspaths for the most tiers, use 0-2-2 and 0-2-3, the cheapest Tier 4 for the most tiers is 0-2-4 Recursive Cluster, and for the most expensive use 2-4-0 Assassins.
To maximize degrees from pops, the majority of them should come from a mixture of [[Bomb Blitz (BTD6)|Bomb Blitz]], [[Recursive Cluster (BTD6)|Recursive Cluster]]s, [[MOAB Eliminator (BTD6)|MOAB Eliminator]], and [[MOAB Assassin (BTD6)|MOAB Assassin]]s. For cheapest T2 and T3 crosspaths for the most tiers, use 0-2-2 and 0-2-3, the cheapest Tier 4 for the most tiers is 0-2-4 Recursive Cluster, and for the most expensive use 2-4-0 Assassins.